// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef SBCLIENT_GAME_TIME_H #define SBCLIENT_GAME_TIME_H #include <nel/misc/types_nl.h> // STL includes // NeL includes // Project includes namespace SBCLIENT { /** * \brief CGameTime * \date 2008-11-26 14:44GMT * \author Jan Boon (Kaetemi) * CGameTime */ class CGameTime { public: static void init(); static void release(); static void updateTime(); /// Used when loading, this will skip changing animation time on the next update /// (updates aren't called during loading) static void skipAnimationOnce(); }; /* class CGameTime */ } /* namespace SBCLIENT */ #endif /* #ifndef SBCLIENT_GAME_TIME_H */ /* end of file */