// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdmisc.h" #include "nel/misc/fast_floor.h" #include namespace NLMISC { int OptFastFloorCWStack[OptFastFloorCWStackSize]; int *OptFastFloorCWStackEnd = OptFastFloorCWStack + OptFastFloorCWStackSize; int *OptFastFloorCWStackPtr = OptFastFloorCWStack; #if defined(NL_OS_WINDOWS) && !defined(NL_NO_ASM) double OptFastFloorMagicConst = pow(2.0,52) + pow(2.0,51); float OptFastFloorMagicConst24 = (float)pow(2.0,23); #endif } // NLMISC