// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_INIT_H #define CL_INIT_H #include "nel/misc/types_nl.h" #include "nel/misc/progress_callback.h" namespace NLMISC { class IProgressCallback; } // Initialize the log void initLog(); // Initialize the application before login step void prelogInit(); // Initialize the application after login step void postlogInit(); void addSearchPaths(NLMISC::IProgressCallback &progress); void addPreDataPaths(NLMISC::IProgressCallback &progress); void ExitClientError (const char *format, ...); #endif // CL_INIT_H /* End of init.h */