// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "com_lua_module.h"
#include "nel/misc/debug.h"
#include "nel/misc/path.h"
//#include "nel/misc/string.h"
#include "simulated_dmc.h"
//#include "palette.h"
//#include "property_accessor.h"
#include "simulated_client_edition_module.h"
#include "simulated_client_animation_module.h"
//#include "client_admin_module.h"
#include "r2_share/object.h"
#include "r2_share/r2_lua.h"
#include "r2_share/scenario.h"
#include
#include
#include
#include
#include
// TMP TMP
//#include "lua_helper.h"
//#include "lua_ihm.h"
using namespace R2;
std::map CComLuaModule::_Instance;
#define CHECK_LUA_ARG_COUNT(count, funcName) if (args != count) { nlwarning("%d args required for lua function %s.", count, funcName); return 0; }
#define CHECK_LUA_ARG_COUNT_MAX(count, funcName) if (args > count) { nlwarning("Lua function %s accept at most %d arguments.", funcName, count); return 0; }
CComLuaModule::CComLuaModule(CDynamicMapClient* client, lua_State *luaState /*= NULL*/)
{
_Client = client;
if (!luaState)
{
#ifdef LUA_NEVRAX_VERSION
_LuaState = lua_open(NULL, NULL);
#else
_LuaState = lua_open();
#endif
_LuaOwnerShip = false;
luaopen_base(_LuaState);
luaopen_table(_LuaState);
luaopen_io(_LuaState);
luaopen_string(_LuaState);
luaopen_math(_LuaState);
luaopen_debug(_LuaState);
_LuaOwnerShip = true;
}
else
{
_LuaState = luaState;
_LuaOwnerShip = false;
}
_Instance[_LuaState] = this;
initLuaLib();
nlassert(_LuaState);
}
void CComLuaModule::initLuaLib()
{
const luaL_reg methods[] =
{
{"updateScenario", CComLuaModule::luaUpdateScenario},
{"requestUpdateRtScenario", CComLuaModule::luaRequestUpdateRtScenario},
{"requestCreateScenario", CComLuaModule::luaRequestCreateScenario},
{"requestMapConnection", CComLuaModule::luaRequestMapConnection},
{"requestReconnection", CComLuaModule::luaRequestReconnection},
{"requestListAdventure", CComLuaModule::luaRequestListAdventure},
{"requestInsertNode", CComLuaModule::luaRequestInsertNode},
{"requestInsertGhostNode", CComLuaModule::luaRequestInsertGhostNode},
{"requestSetNode", CComLuaModule::luaRequestSetNode},
{"requestEraseNode", CComLuaModule::luaRequestEraseNode},
{"requestMoveNode", CComLuaModule::luaRequestMoveNode},
{"requestGoLive", CComLuaModule::luaRequestGoLive},
{"requestStopLive", CComLuaModule::luaRequestStopLive},
{"requestStartAct", CComLuaModule::luaRequestStartAct},
{"requestStopAct", CComLuaModule::luaRequestStopAct},
{"requestStopAct", CComLuaModule::luaRequestStopAct},
{"requestCreatePrimitives", CComLuaModule::luaRequestCreatePrimitives},
{"requestSetWeather", CComLuaModule::luaRequestSetWeather},
{"requestTpPosition", CComLuaModule::luaRequestTpPosition},
{"requestDespawnEntity", CComLuaModule::luaRequestDespawnEntity},
{"requestDespawnGrp", CComLuaModule::luaRequestDespawnGrp},
{"requestStopAct", CComLuaModule::luaRequestStopAct},
{"newComponent", CComLuaModule::luaNewComponent},
{"requestTranslateFeatures", CComLuaModule::luaRequestTranslateFeatures},
{"registerGenerator", CComLuaModule::luaRegisterGenerator},
{"show", CComLuaModule::luaShow},
{"addPaletteElement", CComLuaModule::luaAddPaletteElement},
{"getPaletteElement", CComLuaModule::luaGetPaletteElement},
{"getPropertyValue", CComLuaModule::luaGetPropertyValue},
{"getScenarioObj",CComLuaModule::luaGetScenarioObj},
/*{"getPropertyList", CComLuaModule::luaGetPropertyList},*/
{"doFile2", CComLuaModule::luaDoFile2},
{"print", CComLuaModule::luaPrint},
{"save", CComLuaModule::luaSave},
