// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdopengl.h"
#include "driver_opengl.h"
#include "driver_opengl_extension.h"
#include "driver_opengl_vertex_buffer_hard.h"
// by default, we disable the windows menu keys (F10, ALT and ALT+SPACE key doesn't freeze or open the menu)
#define NL_DISABLE_MENU
#ifdef NL_OS_WINDOWS
# include
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# define GL_GLEXT_LEGACY
# include
# include "mac/glext.h"
# include "mac/cocoa_adapter.h"
#elif defined (NL_OS_UNIX)
# include
# include
#endif // NL_OS_UNIX
#include "nel/misc/mouse_device.h"
#include "nel/misc/di_event_emitter.h"
#include "nel/3d/u_driver.h"
using namespace std;
using namespace NLMISC;
namespace NL3D
{
#ifdef NL_OS_WINDOWS
static bool GlWndProc(CDriverGL *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
H_AUTO_OGL(GlWndProc)
if(message == WM_SIZE)
{
if (driver != NULL)
{
RECT rect;
GetClientRect (driver->_win, &rect);
// Setup gl viewport
driver->_WindowWidth = rect.right-rect.left;
driver->_WindowHeight = rect.bottom-rect.top;
}
}
else if(message == WM_MOVE)
{
if (driver != NULL)
{
RECT rect;
GetWindowRect (hWnd, &rect);
driver->_WindowX = rect.left;
driver->_WindowY = rect.top;
}
}
else if (message == WM_ACTIVATE)
{
WORD fActive = LOWORD(wParam);
if (fActive == WA_INACTIVE)
{
driver->_WndActive = false;
}
else
{
driver->_WndActive = true;
}
}
bool trapMessage = false;
if (driver->_EventEmitter.getNumEmitters() > 0)
{
CWinEventEmitter *we = NLMISC::safe_cast(driver->_EventEmitter.getEmitter(0));
// Process the message by the emitter
we->setHWnd(hWnd);
trapMessage = we->processMessage (hWnd, message, wParam, lParam);
}
return trapMessage;
}
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
H_AUTO_OGL(DriverGL_WndProc)
// Get the driver pointer..
CDriverGL *pDriver=(CDriverGL*)GetWindowLongPtr (hWnd, GWLP_USERDATA);
bool trapMessage = false;
if (pDriver != NULL)
{
trapMessage = GlWndProc (pDriver, hWnd, message, wParam, lParam);
}
#ifdef NL_DISABLE_MENU
// disable menu (F10, ALT and ALT+SPACE key doesn't freeze or open the menu)
if(message == WM_SYSCOMMAND && wParam == SC_KEYMENU)
return 0;
#endif // NL_DISABLE_MENU
// disable menu (default ALT-F4 behavior is disabled)
if(message == WM_CLOSE)
{
if(pDriver && pDriver->ExitFunc)
{
pDriver->ExitFunc();
}
else
{
#ifndef NL_DISABLE_MENU
// if we don't disable menu, alt F4 make a direct exit else we discard the message
exit(0);
#endif // NL_DISABLE_MENU
}
return 0;
}
return trapMessage ? 0 : DefWindowProcW(hWnd, message, wParam, lParam);
}
#endif // NL_OS_UNIX
// ***************************************************************************
bool CDriverGL::init (uint windowIcon, emptyProc exitFunc)
{
H_AUTO_OGL(CDriverGL_init)
ExitFunc = exitFunc;
#ifdef NL_OS_WINDOWS
WNDCLASSW wc;
if (!_Registered)
{
memset(&wc,0,sizeof(wc));
wc.style = CS_HREDRAW | CS_VREDRAW ;//| CS_DBLCLKS;
wc.lpfnWndProc = (WNDPROC)WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(NULL);
wc.hIcon = (HICON)windowIcon;
wc.hCursor = LoadCursorA(NULL, IDC_ARROW);
wc.hbrBackground = WHITE_BRUSH;
wc.lpszClassName = L"NLClass";
wc.lpszMenuName = NULL;
if ( !RegisterClassW(&wc) )
{
return false;
}
_Registered=1;
}
// Backup monitor color parameters
HDC dc = CreateDC ("DISPLAY", NULL, NULL, NULL);
if (dc)
{
_NeedToRestaureGammaRamp = GetDeviceGammaRamp (dc, _GammaRampBackuped) != FALSE;
// Release the DC
ReleaseDC (NULL, dc);
}
else
{
nlwarning ("(CDriverGL::init): can't create DC");
}
// ati specific : try to retrieve driver version
retrieveATIDriverVersion();
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
return NL3D::MAC::init(windowIcon, exitFunc);
#elif defined (NL_OS_UNIX)
_dpy = XOpenDisplay(NULL);
if (_dpy == NULL)
{
nlerror ("XOpenDisplay failed on '%s'", getenv("DISPLAY"));
}
else
{
nldebug("3D: XOpenDisplay on '%s' OK", getenv("DISPLAY"));
}
#endif
return true;
}
// ***************************************************************************
bool CDriverGL::unInit()
{
H_AUTO_OGL(CDriverGL_unInit)
if (_FullScreen)
{
restoreScreenMode();
showCursor(true);
_FullScreen = false;
}
#ifdef NL_OS_WINDOWS
// Off-screen rendering ?
if (_PBuffer)
{
nwglReleasePbufferDCARB(_PBuffer, _hDC);
nwglDestroyPbufferARB(_PBuffer);
_PBuffer = NULL;
}
if (_Registered && !UnregisterClassW(L"NLClass", GetModuleHandle(NULL)))
{
nlwarning("Can't unregister NLClass");
}
// Restaure monitor color parameters
if (_NeedToRestaureGammaRamp)
{
HDC dc = CreateDC ("DISPLAY", NULL, NULL, NULL);
if (dc)
{
if (!SetDeviceGammaRamp (dc, _GammaRampBackuped))
nlwarning ("(CDriverGL::release): SetDeviceGammaRamp failed");
// Release the DC
ReleaseDC (NULL, dc);
}
else
{
nlwarning ("(CDriverGL::release): can't create DC");
}
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NL3D::MAC::release();
#elif defined (NL_OS_UNIX)
XCloseDisplay(_dpy);
_dpy = NULL;
#endif // NL_OS_UNIX
return true;
}
// --------------------------------------------------
bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool resizeable) throw(EBadDisplay)
{
H_AUTO_OGL(CDriverGL_setDisplay)
_win = EmptyWindow;
_WindowWidth = _WindowHeight = _WindowX = _WindowY = 0;
_FullScreen = false;
_Resizable = resizeable;
_OffScreen = mode.OffScreen;
_DestroyWindow = false;
#ifdef NL_OS_WINDOWS
// Init pointers
_PBuffer = NULL;
_hRC = NULL;
_hDC = NULL;
// Driver caps.
