// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "slot_equipment.h"
#include "nel/misc/string_conversion.h"
using namespace std;
using namespace NLMISC;
namespace SLOT_EQUIPMENT
{
// The conversion table
const CStringConversion::CPair stringTable [] =
{
{ "Headdress", HEADDRESS },
{ "Head", HEAD },
{ "Face", FACE },
{ "EarL", EARL },
{ "EarR", EARR },
{ "Neck", NECKLACE },
{ "Body", CHEST },
{ "Arms", ARMS },
{ "WristL", WRISTL },
{ "WristR", WRISTR },
{ "Hands", HANDS },
{ "HandL", HANDL },
{ "HandR", HANDR },
{ "FingerL", FINGERL },
{ "FingerR", FINGERR },
{ "Legs", LEGS },
{ "AnkleL", ANKLEL },
{ "AnkleR", ANKLER },
{ "Feet", FEET },
};
CStringConversion conversion(stringTable, sizeof(stringTable) / sizeof(stringTable[0]), UNDEFINED);
// convert type id to type name string
const std::string& toString( TSlotEquipment slot_equipment )
{
return conversion.toString(slot_equipment);
}
// convert type name to type enum value
TSlotEquipment stringToSlotEquipment( const std::string& str )
{
return conversion.fromString(str);
}
}; // SLOT_EQUIPMENT