// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_SPELL_CONTROL_H
#define NL_SPELL_CONTROL_H
/////////////
// Include //
/////////////
// Misc
#include "nel/misc/types_nl.h"
#include "nel/misc/debug.h"
// Client
#include "control.h"
#include "bitmap.h"
#include "spell_client.h"
#include "pen.h"
#include "button.h"
#include "text.h"
/**
* define the control used to display spells in control list objects
* \author David Fleury
* \author Nevrax France
* \date 2001
*/
class CSpellControl : public CControl
{
public:
/// Constructor
explicit CSpellControl(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel,
uint16 spacing, const CPen &pen1, const CPen &pen2);
/// Constructor
explicit CSpellControl(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel,
uint16 spacing, uint32 fontSize1, const CRGBA &color1, bool shadow1, uint32 fontSize2, const CRGBA &color2, bool shadow2);
/// destuctor
~CSpellControl();
/// display the control
virtual void display();
/// Manage the click for the control.
virtual void click(float x, float y, bool &taken);
/// Manage the right click for the control.
virtual void clickRight(float x, float y, bool &taken);
/**
* set the spell pointed by this control
* \param CSpellClient *spell
*/
void setSpell( CSpellClient *spell)
{
//nlassert( spell );
if (!spell)
{
nlwarning(" : spell in param is NULL, abort");
return;
}
_Spell = spell ;
_SpellText.text(spell->getPhrase());
_Comment.text( spell->getComment() );
TBrickList::iterator it = spell->getBricks().begin();
if (it != spell->getBricks().end() )
{
nlassert( *it );
CBrickClient *brick = (*it);
_RootIcon.texture( brick->getTexture() );
}
}
/**
* get the spell pointed by this control
* \return CSpellClient *spell
*/
CSpellClient *getSpell() { return _Spell; }
/**
* set the size of the selection button
* \param float wPixel the new width (in pixels) of the button
* \param float hPixel the new height (in pixels) of the button
*/
void setButtonSize(float wPixel, float hPixel)
{
_Button.setSize(0,0,wPixel,hPixel);
_RootIcon.setSize(0,0,wPixel,hPixel);
}
/// \name set the textures, color and BGMode for the selection button
// @{
/**
* set the texture when 'on'
* \param uint tOn new texture when the button is selected
*/
void setButtonTextureOn( uint tOn) { _Button.textureOn( tOn ); }
/**
* set the texture when 'off'
* \param uint tOff new texture when the button is unselected
*/
void setButtonTextureOff( uint tOff) { _Button.textureOff( tOff ); }
/**
* set the texture when 'disabled'
* \param uint tDis new texture when the button is disabled
*/
void setButtonTextureDisable( uint tDis) { _Button.textureDisable( tDis ); }
/**
* set the color when 'on'
* \param CRGBA& color new color when the button is selected
*/
void setButtonColorOn( const CRGBA &color) { _Button.colorOn( color ); }
/**
* set the color when 'off'
* \param CRGBA& color new color when the button is unselected
*/
void setButtonColorOff(const CRGBA &color) { _Button.colorOff( color ); }
/**
* set the color when 'disabled'
* \param CRGBA& color new color when the button is disabled
*/
void setButtonColorDisable(const CRGBA &color) { _Button.colorDisable( color ); }
/**
* set the color when 'on'
* \param CRGBA& color new color when the button is selected
*/
void setButtonBGModeOn( const CButtonBase::TBG &mode) { _Button.bgModeOn( mode ); }
/**
* set the color when 'off'
* \param CRGBA& color new color when the button is unselected
*/
void setButtonBGModeOff(const CButtonBase::TBG &mode) { _Button.bgModeOff( mode ); }
/**
* set the color when 'disabled'
* \param CRGBA& color new color when the button is disabled
*/
void setButtonBGModeDisable(const CButtonBase::TBG &mode) { _Button.bgModeDisable( mode ); }
//@}
/// \name text properties
// @{
/// get spell text
const CText &getSpellText() const { return _SpellText; }
/// set spell text pen
void setSpellTextPen( const CPen &pen)
{
_SpellText.fontSize( pen.fontSize());
_SpellText.color( pen.color());
_SpellText.shadow( pen.shadow());
}
/// get comment
const CText &getComment() const { return _Comment; }
/// set Comment pen
void setCommentPen( const CPen &pen)
{
_Comment.fontSize( pen.fontSize());
_Comment.color( pen.color());
_Comment.shadow( pen.shadow());
}
// @}
/// \name functions
// @{
/// set function called on left click on the control
void setLeftClickFunc( uint num) { _NumFuncOn = num; }
/// set function called on right click on the control
void setRightClickFunc( uint num) { _NumFuncRightClick = num; }
// @}
void ref(float x, float y, float w, float h);
/**
* get the state of this control (slected or not)
* \return bool true of the control is selected, false otherwise
*/
bool isSelected() const { return _Button.isSelected(); }
private:
/// Initialize the object (1 function called for all constructors -> easier).
inline void init( uint16 spacing, const CPen &spellPen, const CPen &commentPen);
/// init the root icon bitmap
// inline void initRootBitmap( CSpellClient *spell); // ????
private:
/// the spell pointed by this control
CSpellClient *_Spell;
/// the bitmap for the root brick of the spell
CBitm _RootIcon;
/// the selection button
CButton _Button;
/// the spell text
CText _SpellText;
/// the comment
CText _Comment;
/// function called with a left click on the control
uint _NumFuncOn;
/// function called with a right click on the control
uint _NumFuncRightClick;
/// spacing (in pixels)
uint16 _Spacing;
};
#endif // NL_SPELL_CONTROL_H
/* End of spell_control.h */