Commit graph

4666 commits

Author SHA1 Message Date
dfighter1985
04d17b7a05 Save the last directoy where we loaded a tilebank from.
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branch : gsoc2014-dfighter
2014-08-05 15:16:25 +02:00
dfighter1985
f25d152f4f Rotation is now set in the tilebank wrapper and applied when replacing a tile.
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branch : gsoc2014-dfighter
2014-08-05 13:42:56 +02:00
dfighter1985
99bcb6cf79 Line endings and copyright headers...
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branch : gsoc2014-dfighter
2014-08-05 13:18:41 +02:00
kaetemi
e61eb57fd9 OVR: Fix for debug devices
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branch : multipass-stereo
2014-08-05 04:03:27 +02:00
kaetemi
3fd358d69d OVR: Convert texture coordinates and setup rendering material
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branch : multipass-stereo
2014-08-05 03:54:19 +02:00
dfighter1985
e2a579c03e Set all images by default.
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branch : gsoc2014-dfighter
2014-08-05 03:35:10 +02:00
dfighter1985
84fc5f27b6 Clear before loading the model data.
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branch : gsoc2014-dfighter
2014-08-05 03:20:30 +02:00
dfighter1985
2a55904b3e Makes no sense, but doesn't seem to be crashing anymore o.O
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branch : gsoc2014-dfighter
2014-08-05 03:17:29 +02:00
kaetemi
102d3653d7 3D: Ensure correct fog handling for effects
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branch : multipass-stereo
2014-08-05 02:58:55 +02:00
dfighter1985
d21aa2b678 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
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branch : gsoc2014-dfighter
2014-08-05 02:58:31 +02:00
kaetemi
6ad1d14617 OVR: Test distortion mesh
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branch : multipass-stereo
2014-08-05 02:55:26 +02:00
kaetemi
65578ce498 OVR: Test large render target
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branch : multipass-stereo
2014-08-05 02:25:14 +02:00
kaetemi
2fbf1cb06d 3D: Set matrix modes after changing render target in effect
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branch : multipass-stereo
2014-08-05 02:24:11 +02:00
kaetemi
339c8b8dfa 3D: Render target matrix context fix
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branch : multipass-stereo
2014-08-05 02:21:30 +02:00
kaetemi
33235bdf6c OVR: Testing
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branch : multipass-stereo
2014-08-05 01:49:45 +02:00
kaetemi
2e6893fd48 OVR: Translate camera
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branch : multipass-stereo
2014-08-05 00:51:53 +02:00
kaetemi
9b79a44f8a OVR: Get orientation
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branch : multipass-stereo
2014-08-05 00:46:04 +02:00
kaetemi
262c1f84a9 OVR: Generate distortion mesh
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branch : multipass-stereo
2014-08-05 00:20:21 +02:00
dfighter1985
8bead3f3fd Saving tilebank
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branch : gsoc2014-dfighter
2014-08-04 22:14:39 +02:00
dfighter1985
92e850d296 Texture path.
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branch : gsoc2014-dfighter
2014-08-04 21:59:05 +02:00
dfighter1985
bdedd145e4 Surface data.
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branch : gsoc2014-dfighter
2014-08-04 21:53:22 +02:00
dfighter1985
55c046252f Oriented stuff.
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branch : gsoc2014-dfighter
2014-08-04 21:41:33 +02:00
dfighter1985
688f6de090 Vegetation set stuff.
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branch : gsoc2014-dfighter
2014-08-04 21:33:11 +02:00
dfighter1985
caf76f09c8 Most of the functionality works with the new code.
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branch : gsoc2014-dfighter
2014-08-04 21:22:44 +02:00
kaetemi
99ea2c685c OVR: Read device descriptions
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branch : multipass-stereo
2014-08-04 20:32:31 +02:00
kaetemi
f2274d2378 OVR: Iterate devices
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branch : multipass-stereo
2014-08-04 19:19:15 +02:00
kaetemi
b9e10fca72 Cleanup
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branch : multipass-stereo
2014-08-04 18:31:31 +02:00
kaetemi
0488b706b2 Add placeholders for LibOVR 0.4.0 support
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branch : multipass-stereo
2014-08-04 18:30:25 +02:00
shubham_meena
204a5b8a18 rest api using curl
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branch : Gsoc14-ryzomAppImprovements
2014-08-04 14:05:11 +05:30
kaetemi
96bd17ae63 3D: Fix texture coords for FXAA on D3D
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branch : multipass-stereo
2014-08-04 07:38:40 +02:00
kaetemi
1a413b0fe3 Add FXAA to Ryzom Client
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branch : multipass-stereo
2014-08-04 06:19:19 +02:00
kaetemi
d56047bde6 Remove debug
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branch : multipass-stereo
2014-08-04 06:19:03 +02:00
kaetemi
8a283ea518 3D: User higher quality FXAA version
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branch : multipass-stereo
2014-08-04 06:11:47 +02:00
kaetemi
fb525e3911 Cleanup snowballs2
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branch : multipass-stereo
2014-08-04 05:24:40 +02:00
kaetemi
ec4762f669 3D: Add FXAA
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branch : multipass-stereo
2014-08-04 04:44:27 +02:00
kaetemi
f59de199cf Fix crash on AMD with legacy clouds
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branch : multipass-stereo
2014-08-04 01:05:53 +02:00
kaetemi
d98f1ede47 Move default render target handling to CDriverUser
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branch : multipass-stereo
2014-08-04 00:57:43 +02:00
kaetemi
e88dedf00c Adjust render target handling for effects
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branch : multipass-stereo
2014-08-03 22:15:44 +02:00
kaetemi
6c3bcc2439 Merge with default
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branch : multipass-stereo
2014-08-03 22:15:39 +02:00
kaetemi
1c67d6ec0f GL: Occlusion query bugfix 2014-08-03 22:15:12 +02:00
dfighter1985
30bae94ac3 Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
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branch : gsoc2014-dfighter
2014-08-03 21:33:13 +02:00
kaetemi
6a21d0503c 3D: Cleanup bloom effect
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branch : multipass-stereo
2014-08-03 21:09:55 +02:00
kaetemi
8af686f7ef 3D: Cleanup bloom effect
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branch : multipass-stereo
2014-08-03 20:35:05 +02:00
dfighter1985
299629860b Rotation can now be set.
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branch : gsoc2014-dfighter
2014-08-03 19:04:34 +02:00
kaetemi
78ce8f4f25 GL: Share depth and stencil to get similar behaviour to D3D driver
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branch : multipass-stereo
2014-08-03 18:59:19 +02:00
dfighter1985
49deedad7d Save the tile border, etc data when saving.
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branch : gsoc2014-dfighter
2014-08-03 17:58:02 +02:00
dfighter1985
175af2fa74 Added checks. Yes it's horrible and needs to be refactored.
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branch : gsoc2014-dfighter
2014-08-03 04:15:12 +02:00
kaetemi
503292065c Simplify GUI projection settings
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branch : multipass-stereo
2014-08-03 00:56:26 +02:00
kaetemi
1965d46dce Off-center GUI cylinder
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branch : multipass-stereo
2014-08-02 20:11:28 +02:00
kaetemi
f2dd6083fa Cylindrical GUI
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branch : multipass-stereo
2014-08-02 19:50:26 +02:00