//=============
// Retrieve the WGL extensions before init the driver.
int pf;
// Offscreen mode ?
if (_OffScreen)
{
#if 0
if (!createWindow(mode))
return false;
// resize the window
RECT rc;
SetRect (&rc, 0, 0, width, height);
AdjustWindowRectEx (&rc, GetWindowStyle (_win), GetMenu (_win) != NULL, GetWindowExStyle (_win));
SetWindowPos (_win, NULL, 0, 0, rc.right - rc.left, rc.bottom - rc.top, SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE );
// Get the
HDC tempHDC = GetDC(tmpHWND);
_Depth=uint8(GetDeviceCaps(tempHDC,BITSPIXEL));
// ---
memset(&_pfd,0,sizeof(_pfd));
_pfd.nSize = sizeof(_pfd);
_pfd.nVersion = 1;
_pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
_pfd.iPixelType = PFD_TYPE_RGBA;
_pfd.cColorBits = (char)_Depth;
// Choose best suited Depth Buffer.
if(_Depth<=16)
{
_pfd.cDepthBits = 16;
}
else
{
_pfd.cDepthBits = 24;
_pfd.cAlphaBits = 8;
}
_pfd.iLayerType = PFD_MAIN_PLANE;
pf=ChoosePixelFormat(tempHDC,&_pfd);
if (!pf)
{
nlwarning ("CDriverGL::setDisplay: ChoosePixelFormat failed");
DestroyWindow (tmpHWND);
return false;
}
if ( !SetPixelFormat(tempHDC,pf,&_pfd) )
{
nlwarning ("CDriverGL::setDisplay: SetPixelFormat failed");
DestroyWindow (tmpHWND);
return false;
}
// Create gl context
HGLRC tempGLRC = wglCreateContext(tempHDC);
if (tempGLRC == NULL)
{
DWORD error = GetLastError ();
nlwarning ("CDriverGL::setDisplay: wglCreateContext failed: 0x%x", error);
DestroyWindow (tmpHWND);
_PBuffer = NULL;
_win = EmptyWindow;
_hRC = NULL;
_hDC = NULL;
return false;
}
// Make the context current
if (!wglMakeCurrent(tempHDC,tempGLRC))
{
DWORD error = GetLastError ();
nlwarning ("CDriverGL::setDisplay: wglMakeCurrent failed: 0x%x", error);
wglDeleteContext (tempGLRC);
DestroyWindow (tmpHWND);
_PBuffer = NULL;
_win = EmptyWindow;
_hRC = NULL;
_hDC = NULL;
return false;
}
// Register WGL functions
registerWGlExtensions (_Extensions, tempHDC);
HDC hdc = wglGetCurrentDC ();
if (hdc == NULL)
{
DWORD error = GetLastError ();
nlwarning ("CDriverGL::setDisplay: wglGetCurrentDC failed: 0x%x", error);
DestroyWindow (tmpHWND);
_PBuffer = NULL;
_win = EmptyWindow;
_hRC = NULL;
_hDC = NULL;
return false;
}
// Get ready to query for a suitable pixel format that meets our
// minimum requirements.
int iattributes[2*20];
float fattributes[2*20];
int niattribs = 0;
// Attribute arrays must be "0" terminated - for simplicity, first
// just zero-out the array then fill from left to right.
for ( int a = 0; a < 2*20; a++ )
{
iattributes[a] = 0;
fattributes[a] = 0;
}
// Since we are trying to create a pbuffer, the pixel format we
// request (and subsequently use) must be "buffer capable".
iattributes[2*niattribs ] = WGL_DRAW_TO_PBUFFER_ARB;
iattributes[2*niattribs+1] = true;
niattribs++;
// We require a minimum of 24-bit depth.
iattributes[2*niattribs ] = WGL_DEPTH_BITS_ARB;
iattributes[2*niattribs+1] = 24;
niattribs++;
// We require a minimum of 8-bits for each R, G, B, and A.
iattributes[2*niattribs ] = WGL_RED_BITS_ARB;
iattributes[2*niattribs+1] = 8;
niattribs++;
iattributes[2*niattribs ] = WGL_GREEN_BITS_ARB;
iattributes[2*niattribs+1] = 8;
niattribs++;
iattributes[2*niattribs ] = WGL_BLUE_BITS_ARB;
iattributes[2*niattribs+1] = 8;
niattribs++;
iattributes[2*niattribs ] = WGL_ALPHA_BITS_ARB;
iattributes[2*niattribs+1] = 8;
niattribs++;
// Now obtain a list of pixel formats that meet these minimum
// requirements.
