// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
//-------------------------------------------------------------------------------------------------
// includes
//-------------------------------------------------------------------------------------------------
#include "stdpch.h"
#include "nel/misc/sstring.h"
//-------------------------------------------------------------------------------------------------
// namespaces
//-------------------------------------------------------------------------------------------------
using namespace NLMISC;
//-----------------------------------------------------------------------------
// cleanPath - convert a path to standardised format
//-----------------------------------------------------------------------------
CSString cleanPath(const CSString& path,bool addTrailingSlash)
{
CSString result;
// split the path up into its component elements
CVectorSString pathComponents;
path.unquoteIfQuoted().splitByOneOfSeparators("/\\",pathComponents,false,false,true,false,true);
// iterate over path components collapsing '.' and '..' entries
for (uint32 i=0;i::max())
{
pathComponents[j].clear();
pathComponents[i].clear();
}
continue;
}
}
// treat the special case where original path started with a '/' or '//'
if (path.left(1)=="/" || path.left(1)=="\\")
{
result= (path.left(2).right(1)=="/" || path.left(2).right(1)=="\\")? "//": "/";
}
// concatenate the path bits
for (uint32 i=0;i