// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_DISPLAY_DETAILS_DLG_H__EA308599_3498_4ACD_B048_142FF92055E6__INCLUDED_) #define AFX_DISPLAY_DETAILS_DLG_H__EA308599_3498_4ACD_B048_142FF92055E6__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // display_details_dlg.h : header file // // *************************************************************************** // CDisplayDetailsDlg dialog // *************************************************************************** class CDisplayDetailsDlg : public CBaseDialog { // Construction public: CDisplayDetailsDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CDisplayDetailsDlg) enum { IDD = IDD_DISPLAY_DETAILS }; CSliderCtrl LandscapeQuality; CSliderCtrl CharacterQuality; CSliderCtrl FXQuality; CSliderCtrl TextureQuality; CStatic CharacterQualityValue; CStatic FXQualityValue; CStatic LandscapeQualityValue; CStatic TextureQualityValue; int CharacterQualityInt; int FXQualityInt; int LandscapeQualityInt; int TextureQualityInt; //}}AFX_DATA // 2, only for HD texture installed int MaxTextureQuality; void updateState (); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDisplayDetailsDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CDisplayDetailsDlg) virtual BOOL OnInitDialog(); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DISPLAY_DETAILS_DLG_H__EA308599_3498_4ACD_B048_142FF92055E6__INCLUDED_)