// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_P_THREAD_H
#define NL_P_THREAD_H
#include "types_nl.h"
#ifdef NL_OS_UNIX
#include "thread.h"
#include
namespace NLMISC {
/**
* Posix Thread
* \author Olivier Cado
* \author Nevrax France
* \date 2001
*/
class CPThread : public IThread
{
public:
enum TThreadState
{
ThreadStateNone,
ThreadStateRunning,
ThreadStateFinished,
};
/// Constructor
CPThread( IRunnable *runnable, uint32 stackSize);
virtual ~CPThread();
virtual void start();
virtual bool isRunning();
virtual void terminate();
virtual void wait();
virtual bool setCPUMask(uint64 cpuMask);
virtual uint64 getCPUMask();
virtual void setPriority(TThreadPriority priority);
virtual std::string getUserName();
virtual IRunnable *getRunnable()
{
return Runnable;
}
/// Internal use
IRunnable *Runnable;
TThreadState _State;
pthread_t _ThreadHandle;
private:
uint32 _StackSize;
};
/**
* Posix Process
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class CPProcess : public IProcess
{
public:
virtual ~CPProcess() {}
virtual uint64 getCPUMask();
virtual bool setCPUMask(uint64 mask);
};
} // NLMISC
#endif // NL_OS_UNIX
#endif // NL_P_THREAD_H
/* End of p_thread.h */