int pformat[20];
unsigned int nformats;
if ( !nwglChoosePixelFormatARB ( hdc, iattributes, fattributes,
20, pformat, &nformats ) )
{
nlwarning ( "pbuffer creation error: Couldn't find a suitable pixel format." );
wglDeleteContext (tempGLRC);
DestroyWindow (tmpHWND);
return false;
}
/* After determining a compatible pixel format, the next step is to create a pbuffer of the
chosen format. Fortunately this step is fairly easy, as you merely select one of the formats
returned in the list in step #2 and call the function: */
int iattributes2[1] = {0};
// int iattributes2[] = {WGL_PBUFFER_LARGEST_ARB, 1, 0};
_PBuffer = nwglCreatePbufferARB( hdc, pformat[0], width, height, iattributes2 );
if (_PBuffer == NULL)
{
DWORD error = GetLastError ();
nlwarning ("CDriverGL::setDisplay: wglCreatePbufferARB failed: 0x%x", error);
wglDeleteContext (tempGLRC);
DestroyWindow (tmpHWND);
_PBuffer = NULL;
_win = EmptyWindow;
_hRC = NULL;
_hDC = NULL;
return false;
}
/* After creating a pbuffer, you may use this functions to determine the dimensions of the pbuffer actually created. */
if ( !nwglQueryPbufferARB( _PBuffer, WGL_PBUFFER_WIDTH_ARB, (int*)&width ) )
{
DWORD error = GetLastError ();
nlwarning ("CDriverGL::setDisplay: wglQueryPbufferARB failed: 0x%x", error);
wglDeleteContext (tempGLRC);
DestroyWindow (tmpHWND);
_PBuffer = NULL;
_win = EmptyWindow;
_hRC = NULL;
_hDC = NULL;
return false;
}
if ( !nwglQueryPbufferARB( _PBuffer, WGL_PBUFFER_HEIGHT_ARB, (int*)&height ) )
{
DWORD error = GetLastError ();
nlwarning ("CDriverGL::setDisplay: wglQueryPbufferARB failed: 0x%x", error);
wglDeleteContext (tempGLRC);
DestroyWindow (tmpHWND);
_PBuffer = NULL;
_win = EmptyWindow;
_hRC = NULL;
_hDC = NULL;
return false;
}
_WindowWidth = width;
_WindowHeight = height;
/* The next step is to create a device context for the newly created pbuffer. To do this,
call the the function: */
_hDC = nwglGetPbufferDCARB( _PBuffer );
if (_hDC == NULL)
{
DWORD error = GetLastError ();
nlwarning ("CDriverGL::setDisplay: wglGetPbufferDCARB failed: 0x%x", error);
nwglDestroyPbufferARB( _PBuffer );
wglDeleteContext (tempGLRC);
DestroyWindow (tmpHWND);
_PBuffer = NULL;
_win = EmptyWindow;
_hRC = NULL;
_hDC = NULL;
return false;
}
/* The final step of pbuffer creation is to create an OpenGL rendering context and
associate it with the handle for the pbuffer's device context created in step #4. This is done as follows */
_hRC = wglCreateContext( _hDC );
if (_hRC == NULL)
{
DWORD error = GetLastError ();
nlwarning ("CDriverGL::setDisplay: wglCreateContext failed: 0x%x", error);
nwglReleasePbufferDCARB( _PBuffer, _hDC );
nwglDestroyPbufferARB( _PBuffer );
wglDeleteContext (tempGLRC);
DestroyWindow (tmpHWND);
_PBuffer = NULL;
_win = EmptyWindow;
_hRC = NULL;
_hDC = NULL;
return false;
}
// Get the depth
_Depth = uint8(GetDeviceCaps (_hDC, BITSPIXEL));
// Destroy the temp gl context
if (!wglDeleteContext (tempGLRC))
{
DWORD error = GetLastError ();
nlwarning ("CDriverGL::setDisplay: wglDeleteContext failed: 0x%x", error);
}
// Destroy the temp windows
if (!DestroyWindow (tmpHWND))
nlwarning ("CDriverGL::setDisplay: DestroyWindow failed");
/* After a pbuffer has been successfully created you can use it for off-screen rendering. To do
so, you'll first need to bind the pbuffer, or more precisely, make its GL rendering context
the current context that will interpret all OpenGL commands and state changes. */
if (!wglMakeCurrent(_hDC,_hRC))
{
DWORD error = GetLastError ();
nlwarning ("CDriverGL::setDisplay: wglMakeCurrent failed: 0x%x", error);
wglDeleteContext (_hRC);
nwglReleasePbufferDCARB( _PBuffer, _hDC );
nwglDestroyPbufferARB( _PBuffer );
DestroyWindow (tmpHWND);
_PBuffer = NULL;
_win = EmptyWindow;
_hRC = NULL;
_hDC = NULL;
return false;
}
#endif
}
else
{
if (wnd == EmptyWindow)
{
if (!createWindow(mode))
return false;
}
else
{
_win = wnd;
}
// associate OpenGL driver to window
SetWindowLongPtr(_win, GWLP_USERDATA, (LONG_PTR)this);
_hDC=GetDC(_win);
wglMakeCurrent(_hDC,NULL);
_Depth=uint8(GetDeviceCaps(_hDC,BITSPIXEL));
// ---
memset(&_pfd,0,sizeof(_pfd));
_pfd.nSize = sizeof(_pfd);
_pfd.nVersion = 1;
_pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
_pfd.iPixelType = PFD_TYPE_RGBA;
_pfd.cColorBits = (char)_Depth;
// Choose best suited Depth Buffer.
if(_Depth<=16)
{
_pfd.cDepthBits = 16;
}
else
{
_pfd.cDepthBits = 24;
_pfd.cAlphaBits = 8;
_pfd.cStencilBits = 8;
}
_pfd.iLayerType = PFD_MAIN_PLANE;
pf=ChoosePixelFormat(_hDC,&_pfd);
if (!pf)
{
return false;
}
if ( !SetPixelFormat(_hDC,pf,&_pfd) )
{
return false;
}
_hRC=wglCreateContext(_hDC);
wglMakeCurrent(_hDC,_hRC);
}
/// release old emitter
while (_EventEmitter.getNumEmitters() != 0)
{
_EventEmitter.removeEmitter(_EventEmitter.getEmitter(_EventEmitter.getNumEmitters() - 1));
}
NLMISC::CWinEventEmitter *we = new NLMISC::CWinEventEmitter;
// setup the event emitter, and try to retrieve a direct input interface
_EventEmitter.addEmitter(we, true /*must delete*/); // the main emitter
/// try to get direct input
try
{
NLMISC::CDIEventEmitter *diee = NLMISC::CDIEventEmitter::create(GetModuleHandle(NULL), _win, we);
if (diee)
{
_EventEmitter.addEmitter(diee, true);
}
}
catch(EDirectInput &e)
{
nlinfo(e.what());
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NL3D::MAC::setDisplay(wnd, mode, show, resizeable);
#elif defined (NL_OS_UNIX)
static int sAttribList16bpp[] =
{
GLX_RGBA,
GLX_DOUBLEBUFFER,
GLX_DEPTH_SIZE, 16,
GLX_RED_SIZE, 4,
GLX_GREEN_SIZE, 4,
GLX_BLUE_SIZE, 4,
GLX_ALPHA_SIZE, 4,
GLX_STENCIL_SIZE, 8,
None
};
static int sAttribList24bpp[] =
{
GLX_RGBA,
GLX_DOUBLEBUFFER,
GLX_DEPTH_SIZE, 24,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_STENCIL_SIZE, 8,
None
};
// first try 24bpp and if that fails 16bpp
XVisualInfo *visual_info = glXChooseVisual (_dpy, DefaultScreen(_dpy), sAttribList24bpp);
if (visual_info == NULL)
visual_info = glXChooseVisual(_dpy, DefaultScreen(_dpy), sAttribList16bpp);
if(visual_info == NULL)
{
nlerror("glXChooseVisual() failed");
}
_visual_info = visual_info;
_ctx = glXCreateContext (_dpy, visual_info, None, GL_TRUE);
if (_ctx == NULL)
{
nlerror("glXCreateContext() failed");
}
if (wnd == EmptyWindow)
{
if (!createWindow(mode))
return false;
