Commit graph

3945 commits

Author SHA1 Message Date
kaetemi
07d3eba709 Restructure web. IMPORTANT! This moves all web files to a new central directory. Update your configuration if necessary 2014-07-14 20:27:46 +02:00
kaetemi
47bc03522e One set of SQL scripts to rule them all 2014-07-14 19:15:23 +02:00
kaetemi
1733045cd9 HID: Adjust free look 2014-07-12 17:47:00 +02:00
kaetemi
18ade6cbd4 Trash DirectInput 2014-07-12 17:17:24 +02:00
kaetemi
3650ef83b7 Fix #162: Center ingame mouse cursor after login 2014-07-09 12:31:22 +02:00
kaetemi
24e8caf0fb Formatting: Use tabs 2014-07-09 16:59:55 +02:00
KISHAN GRIMOUT
bd257f42c7 fix windows 64bit build in mem_displayer.cpp 2014-07-09 13:41:43 +02:00
kaetemi
0f5f1f9047 Trash DirectInput 2014-07-08 22:21:11 +02:00
kaetemi
8ede6ba6e8 Fix compile 2014-06-21 22:32:49 +02:00
kaetemi
dd52a05d02 Don't enforce native fragment programs on modern hardware. Fixes water for the open source ATI/AMD driver, which reports fragment programs as not native (as they are translated to modern hardware). 2014-06-21 06:41:14 +02:00
kaetemi
9e0b573141 Exit with error 2014-06-21 05:46:20 +02:00
kaetemi
502d81c428 Fix compile 2014-06-20 23:38:44 +02:00
kaetemi
a6195bcee7 Fix compile 2014-06-20 23:24:54 +02:00
kaetemi
d518f6b730 Add option for -mfpmath=both flag 2014-06-20 19:46:33 +02:00
kaetemi
ca8f75bea8 Add SSE3 compile flag if enabled 2014-06-20 18:51:34 +02:00
kaetemi
2753b49b45 Compile fix 2014-06-20 17:53:38 +02:00
kaetemi
af3bb4a666 Merge with sse2 (align all memory allocations, align CMatrix) 2014-06-20 07:19:04 +02:00
kaetemi
39894f4a99 SSE2: Compile fix 2014-06-20 03:08:51 +02:00
kaetemi
0c3baeb4de Implement occlusion queries for AMD/ATI in the OpenGL driver 2014-06-19 21:49:33 +02:00
kaetemi
a07d54e819 Fix Ryzom server compile under MinGW 2014-06-19 20:43:03 +02:00
kaetemi
8967f57fdf Backed out changeset: f665fcc42968 (except dru.cpp) 2014-06-19 20:22:12 +02:00
kaetemi
00528e1cd6 Fix Ryzom server compile under MinGW 2014-06-19 20:19:39 +02:00
kaetemi
6fa7ddd5a4 Fix Ryzom client compile under MinGW 2014-06-19 01:17:35 +02:00
kaetemi
fa373017f8 Fix NeL GUI compile under MinGW 2014-06-19 00:40:29 +02:00
kaetemi
76704a9952 Fix XA2 driver compile under MinGW 2014-06-18 23:18:06 +02:00
kaetemi
2c6b53c53e Fix NeL Tools compile under MinGW 2014-06-18 21:05:39 +02:00
kaetemi
a4c86ddf20 Fix D3D driver compile under MinGW 2014-06-18 16:29:02 +02:00
kaetemi
c539596231 Fix NeLNS compile under MinGW 2014-06-18 13:03:11 +02:00
kaetemi
a47d71713f Fix Snowballs service compile under MinGW 2014-06-18 12:52:03 +02:00
kaetemi
a5b2b269a9 Fix NeL Samples for MinGW 2014-06-18 12:40:53 +02:00
kaetemi
9f699b4923 Fix Snowballs compile under MinGW 2014-06-18 02:05:54 +02:00
kaetemi
275f18d6ab Fix linking of OpenGL driver under MinGW 2014-06-18 01:21:05 +02:00
kaetemi
fc9dc1471a Fix linking of OpenAL driver under MinGW 2014-06-18 00:28:08 +02:00
kaetemi
6807d72136 Fix compilation of NL3D under MinGW 2014-06-17 22:33:56 +02:00
kaetemi
5a48e60763 Fix compilation of NLNET under MinGW 2014-06-17 21:56:53 +02:00
kaetemi
5b47ca4709 Fix compilation of NLMISC under MinGW 2014-06-17 21:48:25 +02:00
kaetemi
2a87923ced SSE2: Replace prefetch 2014-06-14 01:09:05 +02:00
kaetemi
92d00936aa SSE2: Ensure correct allocator is used 2014-06-14 00:38:35 +02:00
kaetemi
f51843a721 SSE2: Remove dead code 2014-06-13 22:21:07 +02:00
kaetemi
56c59d114d SSE2: Fix for MinGW 2014-06-19 00:05:43 +02:00
kaetemi
b9576c93dd Merge with default 2014-06-20 03:01:32 +02:00
kaetemi
0420fea931 SSE2: Add macro for force inline 2014-06-13 20:25:45 +02:00
kaetemi
7929f78dd7 SSE2: Align CMatrix 2014-06-13 19:33:09 +02:00
kaetemi
78ccdb16b7 SSE2: Implement alignment for arena allocator 2014-06-13 19:26:22 +02:00
kaetemi
12c636d747 SSE2: Add aligned allocators 2014-06-13 19:12:31 +02:00
kaetemi
3601168194 SSE2: Add CMake options 2014-06-13 19:00:24 +02:00
kaetemi
1ec54ce1fc SSE2: Create branch 2014-06-12 19:27:09 +02:00
kaetemi
e0f0fe2650 Set additional preferred memory 2014-06-05 15:51:25 +02:00
kaetemi
70d798d5fb Cleanup extension initialization 2014-06-05 15:03:09 +02:00
kaetemi
35b01fc3a9 Implement volatile vertex buffer for opengl driver, should provide considerable performance improvements for particle systems. Needs additional testing. 2014-06-04 18:59:54 +02:00