// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_INTERFACE_FLAGS_H #define RY_INTERFACE_FLAGS_H #include "skills.h" namespace INTERFACE_FLAGS { enum TInterfaceFlag { Magic = 0, Combat, Special, Commerce, FaberCreate, FaberRefine, FaberRepair, Tracking, NBFLAGS, // 8 Unknown, }; /** * get the right string from the given enum value * \param jop the TInterfaceFlag value to convert * \return the string associated to this enum number (Unknown if the enum number not exist) */ const std::string& toString( TInterfaceFlag type ); /** * get the right TInterfaceFlag from its string * \param str the input string * \return the TInterfaceFlag associated to this string (unknown if the string cannot be interpreted) */ TInterfaceFlag toInterfaceFlag( const std::string& str ); /** * convert a skill to an interfaceFlag * \param skill the skill to convert * \return the related interface flag */ TInterfaceFlag toInterfaceFlag( SKILLS::ESkills skill ); /** * convert an interfaceFlag to the related skill if any * \param flag the flag to convert * \return the related skill */ SKILLS::ESkills toSkill( TInterfaceFlag flag ); } // INTERFACE_FLAGS #endif // RY_INTERFACE_FLAGS_H //