}
else
{
_win = wnd;
XSetWindowAttributes attr;
attr.background_pixel = BlackPixel(_dpy, DefaultScreen(_dpy));
attr.override_redirect = False;
int attr_flags = CWOverrideRedirect | CWBackPixel;
XChangeWindowAttributes(_dpy, _win, attr_flags, &attr);
}
glXMakeCurrent (_dpy, _win, _ctx);
XMapRaised (_dpy, _win);
XSelectInput (_dpy, _win, KeyPressMask|KeyReleaseMask|ButtonPressMask|ButtonReleaseMask|PointerMotionMask);
// XMapWindow(_dpy, _win);
_EventEmitter.init (_dpy, _win);
// XEvent event;
// XIfEvent(dpy, &event, WaitForNotify, (char *)this);
#endif // NL_OS_UNIX
setMode(mode);
if (!setupDisplay())
return false;
if (show || _FullScreen)
showWindow(true);
return true;
}
#ifdef NL_OS_WINDOWS
// --------------------------------------------------
// This code comes from MFC
static void modifyStyle (HWND hWnd, int nStyleOffset, LONG_PTR dwRemove, LONG_PTR dwAdd)
{
H_AUTO_OGL(modifyStyle)
LONG_PTR dwStyle = ::GetWindowLongPtr(hWnd, nStyleOffset);
LONG_PTR dwNewStyle = (dwStyle & ~dwRemove) | dwAdd;
if (dwStyle == dwNewStyle)
return;
::SetWindowLongPtr(hWnd, nStyleOffset, dwNewStyle);
}
#endif
// --------------------------------------------------
bool CDriverGL::saveScreenMode()
{
H_AUTO_OGL(CDriverGL_saveScreenMode)
bool res = true;
#if defined(NL_OS_WINDOWS)
// don't need to save it because Windows will use default desktop resolution
#elif defined(NL_OS_UNIX)
#if defined(XF86VIDMODE)
// Store old mode in order to restore it when leaving fullscreen
memset(&_OldScreenMode, 0, sizeof(XF86VidModeModeLine));
XF86VidModeGetModeLine(_dpy, DefaultScreen(_dpy), &_OldDotClock, &_OldScreenMode);
res = XF86VidModeGetViewPort(_dpy, DefaultScreen(_dpy), &_OldX, &_OldY);
#endif // XF86VIDMODE
#endif // NL_OS_WINDOWS
return res;
}
// --------------------------------------------------
bool CDriverGL::restoreScreenMode()
{
H_AUTO_OGL(CDriverGL_restoreScreenMode)
bool res = false;
#if defined(NL_OS_WINDOWS)
res = (ChangeDisplaySettings(NULL, 0) == DISP_CHANGE_SUCCESSFUL);
#elif defined(NL_OS_UNIX)
#if defined(XF86VIDMODE)
XF86VidModeModeInfo info;
nlinfo("3D: Switching back to original mode");
// This is UGLY
info.dotclock = _OldDotClock;
info.hdisplay = _OldScreenMode.hdisplay;
info.hsyncstart = _OldScreenMode.hsyncstart;
info.hsyncend = _OldScreenMode.hsyncend;
info.htotal = _OldScreenMode.htotal;
info.vdisplay = _OldScreenMode.vdisplay;
info.vsyncstart = _OldScreenMode.vsyncstart;
info.vsyncend = _OldScreenMode.vsyncend;
info.vtotal = _OldScreenMode.vtotal;
info.flags = _OldScreenMode.flags;
info.privsize = _OldScreenMode.privsize;
info.c_private = _OldScreenMode.c_private;
nlinfo("3D: Switching back mode to %dx%d", info.hdisplay, info.vdisplay);
XF86VidModeSwitchToMode(_dpy, DefaultScreen(_dpy), &info);
nlinfo("3D: Switching back viewport to %d,%d",_OldX, _OldY);
res = XF86VidModeSetViewPort(_dpy, DefaultScreen(_dpy), _OldX, _OldY);
#endif // XF86VIDMODE
#endif // NL_OS_WINDOWS
return res;
}
// --------------------------------------------------
bool CDriverGL::setScreenMode(const GfxMode &mode)
{
H_AUTO_OGL(CDriverGL_setScreenMode)
if (mode.Windowed)
{
// if fullscreen, switch back to desktop screen mode
if (_FullScreen)
restoreScreenMode();
return true;
}
// save previous screen mode only if switching from windowed to fullscreen
if (!_FullScreen)
saveScreenMode();
// if switching exactly to the same screen mode, doesn't change it
GfxMode previousMode;
if (getCurrentScreenMode(previousMode)
&& mode.Width == previousMode.Width
&& mode.Height == previousMode.Height
&& mode.Depth == previousMode.Depth
&& mode.Frequency == previousMode.Frequency)
return true;
#if defined(NL_OS_WINDOWS)
DEVMODE devMode;
memset(&devMode, 0, sizeof(DEVMODE));
devMode.dmSize = sizeof(DEVMODE);
devMode.dmDriverExtra = 0;
devMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
devMode.dmPelsWidth = mode.Width;
devMode.dmPelsHeight = mode.Height;
if(mode.Depth > 0)
{
devMode.dmBitsPerPel = mode.Depth;
devMode.dmFields |= DM_BITSPERPEL;
}
if(mode.Frequency > 0)
{
devMode.dmDisplayFrequency = mode.Frequency;
devMode.dmFields |= DM_DISPLAYFREQUENCY;
}
if (ChangeDisplaySettings(&devMode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
nlwarning("Fullscreen mode switch failed");
return false;
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
return NL3D::MAC::setMode(mode);
#elif defined(NL_OS_UNIX)
#if defined(XF86VIDMODE)
bool found = false;
// Find the requested mode and use it
XF86VidModeModeInfo **modes;
int nmodes;
if (XF86VidModeGetAllModeLines(_dpy, DefaultScreen(_dpy), &nmodes, &modes))
{
for (int i = 0; i < nmodes; i++)
{
nldebug("3D: Available mode - %dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
if (modes[i]->hdisplay == mode.Width && modes[i]->vdisplay == mode.Height)
{
if (XF86VidModeSwitchToMode(_dpy, DefaultScreen(_dpy), modes[i]))
{
nlinfo("3D: Switching to mode %dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
XF86VidModeSetViewPort(_dpy, DefaultScreen(_dpy), 0, 0);
found = true;
}
break;
}
}
XFree(modes);
}
if (!found)
return false;
#endif // XF86VIDMODE
#endif // NL_OS_WINDOWS
return true;
}
// ***************************************************************************
bool CDriverGL::createWindow(const GfxMode &mode)
{
H_AUTO_OGL(CDriverGL_createWindow)
nlWindow window = EmptyWindow;
#ifdef NL_OS_WINDOWS
// create the OpenGL window
window = CreateWindowW(L"NLClass", L"NeL Window", WS_OVERLAPPEDWINDOW|WS_CLIPCHILDREN|WS_CLIPSIBLINGS,
CW_USEDEFAULT, CW_USEDEFAULT, mode.Width, mode.Height, HWND_DESKTOP, NULL, GetModuleHandle(NULL), NULL);
if (window == EmptyWindow)
{
DWORD res = GetLastError();
nlwarning("CreateWindow failed: %u", res);
return false;
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
// TODO
#elif defined (NL_OS_UNIX)
if (_visual_info == NULL)
return false;
nlWindow root = RootWindow(_dpy, DefaultScreen(_dpy));
XSetWindowAttributes attr;
attr.background_pixel = BlackPixel(_dpy, DefaultScreen(_dpy));
attr.colormap = XCreateColormap(_dpy, root, _visual_info->visual, AllocNone);
#ifdef XF86VIDMODE
// If we're going to attempt fullscreen, we need to set redirect to True,
// This basically places the window with no borders in the top left
// corner of the screen.