{"load",CComLuaModule::luaLoad},
{"requestTalkAs",CComLuaModule::luaTalkAs},
{"requestStopTalk",CComLuaModule::luaStopTalkAs},
{"requestStringTable",CComLuaModule::luaRequestStringTable},
{"requestSetStringValue", CComLuaModule::luaRequestSetStringValue},
{"requestStringValue", CComLuaModule::luaRequestStringValue},
{"requestIdList", CComLuaModule::luaRequestIdList},
{"getNamespace", CComLuaModule::luaGetNamespace},
{"getIslandsLocation", CComLuaModule::luaGetIslandsLocation},
{0,0}
};
int initialStackSize = lua_gettop(_LuaState);
luaL_openlib(_LuaState, R2_LUA_PATH, methods, 0);
lua_settop(_LuaState, initialStackSize);
// load r2 features & components
doFile( "r2_core.lua" );
}
void CComLuaModule::doFile(const std::string& filename)
{
std::string filePath = NLMISC::CPath::lookup(filename, false, true);
if (filePath.empty())
{
nlwarning("Can't find %s", filename.c_str());
return;
}
std::string str = NLMISC::toString("dofile(\"%s\")", filePath.c_str() );
std::string errorMsg;
runLuaScript(str.c_str(), errorMsg);
}
bool CComLuaModule::runLuaScript(const std::string& script, std::string& erromsg)
{
const char *buff = script.c_str();
size_t size = script.size();
const char *name = script.c_str();
int status = luaL_loadbuffer(_LuaState, buff, size, name);
if (status == 0)
{
status = lua_pcall(_LuaState, 0, LUA_MULTRET, 0); /* call main */
}
if (status != 0)
{
erromsg = NLMISC::toString("%s\n", lua_tostring(_LuaState, -1));
lua_pop(_LuaState, 1);
return false;
}
return true;
}
sint CComLuaModule::luaDoFile2(lua_State* state)
{
sint args = lua_gettop(state);
nlassert(args == 1);
luaL_checktype(state, 1, LUA_TSTRING);
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
std::string key( lua_tostring(state, 1) );
this2->doFile(key);
return 0;
}
//obsolete
void CComLuaModule::loadFeatures()
{
doFile("r2_core.lua");
}
CComLuaModule* CComLuaModule::getInstance(lua_State* state)
{
std::map::const_iterator found(_Instance.find(state));
if (found != _Instance.end())
{
return found->second;
}
return 0;
}
void CComLuaModule::callTranslateFeatures(CObject* scenario)
{
if (!scenario)
{
nlwarning(" called on NULL scenario");
return;
}
lua_getglobal(_LuaState, "r2");
lua_pushstring(_LuaState, "translateFeatures");
lua_gettable(_LuaState, -2);
setObjectToLua(_LuaState, scenario);
lua_call(_LuaState, 1, 0);
}
CObject* CComLuaModule::translateFeatures(CObject* hlScenario, std::string& errorMsg) const
{
if (!hlScenario)
{
errorMsg = " called on NULL scenario";
return 0;
}
lua_getglobal(_LuaState, "r2");
lua_pushstring(_LuaState, "doTranslateFeatures");
lua_gettable(_LuaState, -2);
setObjectToLua(_LuaState, hlScenario);
if ( lua_pcall(_LuaState, 1, 1, 0) !=0 )
{
errorMsg = NLMISC::toString( "error running function 'doTranslateFeatures': %s", lua_tostring(_LuaState, -1));
return 0;
}
CObject* ret = getObjectFromLua(_LuaState, -1);
return ret;
}
sint CComLuaModule::luaAddPaletteElement(lua_State* state)
{
luaL_checktype(state, 1, LUA_TSTRING);
luaL_checktype(state, 2, LUA_TTABLE);
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
std::string key( lua_tostring(state, 1) );
CObject* object = this2->getObjectFromLua(state, 2);
this2->_Client->addPaletteElement(key, object);
return 0;
}
sint CComLuaModule::luaGetPropertyValue(lua_State* state)
{
sint args = lua_gettop(state);
nlassert(args == 2);
luaL_checktype(state, 1, LUA_TTABLE);
luaL_checktype(state, 2, LUA_TSTRING);
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
