// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RY_INTERFACE_FLAGS_H
#define RY_INTERFACE_FLAGS_H
#include "skills.h"
namespace INTERFACE_FLAGS
{
enum TInterfaceFlag
{
Magic = 0,
Combat,
Special,
Commerce,
FaberCreate,
FaberRefine,
FaberRepair,
Tracking,
NBFLAGS, // 8
Unknown,
};
/**
* get the right string from the given enum value
* \param jop the TInterfaceFlag value to convert
* \return the string associated to this enum number (Unknown if the enum number not exist)
*/
const std::string& toString( TInterfaceFlag type );
/**
* get the right TInterfaceFlag from its string
* \param str the input string
* \return the TInterfaceFlag associated to this string (unknown if the string cannot be interpreted)
*/
TInterfaceFlag toInterfaceFlag( const std::string& str );
/**
* convert a skill to an interfaceFlag
* \param skill the skill to convert
* \return the related interface flag
*/
TInterfaceFlag toInterfaceFlag( SKILLS::ESkills skill );
/**
* convert an interfaceFlag to the related skill if any
* \param flag the flag to convert
* \return the related skill
*/
SKILLS::ESkills toSkill( TInterfaceFlag flag );
} // INTERFACE_FLAGS
#endif // RY_INTERFACE_FLAGS_H //