// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/ps_attrib_maker_bin_op.h" namespace NL3D { void MakePrivate(uint8 * dest, const NLMISC::CRGBA *src1, const NLMISC::CRGBA *src2, uint32 stride, uint32 numAttrib, CPSBinOp::BinOp op) { switch (op) { case CPSBinOp::modulate: { // CRGBA OPTIMISATION NLMISC::CRGBA::modulateColors((NLMISC::CRGBA *) dest, src1, src2, numAttrib, sizeof(NLMISC::CRGBA), stride); } break; case CPSBinOp::add: { // CRGBA OPTIMISATION NLMISC::CRGBA::addColors((NLMISC::CRGBA *) dest, src1, src2, numAttrib, sizeof(NLMISC::CRGBA), stride); } break; case CPSBinOp::subtract: { // CRGBA OPTIMISATION NLMISC::CRGBA::subtractColors((NLMISC::CRGBA *) dest, src1, src2, numAttrib, sizeof(NLMISC::CRGBA), stride); } break; default: break; } } void Make4Private(uint8 * dest, const NLMISC::CRGBA *src1, const NLMISC::CRGBA *src2, uint32 stride, uint32 numAttrib, CPSBinOp::BinOp op) { switch (op) { case CPSBinOp::modulate: { // CRGBA OPTIMISATION NLMISC::CRGBA::modulateColors((NLMISC::CRGBA *) dest, src1, src2, numAttrib, sizeof(NLMISC::CRGBA), stride, 4); } break; case CPSBinOp::add: { // CRGBA OPTIMISATION NLMISC::CRGBA::addColors((NLMISC::CRGBA *) dest, src1, src2, numAttrib, sizeof(NLMISC::CRGBA), stride, 4); } break; case CPSBinOp::subtract: { // CRGBA OPTIMISATION NLMISC::CRGBA::subtractColors((NLMISC::CRGBA *) dest, src1, src2, numAttrib, sizeof(NLMISC::CRGBA), stride, 4); } break; default: break; } } void MakeNPrivate(uint8 * dest, const NLMISC::CRGBA *src1, const NLMISC::CRGBA *src2, uint32 stride, uint32 numAttrib, CPSBinOp::BinOp op, uint nbReplicate) { switch (op) { case CPSBinOp::modulate: { // CRGBA OPTIMISATION NLMISC::CRGBA::modulateColors((NLMISC::CRGBA *) dest, src1, src2, numAttrib, sizeof(NLMISC::CRGBA), stride, nbReplicate); } break; case CPSBinOp::add: { // CRGBA OPTIMISATION NLMISC::CRGBA::addColors((NLMISC::CRGBA *) dest, src1, src2, numAttrib, sizeof(NLMISC::CRGBA), stride, nbReplicate); } break; case CPSBinOp::subtract: { // CRGBA OPTIMISATION NLMISC::CRGBA::subtractColors((NLMISC::CRGBA *) dest, src1, src2, numAttrib, sizeof(NLMISC::CRGBA), stride, nbReplicate); } break; default: break; } } } // NL3D