CObject* object = this2->getObjectFromLua(state, 1);
std::string attrName( lua_tostring(state, 2) );
CObject* toRet = this2->_Client->getPropertyValue(object, attrName);
this2->setObjectToLua(state, toRet);
delete object;
return 1;
}
/*sint CComLuaModule::luaGetPropertyList(lua_State* state)
{
sint args = lua_gettop(state);
nlassert(args == 1);
luaL_checktype(state, 1, LUA_TTABLE);
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
CObject* object = this2->getObjectFromLua(state, 1);
CObject* toRet = this2->_Client->getPropertyList(object);
this2->setObjectToLua(state, toRet);
delete toRet;
return 1;
}*/
sint CComLuaModule::luaGetPaletteElement(lua_State* state)
{
luaL_checktype(state, 1, LUA_TSTRING);
CComLuaModule* this2 = getInstance(state);
assert(this2);
std::string key( lua_tostring(state, 1) );
CObject* object = this2->_Client->getPaletteElement(key);
this2->setObjectToLua(state, object);
return 1;
}
sint CComLuaModule::luaRequestTranslateFeatures(lua_State* state)
{
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->requestTranslateFeatures();
return 0;
}
sint CComLuaModule::luaRequestGoLive(lua_State* state)
{
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->requestGoTest();
return 0;
}
sint CComLuaModule::luaRequestCreatePrimitives(lua_State* state)
{
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->getEditionModule().requestCreatePrimitives();
return 0;
}
sint CComLuaModule::luaRequestSetWeather(lua_State* state)
{
luaL_checktype(state, 1, LUA_TNUMBER);
uint16 weatherValue = (uint16) lua_tonumber(state, 1);
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->getAnimationModule().requestSetWeather(weatherValue);
return 0;
}
sint CComLuaModule::luaRequestStopLive(lua_State* state)
{
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->getEditionModule().requestStopTest();
return 0;
}
sint CComLuaModule::luaRequestStartAct(lua_State* state)
{
luaL_checktype(state, 1, LUA_TNUMBER);
uint32 actId(static_cast(lua_tonumber(state, 1)));
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->getAnimationModule().requestStartAct(actId);
return 0;
}
sint CComLuaModule::luaRequestStopAct(lua_State* state)
{
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->getAnimationModule().requestStopAct();
return 0;
}
sint CComLuaModule::luaNewComponent(lua_State* state)
{
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
luaL_checktype(state, 1, LUA_TSTRING);
std::string key(lua_tostring(state, 1));
CObject* object = this2->_Client->newComponent(key);
if (!object)
{
lua_pushnil(state);
return 1;
}
setObjectToLua(state, object);
delete object;
return 1;
}
sint CComLuaModule::luaRegisterGenerator(lua_State* state)
{
luaL_checktype(state, 1, LUA_TTABLE);
CComLuaModule* this2 = getInstance(state);
assert(this2);
CObject* object = this2->getObjectFromLua(state, 1);
this2->_Client->registerGenerator(object);
return 0;
}
sint CComLuaModule::luaShow(lua_State* state)
{
CComLuaModule* this2 = getInstance(state);
assert(this2);
this2->_Client->show();
return 0;
}
sint CComLuaModule::luaRequestUpdateRtScenario(lua_State* state)
{
CComLuaModule* this2 = getInstance(state);
assert(this2);
CObject* object = this2->getObjectFromLua(state, 1);
assert(object);
this2->_Client->requestUpdateRtScenario(object);
return 0;
}
sint CComLuaModule::luaRequestCreateScenario(lua_State* state)
{
luaL_checktype(state, 1, LUA_TTABLE);
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
CObject* object = this2->getObjectFromLua(state, 1);