if (mode.Windowed)
{
attr.override_redirect = False;
}
else
{
attr.override_redirect = True;
}
#else
attr.override_redirect = False;
#endif
int attr_flags = CWOverrideRedirect | CWBackPixel | CWColormap;
window = XCreateWindow (_dpy, root, 0, 0, mode.Width, mode.Height, 0, _visual_info->depth, InputOutput, _visual_info->visual, attr_flags, &attr);
if (window == EmptyWindow)
{
nlerror("3D: XCreateWindow() failed");
return false;
}
#endif // NL_OS_UNIX
_win = window;
_WindowWidth = mode.Width;
_WindowHeight = mode.Height;
// Must destroy this window
_DestroyWindow = true;
setWindowTitle(ucstring("NeL window"));
return true;
}
// ***************************************************************************
bool CDriverGL::destroyWindow()
{
H_AUTO_OGL(CDriverGL_destroyWindow)
#ifdef NL_OS_WINDOWS
// Then delete.
// wglMakeCurrent(NULL,NULL);
if (_hDC)
wglMakeCurrent(_hDC, NULL);
if (_hRC)
{
wglDeleteContext(_hRC);
_hRC = NULL;
}
if (_win && _hDC)
{
ReleaseDC(_win, _hDC);
_hDC = NULL;
if (_DestroyWindow)
DestroyWindow(_win);
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
// TODO
#elif defined (NL_OS_UNIX)
if (_ctx)
{
glXDestroyContext(_dpy, _ctx);
_ctx = NULL;
}
if (_win && _DestroyWindow)
XDestroyWindow(_dpy, _win);
// Ungrab the keyboard (probably not necessary);
// XUnmapWindow(_dpy, _win);
XSync(_dpy, True);
XUngrabKeyboard(_dpy, CurrentTime);
#endif
_win = EmptyWindow;
return true;
}
// --------------------------------------------------
bool CDriverGL::setMode(const GfxMode& mode)
{
H_AUTO_OGL(CDriverGL_setMode)
if (!setScreenMode(mode))
return false;
_WindowWidth = mode.Width;
_WindowHeight = mode.Height;
#ifdef NL_OS_WINDOWS
if (mode.Windowed)
{
if (_FullScreen)
modifyStyle(_win, GWL_STYLE, WS_POPUP, WS_OVERLAPPEDWINDOW|WS_CLIPCHILDREN|WS_CLIPSIBLINGS);
}
else
{
// mode ok => copy changes
_Depth = mode.Depth;
// if old mode was not fullscreen
if (!_FullScreen)
{
// Under the XP theme desktop, this function call the winproc WM_SIZE and change _WindowWidth and _WindowHeight
sint32 windowWidth = _WindowWidth;
sint32 windowHeight = _WindowHeight;
modifyStyle(_win, GWL_STYLE, WS_OVERLAPPEDWINDOW|WS_CLIPCHILDREN|WS_CLIPSIBLINGS, WS_POPUP);
_WindowWidth = windowWidth;
_WindowHeight = windowHeight;
}
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NL3D::MAC::setMode(mode);
#elif defined(NL_OS_UNIX)
// x11 fullscreen is not working on mac os x
#if !defined(NL_OS_MAC)
// Toggle fullscreen
if (mode.Windowed == _FullScreen)
{
XEvent xev;
memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage;
xev.xclient.window = _win;
xev.xclient.message_type = XInternAtom(_dpy, "_NET_WM_STATE", false);
xev.xclient.format = 32;
xev.xclient.data.l[0] = !mode.Windowed;
xev.xclient.data.l[1] = XInternAtom(_dpy, "_NET_WM_STATE_FULLSCREEN", false);
xev.xclient.data.l[2] = 0;
XSendEvent(_dpy, DefaultRootWindow(_dpy), false, SubstructureNotifyMask, &xev);
}
#endif
#endif // NL_OS_UNIX
#if !defined(NL_OS_MAC)
_FullScreen = !mode.Windowed;
#else
_FullScreen = false;
#endif
setWindowSize(mode.Width, mode.Height);
return true;
}
// --------------------------------------------------
bool CDriverGL::getModes(std::vector &modes)
{
H_AUTO_OGL(CDriverGL_getModes)
#ifdef NL_OS_WINDOWS
sint modeIndex = 0;
DEVMODE devMode;
while (EnumDisplaySettings (NULL, modeIndex, &devMode))
{
// Keep only 16 and 32 bits
if ((devMode.dmBitsPerPel == 16 ) || (devMode.dmBitsPerPel == 32))
{
// Add this mode
GfxMode mode;
mode.Width = (uint16)devMode.dmPelsWidth;
mode.Height = (uint16)devMode.dmPelsHeight;
mode.Depth = (uint8)devMode.dmBitsPerPel;
mode.Frequency = devMode.dmDisplayFrequency;
modes.push_back (mode);
}
// Mode index
modeIndex++;
}
#elif defined(NL_OS_MAC)
getMacModes(modes);
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
# ifdef XF86VIDMODE
int nmodes;
XF86VidModeModeInfo **ms;
Bool ok = XF86VidModeGetAllModeLines(_dpy, DefaultScreen(_dpy), &nmodes, &ms);
if(ok)
{
nldebug("3D: %d available modes:", nmodes);
for (int j = 0; j < nmodes; j++)
{
// Add this mode
GfxMode mode;
mode.Width = (uint16)ms[j]->hdisplay;
mode.Height = (uint16)ms[j]->vdisplay;
mode.Frequency = 1000 * ms[j]->dotclock / (ms[j]->htotal * ms[j]->vtotal);
nldebug("3D: Mode %d: %dx%d, %d Hz", j, ms[j]->hdisplay,ms[j]->vdisplay, 1000 * ms[j]->dotclock / (ms[j]->htotal * ms[j]->vtotal));
modes.push_back (mode);
}
XFree(ms);
}
else
{
nlwarning("XF86VidModeGetAllModeLines returns 0, cannot get available video mode");
return false;
}
# endif
#endif
return true;
}
// --------------------------------------------------
bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
{
H_AUTO_OGL(CDriverGL_getCurrentScreenMode)
#ifdef NL_OS_WINDOWS
DEVMODE devmode;
devmode.dmSize = sizeof(DEVMODE);
devmode.dmDriverExtra = 0;
EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &devmode);
mode.Windowed = !_FullScreen;
mode.OffScreen = false;
mode.Depth = (uint8)devmode.dmBitsPerPel;
mode.Frequency = devmode.dmDisplayFrequency,
mode.Width = (uint16)devmode.dmPelsWidth;
mode.Height = (uint16)devmode.dmPelsHeight;
mode.AntiAlias = _AntiAliasing;
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NL3D::MAC::getCurrentScreenMode(mode);
#elif defined(NL_OS_MAC)
/*
TODO this is just a hack to get the ryzom client running on mac os x x11.
