// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RYZOM_ENTITY_ID #define RYZOM_ENTITY_ID #include "nel/misc/entity_id.h" #include /// typedef of EntityId namespace RYZOMID { enum TTypeId { // warning: respect separation with creature /object, it's used in front-end vision prioritizer // creature part (include player) creature_begin = 0, player = creature_begin, bot_ai_begin, npc = bot_ai_begin, //1 creature, //2 mount, //3 pack_animal, //4 flora, //5 bot_ai_end = flora, creature_end = bot_ai_end, // objects part object, // 6 building, // 7 position, // 8 // other chatGroup, // 9 dynChatGroup, // 10 deposit, // 11 deposit = 'gisement', used for Harvest // id for fame management guild, // 12 civilisation, // 13 fame_memory, // 14 // id for pacs system trigger, // 15 // id for forage system forageSource, // 16 fx_entity, // 17 // id for persistant strings guildName, // 18 guildDescription, // 19 characterName, // 20 // id for ais named entities ais_named_entity, // 21 /* // Inventory type of entity INVENTORY = 96, handling = INVENTORY, //Hand for inventory manipulation sheath, //Sheath inventory (6 max) pickup = sheath + NB_MAX_SHEATH, //Pickup inventory equipment, //equipment inventory bag, //bag inventory creature_loot, //dead creature loot content // knownBrick, //know bricks inventory // KnownSentence, //know sentence inventory // memorizedSentence, //memorized sentence inventory pack_animal, //pack animal inventories (5 max) seed_stand = pack_animal + MAX_INVENTORY_ANIMAL,//flat inventory harvest, //harvest inventory exchange, //exchange inventory END_INVENTORY, */ // Special type /* world = 32, weather, day_cycle, */ // for unknown type unknown = 255, }; TTypeId fromString( const std::string& str ); const std::string& toString( TTypeId TypeId ); } // RYZOM_ID #endif // RYZOM_ENTITY_ID