nlassert(object);
this2->_Client->requestCreateScenario(object);
delete object;
return 0;
}
sint CComLuaModule::luaPrint(lua_State* state)
{
sint args = lua_gettop(state);
CHECK_LUA_ARG_COUNT(1, "print");
// luaL_checktype(state, 1, LUA_TSTRING);
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
CObject* object = this2->getObjectFromLua(state, 1);
if(!object)
{
nlinfo("nil");
return 0;
}
std::stringstream ss;
std::string s;
object->serialize(ss);
while (std::getline(ss, s))
{
nlinfo("%s", s.c_str());
}
//this2->_Client->requestCreateScenario(object);
delete object;
return 0;
}
sint CComLuaModule::luaRequestMapConnection(lua_State* state)
{
sint args = lua_gettop(state);
CHECK_LUA_ARG_COUNT(1, "requestMapConnection");
luaL_checktype(state, 1, LUA_TNUMBER);
uint32 adventureId = static_cast( lua_tonumber(state, 1) );
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->getEditionModule().requestMapConnection(adventureId, true);
return 0;
}
sint CComLuaModule::luaRequestReconnection(lua_State* state)
{
sint args = lua_gettop(state);
CHECK_LUA_ARG_COUNT(0, "requestReconnection");
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->getEditionModule().requestReconnection();
return 0;
}
sint CComLuaModule::luaRequestListAdventure(lua_State* state)
{
sint args = lua_gettop(state);
CHECK_LUA_ARG_COUNT(0, "requestListAdventure");
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
// AJM: this2->_Client->getAdminModule().requestListAdventure();
return 0;
}
sint CComLuaModule::requestInsertNode(lua_State* state, bool isGhost)
{
sint args = lua_gettop(state);
CHECK_LUA_ARG_COUNT(5, "requestInsertNode");
luaL_checktype(state, 1, LUA_TSTRING);
luaL_checktype(state, 2, LUA_TSTRING);
luaL_checktype(state, 3, LUA_TNUMBER);
luaL_checktype(state, 4, LUA_TSTRING);
luaL_checkany(state, 5); //TODO just string, number and table
std::string instanceId(lua_tostring(state, 1));
std::string attrName(lua_tostring(state, 2));
sint position(static_cast(lua_tonumber(state, 3)));
std::string key(lua_tostring(state, 4));
CObject* value = getObjectFromLua(state, 5);
// value->setGhost(isGhost);
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->requestInsertNode(
instanceId, attrName, position, key, value);
delete value;
return 0;
}
sint CComLuaModule::luaRequestInsertNode(lua_State* state)
{
return requestInsertNode(state, false);
}
sint CComLuaModule::luaRequestInsertGhostNode(lua_State* state)
{
return requestInsertNode(state, true);
}
sint CComLuaModule::luaRequestSetNode(lua_State* state)
{
sint args = lua_gettop(state);
CHECK_LUA_ARG_COUNT(3, "requestSetNode");
luaL_checktype(state, 1, LUA_TSTRING);
luaL_checktype(state, 2, LUA_TSTRING);
luaL_checkany(state, 3); //TODO just string, number and table
std::string instanceId(lua_tostring(state, 1));
std::string attrName(lua_tostring(state, 2));
CObject* value = getObjectFromLua(state, 3);
if (value == NULL)
{
nlwarning("requestSetNode : bad type for argument 3");
return 0;
}
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->requestSetNode( instanceId, attrName, value);
delete value;
return 0;
}
sint CComLuaModule::luaRequestEraseNode(lua_State* state)
{
sint args = lua_gettop(state);
CHECK_LUA_ARG_COUNT_MAX(3, "requestEraseNode")
luaL_checktype(state, 1, LUA_TSTRING);
if (args>1) { luaL_checktype(state, 2, LUA_TSTRING); }
if (args>2) { luaL_checknumber(state, 3); }
std::string instanceId(lua_tostring(state, 1));
std::string attrName = "";
sint position = -1;