the implementation below relies on the vidmode extension which is not
availeble on mac os x's x11. for that reason the color depth value is
hard coded here.
FIXME replace this hack by native cocoa color depth retrieval
*/
nlwarning("FIXME: returning hardcoded color depth of 24bit");
mode.Depth= 24;
#elif defined(NL_OS_UNIX)
# ifdef XF86VIDMODE
sint pixelClock;
XF86VidModeModeLine xmode;
if (!XF86VidModeGetModeLine(_dpy, DefaultScreen(_dpy), &pixelClock, &xmode))
{
nlwarning("XF86VidModeGetModeLine returns 0, cannot get current video mode");
return false;
}
// x11 fullscreen is not working on mac os x
#if !defined(NL_OS_MAC)
mode.Windowed = !_FullScreen;
#else
mode.Windowed = true;
#endif
mode.OffScreen = false;
mode.Depth = (uint) DefaultDepth(_dpy, DefaultScreen(_dpy));
mode.Frequency = 1000 * pixelClock / (xmode.htotal * xmode.vtotal) ;
mode.Width = xmode.hdisplay;
mode.Height = xmode.vdisplay;
nldebug("Current mode : %dx%d, %d Hz, %dbit", mode.Width, mode.Height, mode.Frequency, mode.Depth);
# endif
#endif
return true;
}
// --------------------------------------------------
void CDriverGL::setWindowTitle(const ucstring &title)
{
#ifdef NL_OS_WINDOWS
SetWindowTextW(_win, (WCHAR*)title.c_str());
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NL3D::MAC::setWindowTitle(title);
#elif defined (NL_OS_UNIX)
#ifdef X_HAVE_UTF8_STRING
Xutf8SetWMProperties (_dpy, _win, (char*)title.toUtf8().c_str(), (char*)title.toUtf8().c_str(), NULL, 0, NULL, NULL, NULL);
#else
XTextProperty text_property;
XStringListToTextProperty((char**)&title.toUtf8().c_str(), 1, &text_property);
XSetWMProperties (_dpy, _win, &text_property, &text_property, 0, 0, NULL, 0, 0);
#endif
#endif // NL_OS_WINDOWS
}
// ***************************************************************************
void CDriverGL::setWindowPos(sint32 x, sint32 y)
{
_WindowX = x;
_WindowY = y;
#ifdef NL_OS_WINDOWS
SetWindowPos(_win, NULL, x, y, 0, 0, SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOSIZE);
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NL3D::MAC::setWindowPos(x, y);
#elif defined (NL_OS_UNIX)
XMoveWindow(_dpy, _win, x, y);
#endif // NL_OS_WINDOWS
}
// ***************************************************************************
void CDriverGL::showWindow(bool show)
{
#ifdef NL_OS_WINDOWS
ShowWindow (_win, show ? SW_SHOW:SW_HIDE);
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
if (show)
{
XMapWindow(_dpy, _win);
// XMapRaised(_dpy, _win);
}
else
{
XUnmapWindow(_dpy, _win);
}
#endif // NL_OS_WINDOWS
}
// --------------------------------------------------
emptyProc CDriverGL::getWindowProc()
{
H_AUTO_OGL(CDriverGL_getWindowProc)
#ifdef NL_OS_WINDOWS
return (emptyProc)GlWndProc;
#else // NL_OS_WINDOWS
return NULL;
#endif // NL_OS_WINDOWS
}
// --------------------------------------------------
bool CDriverGL::activate()
{
H_AUTO_OGL(CDriverGL_activate)
#ifdef NL_OS_WINDOWS
HGLRC hglrc = wglGetCurrentContext();
if (hglrc != _hRC)
wglMakeCurrent(_hDC, _hRC);
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Temporary Mac Implementation"
nlwarning("OpenGL Driver: Temporary Mac Implementation");
// already done in setDisplay, not needed here - unclean! FIXME
#elif defined (NL_OS_UNIX)
GLXContext nctx = glXGetCurrentContext();
if (nctx != NULL && nctx != _ctx)
glXMakeCurrent(_dpy, _win, _ctx);
#endif // NL_OS_WINDOWS
return true;
}
// --------------------------------------------------
IDriver::TMessageBoxId CDriverGL::systemMessageBox (const char* message, const char* title, IDriver::TMessageBoxType type, TMessageBoxIcon icon)
{
H_AUTO_OGL(CDriverGL_systemMessageBox)
#ifdef NL_OS_WINDOWS
switch (::MessageBox (NULL, message, title, ((type==retryCancelType)?MB_RETRYCANCEL:
(type==yesNoCancelType)?MB_YESNOCANCEL:
(type==okCancelType)?MB_OKCANCEL:
(type==abortRetryIgnoreType)?MB_ABORTRETRYIGNORE:
(type==yesNoType)?MB_YESNO|MB_ICONQUESTION:MB_OK)|
((icon==handIcon)?MB_ICONHAND:
(icon==questionIcon)?MB_ICONQUESTION:
(icon==exclamationIcon)?MB_ICONEXCLAMATION:
(icon==asteriskIcon)?MB_ICONASTERISK:
(icon==warningIcon)?MB_ICONWARNING:
(icon==errorIcon)?MB_ICONERROR:
(icon==informationIcon)?MB_ICONINFORMATION:
(icon==stopIcon)?MB_ICONSTOP:0)))
{
case IDOK:
return okId;
case IDCANCEL:
return cancelId;
case IDABORT:
return abortId;
case IDRETRY:
return retryId;
case IDIGNORE:
return ignoreId;
case IDYES:
return yesId;
case IDNO:
return noId;
}
nlstop;
#else // NL_OS_WINDOWS
// Call the console version!
