// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "string_manager_sender.h" #include "nel/net/unified_network.h" #include "nel/net/message.h" #include "nel/net/service.h" #include "nel/net/service.h" #include "nel/misc/string_conversion.h" #include "nel/misc/variable.h" #include "utils.h" #include "synchronised_message.h" using namespace std; using namespace NLMISC; NLMISC::CVariable DebugPhraseSender("debug", "DebugPhraseSender", "Send debug phrase message to the IOS", false, 0, true); namespace STRING_MANAGER { void TParam::serial(NLMISC::IStream &f) { serialParam(true, f, invalid_value); } bool TParam::serialParam(bool debug, NLMISC::IStream & f,TParamType type) { bool ret = true; if (debug) { TParamType checkType = NB_PARAM_TYPES; if (!f.isReading() && type != invalid_value) { nlassert(Type == type); checkType = Type; } f.serialEnum(checkType); if (f.isReading() && type != invalid_value) { if (type != checkType) { nlwarning("Serializing a string TParam : need a '%s', receive a '%s' !", paramTypeToString(type).c_str(), paramTypeToString(checkType).c_str()); ret = false; } Type = checkType; } } else { if ( f.isReading() ) Type = type; } switch (Type) { case item: case creature_model: case sphrase: case sbrick: case outpost: // sheetId f.serial(const_cast(SheetId)); break; case creature: case guild: case player: case bot: case entity: // entity f.serial(const_cast(EId)); f.serial(_AIAlias); break; case place: case bot_name: case title: case event_faction: // identifier (string) f.serial(const_cast(Identifier)); break; case skill: case role: // case career: // case job: case ecosystem: case race: case faction: case compass: case body_part: case score: case characteristic: case damage_type: case power_type: case classification_type: case clan: // enum f.serial(const_cast(Enum)); break; case integer: // integer. f.serial(const_cast(Int)); break; case time: // time f.serial(const_cast(Time)); break; case money: f.serial(const_cast(Money)); break; case string_id: case dyn_string_id: f.serial(const_cast(StringId)); break; case literal: f.serial(Literal); break; case self: nlwarning("Invalid parameter type : can't be self"); return false; default: nlwarning("Invalid parameter type : unknown (%d)", Type); return false; } return ret; } static uint32 SequenceCounter = 0; uint32 pickStringSerialNumber() { SequenceCounter = (SequenceCounter+1) & 0xffffff ; if (SequenceCounter == 0) SequenceCounter++; uint32 stringSeq = SequenceCounter++; stringSeq = (NLNET::IService::getInstance()->getServiceId().get() << 24) | (stringSeq & 0xffffff); return stringSeq; } /* * Generic method used to send localised texts to clients ( whether they are ingame or in the character creation process ) * this method is inline and declared there so that it cannot be accessed from elsewhere. * Use sendStringToClient or sendStringToUser */ inline uint32 sendString(NLNET::CMessage & msg, const std::string &stringName, const std::vector ¶ms, ISender *sender) { uint32 stringSeq = pickStringSerialNumber(); msg.serial(stringSeq); msg.serial(const_cast(stringName)); for (uint i=0; isend("IOS", msg); sendMessageViaMirror("IOS", msg); } else { // send message with sender interface sender->send(msg, DebugPhraseSender); } return stringSeq; } //----------------------------------------------- // setPhrase //----------------------------------------------- void setPhrase(const std::string &phraseName, const ucstring &phraseContent) { NLNET::CMessage msg("SET_PHRASE"); std::string mutablePhraseName = phraseName; ucstring mutablePhraseContent = phraseContent; msg.serial(mutablePhraseName); msg.serial(mutablePhraseContent); sendMessageViaMirror("IOS", msg); } //----------------------------------------------- // sendStringToClient //----------------------------------------------- uint32 sendStringToClient(const TDataSetRow &clientRowId, const std::string &stringName, const std::vector ¶ms, ISender *sender) { BOMB_IF(stringName.empty(), "Trying to send a phrase to IOS with an empty phraseName", return 0;); if (DebugPhraseSender) { NLNET::CMessage msg("PHRASE_DEBUG"); msg.serial(const_cast(clientRowId)); return sendString( msg,stringName,params,sender ); } else { NLNET::CMessage msg("PHRASE"); msg.serial(const_cast(clientRowId)); return sendString( msg,stringName,params,sender ); } } void sendSystemStringToClientAudience(const TDataSetRow &clientRowId, const std::vector &excluded, CChatGroup::TGroupType audience, const char * stringName, const std::vector ¶ms, ISender *sender) { BOMB_IF(strlen(stringName) == 0, "Trying to send a phrase to IOS with an empty stringName", return;); if (DebugPhraseSender) { NLNET::CMessage msg("BROADCAST_SYSTEM_PHRASE_DEBUG"); msg.serial(const_cast(clientRowId)); msg.serialCont(const_cast &>(excluded)); msg.serialEnum(audience); sendString( msg,stringName,params,sender ); } else { NLNET::CMessage msg("BROADCAST_SYSTEM_PHRASE"); msg.serial(const_cast(clientRowId)); msg.serialCont(const_cast &>(excluded)); msg.serialEnum(audience); sendString( msg,stringName,params,sender ); } } void sendCustomEmoteTextToClientAudience(const TDataSetRow &clientRowId, const std::vector &excluded, const char * stringName, const std::vector ¶ms, ISender *sender) { BOMB_IF(strlen(stringName) == 0, "Trying to send a custom emot phrase to IOS with an empty stringName", return;); // send crowd emote message to IOS NLNET::CMessage msgout2("EMOTE_CROWD"); std::string stringNameStr(stringName); msgout2.serial( const_cast(clientRowId) ); msgout2.serial(const_cast(stringNameStr)); uint32 size = (uint32)params.size(); msgout2.serial(size); for ( uint i = 0; i < size; i++ ) { uint8 type8 = (uint8)params[i].Type; msgout2.serial(type8); const_cast(params[i]).serialParam( false, msgout2, params[i].Type ); } msgout2.serialCont(const_cast &>(excluded)); sendMessageViaMirror("IOS", msgout2); } //----------------------------------------------- // sendStringToUser //----------------------------------------------- uint32 sendStringToUser(uint32 userId, const std::string &stringName, const std::vector ¶ms, ISender *sender) { BOMB_IF(stringName.empty(), "Trying to send a phrase to IOS with an empty phraseName", return 0;); if (DebugPhraseSender) { NLNET::CMessage msg("PHRASE_USER_DEBUG"); msg.serial(userId); return sendString( msg,stringName,params,sender ); } else { NLNET::CMessage msg("PHRASE_USER"); msg.serial(userId); return sendString( msg,stringName,params,sender ); } } NL_BEGIN_STRING_CONVERSION_TABLE (TParamType) NL_STRING_CONVERSION_TABLE_ENTRY( item ) NL_STRING_CONVERSION_TABLE_ENTRY( place ) NL_STRING_CONVERSION_TABLE_ENTRY( creature ) NL_STRING_CONVERSION_TABLE_ENTRY( skill ) NL_STRING_CONVERSION_TABLE_ENTRY( role ) // NL_STRING_CONVERSION_TABLE_ENTRY( career ) // NL_STRING_CONVERSION_TABLE_ENTRY( job ) NL_STRING_CONVERSION_TABLE_ENTRY( ecosystem ) NL_STRING_CONVERSION_TABLE_ENTRY( race ) NL_STRING_CONVERSION_TABLE_ENTRY( sbrick ) NL_STRING_CONVERSION_TABLE_ENTRY( faction ) NL_STRING_CONVERSION_TABLE_ENTRY( guild ) NL_STRING_CONVERSION_TABLE_ENTRY( player ) NL_STRING_CONVERSION_TABLE_ENTRY( bot ) NL_STRING_CONVERSION_TABLE_ENTRY( integer ) NL_STRING_CONVERSION_TABLE_ENTRY( time ) NL_STRING_CONVERSION_TABLE_ENTRY( money ) NL_STRING_CONVERSION_TABLE_ENTRY( compass ) NL_STRING_CONVERSION_TABLE_ENTRY( string_id ) NL_STRING_CONVERSION_TABLE_ENTRY( dyn_string_id ) NL_STRING_CONVERSION_TABLE_ENTRY( self ) NL_STRING_CONVERSION_TABLE_ENTRY( creature_model ) NL_STRING_CONVERSION_TABLE_ENTRY( entity ) NL_STRING_CONVERSION_TABLE_ENTRY( body_part ) NL_STRING_CONVERSION_TABLE_ENTRY( score ) NL_STRING_CONVERSION_TABLE_ENTRY( sphrase ) NL_STRING_CONVERSION_TABLE_ENTRY( characteristic ) NL_STRING_CONVERSION_TABLE_ENTRY( damage_type ) NL_STRING_CONVERSION_TABLE_ENTRY( bot_name) NL_STRING_CONVERSION_TABLE_ENTRY( power_type ) NL_STRING_CONVERSION_TABLE_ENTRY( literal ) NL_STRING_CONVERSION_TABLE_ENTRY( title ) NL_STRING_CONVERSION_TABLE_ENTRY( event_faction ) NL_STRING_CONVERSION_TABLE_ENTRY( classification_type ) NL_STRING_CONVERSION_TABLE_ENTRY( outpost ) NL_STRING_CONVERSION_TABLE_ENTRY( clan ) NL_END_STRING_CONVERSION_TABLE(TParamType, ParamTypeConversion, NB_PARAM_TYPES) //----------------------------------------------- // stringToParamType //----------------------------------------------- TParamType stringToParamType( const std::string & str ) { return ParamTypeConversion.fromString( str ); } //----------------------------------------------- // stringToParamType //----------------------------------------------- const std::string & paramTypeToString( TParamType type ) { return ParamTypeConversion.toString( type ); } void TParam::setEId(const NLMISC::CEntityId& eId) { EId = eId; _AIAlias = 0; } NLMISC::CEntityId TParam::getEId() const { return EId; } TAIAlias TParam::getAIAlias() const { return _AIAlias; } void TParam::setAIAlias(TAIAlias aiAlias) { _AIAlias = aiAlias; EId = CEntityId::Unknown; } void TParam::setEIdAIAlias(const NLMISC::CEntityId& eId, TAIAlias aiAlias) { _AIAlias = aiAlias; EId = eId; } }