if (args>1){ attrName = lua_tostring(state, 2);}
if (args>2){ position = static_cast(lua_tonumber(state, 3));}
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->requestEraseNode( instanceId, attrName, position);
return 0;
}
sint CComLuaModule::luaRequestMoveNode(lua_State* state)
{
sint args = lua_gettop(state);
CHECK_LUA_ARG_COUNT(6, "requestMoveNode");
luaL_checktype(state, 1, LUA_TSTRING);
luaL_checktype(state, 2, LUA_TSTRING);
luaL_checktype(state, 3, LUA_TNUMBER);
luaL_checktype(state, 4, LUA_TSTRING);
luaL_checktype(state, 5, LUA_TSTRING);
luaL_checktype(state, 6, LUA_TNUMBER);
luaL_checkany(state, 3); //TODO just string, number and table
std::string instanceId(lua_tostring(state, 1));
std::string attrName(lua_tostring(state, 2));
sint position = static_cast(lua_tonumber(state, 3));
std::string instanceId2(lua_tostring(state, 4));
std::string attrName2(lua_tostring(state, 5));
sint position2 = static_cast(lua_tonumber(state, 6));
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->requestMoveNode( instanceId, attrName, position, instanceId2, attrName2, position2);
return 0;
}
sint CComLuaModule::luaRequestTpPosition(lua_State* state)
{
sint args = lua_gettop(state);
CHECK_LUA_ARG_COUNT(2, "requestTpPosition");
luaL_checktype(state, 1, LUA_TNUMBER);
luaL_checktype(state, 2, LUA_TNUMBER);
float x = static_cast(lua_tonumber(state, 1));
float y = static_cast(lua_tonumber(state, 2));
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->getAnimationModule().requestTpPosition(x, y);
return 0;
}
sint CComLuaModule::luaRequestDespawnEntity(lua_State* state)
{
sint args = lua_gettop(state);
CHECK_LUA_ARG_COUNT(2, "requestDespawnEntity");
luaL_checktype(state, 1, LUA_TSTRING);
std::string npcId = lua_tostring(state, 1);
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->getAnimationModule().requestDespawnEntity(npcId);
return 0;
}
sint CComLuaModule::luaRequestDespawnGrp(lua_State* state)
{
sint args = lua_gettop(state);
CHECK_LUA_ARG_COUNT(2, "requestDespawnGrp");
luaL_checktype(state, 1, LUA_TSTRING);
std::string grpId = lua_tostring(state, 1);
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->getAnimationModule().requestDespawnEntity(grpId);
return 0;
}
void CComLuaModule::setObjectToLua(lua_State* state, CObject* object)
{
if (!object)
{
lua_pushnil(state);
return;
}
if ( object->isNumber() )
{
lua_pushnumber(state, object->toNumber());
return;
}
if (object->isRefId())
{
int initialStackSize = lua_gettop(state);
lua_pushvalue(state, LUA_GLOBALSINDEX); // _G
lua_pushstring(state, "r2"); // _G, "r2"
lua_gettable(state, -2); // G, r2
lua_pushstring(state, "RefIdMetatable"); // _G, r2, "RefIdMetatable"
lua_gettable(state, -2); // _G, r2, RefIdMetatable
lua_insert(state, -3); // RefIdMetatable, _G, r2
lua_pop(state, 2);
nlassert(lua_gettop(state) == initialStackSize + 1);
lua_newtable(state); // RefIdMetatable, {}
lua_pushstring(state, "Value"); // RefIdMetatable, {}, "Value"
lua_pushstring(state, object->toString().c_str()); // RefIdMetatable, {}, "Value", Value
lua_settable(state, -3); // RefIdMetatable, { "Value" = Value }
lua_insert(state, -2); // { "Value" = Value }, RefIdMetatable
lua_setmetatable(state, -2); // { "Value" = Value } + metatable
int finalStackSize = lua_gettop(state);
nlassert(finalStackSize == initialStackSize + 1);
return;
}
if ( object->isString() )
{
lua_pushstring(state, object->toString().c_str());
return;
}
if ( object->isTable() )
{
lua_newtable(state);
uint32 first = 0;