IDriver::systemMessageBox (message, title, type, icon);
#endif // NL_OS_WINDOWS
return okId;
}
// --------------------------------------------------
void CDriverGL::showCursor(bool b)
{
H_AUTO_OGL(CDriverGL_showCursor)
#ifdef NL_OS_WINDOWS
if (b)
{
while (ShowCursor(b) < 0)
;
}
else
{
while (ShowCursor(b) >= 0)
;
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NL3D::MAC::showCursor(b);
#elif defined (NL_OS_UNIX)
if (b)
{
if (_cursor != None)
{
XFreeCursor(_dpy, _cursor);
_cursor = None;
}
XUndefineCursor(_dpy, _win);
}
else
{
if (_cursor == None)
{
char bm_no_data[] = { 0,0,0,0, 0,0,0,0 };
Pixmap pixmap_no_data = XCreateBitmapFromData (_dpy, _win, bm_no_data, 8, 8);
XColor black;
memset(&black, 0, sizeof (XColor));
black.flags = DoRed | DoGreen | DoBlue;
_cursor = XCreatePixmapCursor (_dpy, pixmap_no_data, pixmap_no_data, &black, &black, 0, 0);
XFreePixmap(_dpy, pixmap_no_data);
}
XDefineCursor(_dpy, _win, _cursor);
}
#endif // NL_OS_UNIX
}
// --------------------------------------------------
void CDriverGL::setMousePos(float x, float y)
{
H_AUTO_OGL(CDriverGL_setMousePos)
#ifdef NL_OS_WINDOWS
if (_win)
{
// NeL window coordinate to MSWindows coordinates
POINT pt;
pt.x = (sint)((float)(_WindowWidth)*x);
pt.y = (sint)((float)(_WindowHeight)*(1.0f-y));
ClientToScreen (_win, &pt);
SetCursorPos(pt.x, pt.y);
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NL3D::MAC::setMousePos(x, y);
#elif defined (NL_OS_UNIX)
XWindowAttributes xwa;
XGetWindowAttributes (_dpy, _win, &xwa);
int x1 = (int)(x * (float) xwa.width);
int y1 = (int)((1.0f - y) * (float) xwa.height);
XWarpPointer (_dpy, None, _win, None, None, None, None, x1, y1);
#endif // NL_OS_UNIX
}
void CDriverGL::getWindowSize(uint32 &width, uint32 &height)
{
H_AUTO_OGL(CDriverGL_getWindowSize)
#ifdef NL_OS_WINDOWS
// Off-screen rendering ?
if (_OffScreen)
{
if (_PBuffer)
{
nwglQueryPbufferARB( _PBuffer, WGL_PBUFFER_WIDTH_ARB, (int*)&width );
nwglQueryPbufferARB( _PBuffer, WGL_PBUFFER_HEIGHT_ARB, (int*)&height );
}
}
else
{
if (_win)
{
width = (uint32)_WindowWidth;
height = (uint32)_WindowHeight;
}
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NL3D::MAC::getWindowSize(width, height);
#elif defined (NL_OS_UNIX)
XWindowAttributes xwa;
XGetWindowAttributes (_dpy, _win, &xwa);
width = (uint32) xwa.width;
height = (uint32) xwa.height;
#endif // NL_OS_UNIX
}
void CDriverGL::setWindowSize(uint32 width, uint32 height)
{
H_AUTO_OGL(CDriverGL_setWindowSize)
#if defined(NL_OS_WINDOWS)
// resize the window
RECT rc;
SetRect (&rc, 0, 0, width, height);
AdjustWindowRectEx(&rc, GetWindowStyle(_win), GetMenu(_win) != NULL, GetWindowExStyle(_win));
UINT flags = SWP_NOZORDER | SWP_NOACTIVATE;
if (!_FullScreen)
flags |= SWP_NOMOVE;
SetWindowPos(_win, NULL, 0, 0, rc.right - rc.left, rc.bottom - rc.top, flags);
// init window width and height
RECT clientRect;
GetClientRect(_win, &clientRect);
_WindowWidth = clientRect.right-clientRect.left;
_WindowHeight = clientRect.bottom-clientRect.top;
GetWindowRect(_win, &clientRect);
_WindowX = clientRect.left;
_WindowY = clientRect.top;
#elif defined(NL_OS_UNIX) && !defined(NL_MAC_NATIVE)
// Resize and update the window
XResizeWindow(_dpy, _win, width, height);
// XMapWindow(_dpy, _win);
// Update WM hints (update size and allow resizing)
XSizeHints size_hints;
size_hints.x = 0;
size_hints.y = 0;
size_hints.width = width;
size_hints.height = height;
size_hints.flags = PSize;
// x11 fullscreen is not working on mac os x
#if !defined(NL_OS_MAC)
if (!_FullScreen)
{
size_hints.flags = PSize | PMinSize | PMaxSize;
size_hints.min_width = width;
size_hints.min_height = height;
size_hints.max_width = width;
size_hints.max_height = height;
}
#endif
XSetWMNormalHints(_dpy, _win, &size_hints);
_WindowWidth = width;
_WindowHeight = height;
#endif // NL_OS_WINDOWS
}
void CDriverGL::getWindowPos(sint32 &x, sint32 &y)
{
H_AUTO_OGL(CDriverGL_getWindowPos)
#ifdef NL_OS_WINDOWS
// Off-screen rendering ?
