// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdafx.h" #include "tile_edit_exe.h" #include "select_rotation.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // SelectRotation dialog SelectRotation::SelectRotation(CWnd* pParent /*=NULL*/) : CDialog(SelectRotation::IDD, pParent) { //{{AFX_DATA_INIT(SelectRotation) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void SelectRotation::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(SelectRotation) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(SelectRotation, CDialog) //{{AFX_MSG_MAP(SelectRotation) ON_BN_CLICKED(ID_ROT0, OnRot0) ON_BN_CLICKED(ID_ROT1, OnRot1) ON_BN_CLICKED(ID_ROT2, OnRot2) ON_BN_CLICKED(ID_ROT3, OnRot3) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // SelectRotation message handlers void SelectRotation::OnRot0() { // TODO: Add your control notification handler code here RotSelected=0; OnOK (); } void SelectRotation::OnRot1() { // TODO: Add your control notification handler code here RotSelected=1; OnOK (); } void SelectRotation::OnRot2() { // TODO: Add your control notification handler code here RotSelected=2; OnOK (); } void SelectRotation::OnRot3() { // TODO: Add your control notification handler code here RotSelected=3; OnOK (); }