uint32 last = object->getSize();
uint32 arraySize = 0;
uint32 arrayIndex = 0;
for ( ; first != last; ++first)
{
if (object->getKey(first).empty()) { ++arraySize;}
}
std::vector keys;
for (first=0 ; first != last; ++first)
{
std::string key = object->getKey(first);
CObject *value = object->getValue(first);
if (!key.empty())
{
lua_pushstring(state, key.c_str());
setObjectToLua(state, value);
lua_settable(state, -3);
keys.push_back(key);
}
else
{
++arrayIndex;
setObjectToLua(state, value);
lua_rawseti(state, -2, arrayIndex);
}
}
if (0)
{
first = 0;
last = keys.size();
// if (!keys.empty())
{
lua_pushstring(state, "Keys");
lua_newtable(state);
for (; first != last; ++first)
{
lua_pushstring(state, keys[first].c_str());
lua_rawseti(state, -2, first+1);
}
luaL_setn(state, -1, last);
lua_settable(state, -3);
if (arraySize > 0)
{
luaL_setn(state, -1, arraySize);
}
}
}
}
else
{
nlwarning("error! object is not a string, not a number, not a table!");
lua_pushnil(state);
}
}
CObject* CComLuaModule::getObjectFromLua(lua_State* state, sint idx)
{
lua_pushvalue(state, idx);
// special case for RefID
if (lua_type(state, -1) == LUA_TTABLE)
{
if (lua_getmetatable(state, -1))
{
lua_pushvalue(state, LUA_GLOBALSINDEX); // obj, mt, _G
lua_pushstring(state, "r2"); // obj, mt, _G, "r2"
lua_gettable(state, -2); // obj, mt, _G, r2
lua_pushstring(state, "RefIdMetatable"); // obj, mt, _G, r2, "RefIdMetatable"
lua_gettable(state, -2); // obj, mt, _G, r2, RefIdMetatable
bool equal = lua_rawequal(state, -1, -4) != 0;
if (equal)
{
lua_pop(state, 4); // obj
lua_pushstring(state, "Value"); // obj, "Value"
lua_gettable(state, -2); // obj, value
CObject *result = 0;
if ( lua_isstring (state, -1) )
{ const char* str = lua_tostring(state, -1);
if (str)
{
// result = new CObjectRefIdClient(str);
}
else
{
nlwarning("RefId error invalid string");
nlstop;
}
}
else
{
nlwarning("RefId not a string");
nlstop;
}
lua_pop(state, 2);
return result;
}
else
{
lua_pop(state, 4); // obj
}
}
}
switch (lua_type(state, -1))
{
case LUA_TNUMBER:
{
double value = lua_tonumber(state, -1);
lua_pop(state, 1);
return new CObjectNumber(value);
}
break;
case LUA_TSTRING:
{
std::string value = lua_tostring(state, -1);
lua_pop(state, 1);
return new CObjectString(value);
}
break;
case LUA_TTABLE:
{
CObjectTable* table = new CObjectTable(); //Client();
lua_pushnil(state);
while (lua_next(state, -2) != 0)
{
std::string key = "";
if ( lua_type(state, -2) == LUA_TSTRING)
{
key = lua_tostring(state, -2);
}
CObject* object = getObjectFromLua(state, -1);
if (object)
{
table->add(key, object);
}
lua_pop(state, 1);
}
lua_pop(state, 1);
table->sort();
return table;
}
break;
default:
lua_pop(state, 1);
// other types such as functions are ignored
return NULL;
break;
}
return 0;
}
CObject* CComLuaModule::loadLocal(const std::string& filename)
{
CObject* object = NULL;
if (lua_dofile(_LuaState, filename.c_str()) == 0)
{
lua_getglobal(_LuaState, "scenario");
if (lua_type(_LuaState, -1) == LUA_TTABLE)
{
object = getObjectFromLua(_LuaState);
}
}
if (!object)
{
nlwarning("Error while loading %s", filename.c_str());
}
return object;
}
bool CComLuaModule::load(const std::string& filename)
{
CObject* object = loadLocal(filename);
if (!object)
{
nlwarning("Error while loading %s", filename.c_str());
return false;
}
_Client->requestUploadScenario(object);
return true;
}
sint CComLuaModule::luaUpdateScenario(lua_State* state)
{
luaL_checktype(state, 1, LUA_TTABLE);
// lua_pushvalue(state, 1);