if (_OffScreen)
{
if (_PBuffer)
{
x = y = 0;
}
}
else
{
if (_win)
{
x = _WindowX;
y = _WindowY;
}
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NL3D::MAC::getWindowPos(x, y);
#elif defined (NL_OS_UNIX)
int screen = DefaultScreen(_dpy);
#if 0
// Display size is a member of display structure
int display_width = DisplayWidth(_dpy, screen);
int display_height = DisplayHeight(_dpy, screen);
#endif
int xtmp = 0, ytmp = 0;
unsigned int width = 0, height = 0;
unsigned int border_width = 0;
unsigned int depth = 0;
// Get geometry information about root window
if (!XGetGeometry(_dpy, RootWindow(_dpy, screen), (Window*)&_win, &xtmp, &ytmp, &width, &height, &border_width, &depth))
{
nlwarning("can't get root window geometry");
}
x = xtmp;
y = ytmp;
#endif // NL_OS_UNIX
}
// --------------------------------------------------
bool CDriverGL::isActive()
{
H_AUTO_OGL(CDriverGL_isActive)
bool res = true;
#ifdef NL_OS_WINDOWS
res = (IsWindow(_win) != FALSE);
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
// nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
#endif // NL_OS_UNIX
return res;
}
void CDriverGL::setCapture (bool b)
{
H_AUTO_OGL(CDriverGL_setCapture )
#ifdef NL_OS_WINDOWS
if (b)
{
RECT client;
GetClientRect (_win, &client);
POINT pt1,pt2;
pt1.x = client.left;
pt1.y = client.top;
ClientToScreen (_win, &pt1);
pt2.x = client.right;
pt2.y = client.bottom;
ClientToScreen (_win, &pt2);
client.bottom = pt2.y;
client.top = pt1.y;
client.left = pt1.x;
client.right = pt2.x;
ClipCursor (&client);
}
else
ClipCursor (NULL);
/*
if (b)
SetCapture (_hWnd);
else
ReleaseCapture ();
*/
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NL3D::MAC::setCapture(b);
#elif defined (NL_OS_UNIX)
/*
TODO x11 funtion: setCapture
*/
if(b) // capture the cursor.
{
XGrabPointer(_dpy, _win, True, 0, GrabModeAsync, GrabModeAsync, _win, None, CurrentTime);
}
else // release the cursor.
{
XUngrabPointer(_dpy, CurrentTime);
}
#endif // NL_OS_UNIX
}
// ***************************************************************************
NLMISC::IMouseDevice* CDriverGL::enableLowLevelMouse(bool enable, bool exclusive)
{
H_AUTO_OGL(CDriverGL_enableLowLevelMouse)
NLMISC::IMouseDevice *res = NULL;
#ifdef NL_OS_WINDOWS
NLMISC::CDIEventEmitter *diee = NULL;
if (_EventEmitter.getNumEmitters() > 1)
diee = NLMISC::safe_cast(_EventEmitter.getEmitter(1));
if (enable)
{
try
{
if (diee)
res = diee->getMouseDevice(exclusive);
}
catch (EDirectInput &)
{
}
}
else
{
if (diee)
diee->releaseMouse();
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
#endif
return res;
}
// ***************************************************************************
NLMISC::IKeyboardDevice* CDriverGL::enableLowLevelKeyboard(bool enable)
{
H_AUTO_OGL(CDriverGL_enableLowLevelKeyboard)
NLMISC::IKeyboardDevice *res = NULL;
#ifdef NL_OS_WINDOWS
NLMISC::CDIEventEmitter *diee = NULL;
if (_EventEmitter.getNumEmitters() > 1)
diee = NLMISC::safe_cast(_EventEmitter.getEmitter(1));
if (enable)
{
try
{
if (diee)
res = diee->getKeyboardDevice();
}
catch (EDirectInput &)
{
}
}
else
{
if (diee)
diee->releaseKeyboard();
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
#endif
return res;
}
// ***************************************************************************
NLMISC::IInputDeviceManager* CDriverGL::getLowLevelInputDeviceManager()
{
H_AUTO_OGL(CDriverGL_getLowLevelInputDeviceManager)
NLMISC::IInputDeviceManager *res = NULL;
#ifdef NL_OS_WINDOWS
if (_EventEmitter.getNumEmitters() > 1)
res = NLMISC::safe_cast(_EventEmitter.getEmitter(1));
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
#endif
return res;
}
// ***************************************************************************
uint CDriverGL::getDoubleClickDelay(bool hardwareMouse)
{
H_AUTO_OGL(CDriverGL_getDoubleClickDelay)
uint res = 250;
#ifdef NL_OS_WINDOWS
NLMISC::IMouseDevice *md = NULL;
if (_EventEmitter.getNumEmitters() >= 2)
{
NLMISC::CDIEventEmitter *diee = NLMISC::safe_cast(_EventEmitter.getEmitter(1));
if (diee->isMouseCreated())
{
try
{
md = diee->getMouseDevice(hardwareMouse);
}
catch (EDirectInput &)
{
// could not get device ..
}
}
}
if (md)
{
res = md->getDoubleClickDelay();
}
else
{
// try to read the good value from windows
res = ::GetDoubleClickTime();
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
// TODO for Linux
#endif
return res;
}
// ***************************************************************************
bool CDriverGL::setMonitorColorProperties (const CMonitorColorProperties &properties)
{
H_AUTO_OGL(CDriverGL_setMonitorColorProperties )
#ifdef NL_OS_WINDOWS
// Get a DC
HDC dc = CreateDC ("DISPLAY", NULL, NULL, NULL);
if (dc)
{
// The ramp
WORD ramp[256*3];
// For each composant
uint c;
for( c=0; c<3; c++ )
{
uint i;
for( i=0; i<256; i++ )
{
// Floating value
float value = (float)i / 256;
// Contrast
value = (float) max (0.0f, (value-0.5f) * (float) pow (3.f, properties.Contrast[c]) + 0.5f );
// Gamma
value = (float) pow (value, (properties.Gamma[c]>0) ? 1 - 3 * properties.Gamma[c] / 4 : 1 - properties.Gamma[c] );
// Luminosity
value = value + properties.Luminosity[c] / 2.f;
ramp[i+(c<<8)] = (WORD)min ((int)65535, max (0, (int)(value * 65535)));
}
}
// Set the ramp
bool result = SetDeviceGammaRamp (dc, ramp) != FALSE;
// Release the DC
ReleaseDC (NULL, dc);
// Returns result
return result;
}
else
{
nlwarning ("(CDriverGL::setMonitorColorProperties): can't create DC");
}
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
// TODO for Linux: implement CDriverGL::setMonitorColorProperties
nlwarning ("CDriverGL::setMonitorColorProperties not implemented");
#endif
return false;
}
} // NL3D