// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include "stdgeorgesconvert.h" #include "item_loader.h" namespace NLOLDGEORGES { ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CItemLoader::CItemLoader() { } CItemLoader::~CItemLoader() { } void CItemLoader::LoadItem( CItem& _item, const CStringEx& _sxfilename ) { _item.Load( _sxfilename ); } void CItemLoader::LoadItem( CItem& _item, const CStringEx& _sxfilename, const CStringEx& _sxdate ) { _item.Load( _sxfilename, _sxdate ); } void CItemLoader::SaveItem( CItem& _item, const CStringEx& _sxfilename ) { _item.Save( _sxfilename ); } }