CObject* object = getObjectFromLua(state);
lua_pushliteral(state, "tmp1");
lua_pushliteral(state, "tmp1");
lua_pushliteral(state, "tmp1");
lua_getglobal(state, "write_table");
setObjectToLua(state, object);
lua_call(state, 1, 0);
// lua_pop(state, 1);
std::cout << "updateScenario" << std::endl;
CComLuaModule* this2 = getInstance(state);
nlassert(this2->_LuaState == state);
return 0;
}
CComLuaModule::~CComLuaModule()
{
if (_LuaOwnerShip)
{
lua_close(_LuaState);
}
}
sint CComLuaModule::luaLoad(lua_State* state)
{
luaL_checktype(state, 1, LUA_TSTRING);
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
std::string filename( lua_tostring(state, 1) );
bool ok = this2->_Client->load(filename);
if (!ok)
{
lua_pushnil(state);
}
else
{
lua_pushnumber(state, 1);
}
return 1;
}
sint CComLuaModule::luaSave(lua_State* state)
{
luaL_checktype(state, 1, LUA_TSTRING);
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
std::string filename( lua_tostring(state, 1) );
this2->_Client->save(filename);
return 0;
}
sint CComLuaModule::luaTalkAs(lua_State* state)
{
luaL_checktype(state, 1, LUA_TSTRING);
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
std::string npcname( lua_tostring(state, 1) );
nlinfo(("luaTalkAs:: "+npcname).c_str());
this2->_Client->getAnimationModule().requestTalkAs(npcname);
return 0;
}
sint CComLuaModule::luaStopTalkAs(lua_State* state)
{
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->getAnimationModule().requestStopTalkAs();
return 0;
}
sint CComLuaModule::luaRequestStringTable(lua_State* state)
{
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->getAnimationModule().requestStringTable();
return 0;
}
sint CComLuaModule::luaRequestSetStringValue(lua_State* state)
{
luaL_checktype(state, 1, LUA_TSTRING);
luaL_checktype(state, 2, LUA_TSTRING);
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
std::string localId( lua_tostring(state, 1) );
std::string value(lua_tostring(state,2));
this2->_Client->getAnimationModule().requestSetStringValue(localId,value);
return 0;
}
sint CComLuaModule::luaRequestStringValue(lua_State* state)
{
luaL_checktype(state, 1, LUA_TSTRING);
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
std::string localId( lua_tostring(state, 1) );
this2->_Client->getAnimationModule().requestStringValue(localId);
return 0;
}
sint CComLuaModule::luaRequestIdList(lua_State* state)
{
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
this2->_Client->getAnimationModule().requestIdList();
return 0;
}
sint CComLuaModule::luaGetScenarioObj(lua_State* state)
{
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
CObject* obj = this2->_Client->getCurrentScenario()->getHighLevel();
setObjectToLua(state,obj);
return 1;
}
sint CComLuaModule::luaGetNamespace(lua_State* state)
{
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
TSessionId sessionId = this2->_Client->getEditionModule().getCurrentAdventureId();
std::string value= NLMISC::toString("r2_%04d_",sessionId);
lua_pushstring(state, value.c_str());
return 1;
}
sint CComLuaModule::luaGetIslandsLocation(lua_State* state)
{
std::vector locations;
CComLuaModule* this2 = getInstance(state);
nlassert(this2);
// AJM: this2->_Client->getAdminModule().getIslandsLocation(locations);
uint first(0), last( locations.size() ) ;
// lua_pushstring(state, "Keys");
lua_newtable(state);
for (; first != last; ++first)
{
lua_pushnumber(state, first+1);
lua_pushstring(state, locations[first].c_str());
lua_settable(state, -3);
}
return 1;
}