// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_PROPERTY_DECODER_H #define NL_PROPERTY_DECODER_H #include #include #include "nel/misc/types_nl.h" #include "nel/misc/vector.h" #include "nel/misc/vectord.h" #include "game_share/entity_types.h" #include "game_share/action.h" /** * An engine that allows to encode/decode continuous properties using delta values. * \author Benjamin Legros * \author Nevrax France * \date 2001 */ class CPropertyDecoder { private: /* /// A property entry, containing Garanted, ToGaranty and LastReceived values of action class CPropertyEntry { public: CLFECOMMON::CAction::TValue LastReceived; CLFECOMMON::TPacketNumber Packet; void init() { Packet = 0xFFFFFFFF; LastReceived = 0; } }; */ /// An entity entry, containing properties for this entity class CEntityEntry { public: CEntityEntry() : AssociationBits(0), EntryUsed(false), PosIsRelative(false), PosIsInterior(false) {} CLFECOMMON::TSheetId Sheet; uint16 AssociationBits; bool EntryUsed; bool PosIsRelative; bool PosIsInterior; // CPropertyEntry Properties[CLFECOMMON::LAST_CONTINUOUS_PROPERTY+1]; }; /// The entity entries std::vector _Entities; // uint16 _RefBitsX, _RefBitsY, _RefBitsZ; // sint32 _RefPosX, _RefPosY; // _RefPosZ; public: /// Constructor CPropertyDecoder(); // void init(uint maximum) { setMaximumEntities(maximum); clear (); } void setMaximumEntities(uint maximum); void clear(); void addEntity(CLFECOMMON::TCLEntityId entity, CLFECOMMON::TSheetId sheet); bool removeEntity(CLFECOMMON::TCLEntityId entity); uint16& associationBits( CLFECOMMON::TCLEntityId entity ) { return _Entities[entity].AssociationBits; } bool isUsed(CLFECOMMON::TCLEntityId entity) const { return _Entities[entity].EntryUsed; } CLFECOMMON::TSheetId sheet(CLFECOMMON::TCLEntityId entity) const { return _Entities[entity].Sheet; } /** Receives actions from the front end. Actually transmits actions received * by the client to the property decoder. * \param packetNumber the number of the packet received * \param ack the number of the acknowledged packet by the front end * \param actions the actions sent to the client by the front end */ void receive(CLFECOMMON::TPacketNumber packetNumber, CLFECOMMON::TPacketNumber ack, std::vector &actions); /** Receives single action from the front end. Actually transmits action received * by the client to the property decoder. * \param packetNumber the number of the packet received * \param ack the number of the acknowledged packet by the front end * \param action the action sent to the client by the front end */ void receive(CLFECOMMON::TPacketNumber packetNumber, CLFECOMMON::CAction *action); /// Decode x and y void decodeAbsPos2D( sint32& x, sint32& y, uint16 x16, uint16 y16 ) { x = _RefPosX + (((sint32)((sint16)(x16 - _RefBitsX))) << 4); y = _RefPosY + (((sint32)((sint16)(y16 - _RefBitsY))) << 4); } /// Set player's reference position void setReferencePosition(const NLMISC::CVectorD &position); /// Retrieves a property value. // const CLFECOMMON::CAction::TValue &getProperty(CLFECOMMON::TCLEntityId entity, CLFECOMMON::TProperty property) const; /// Retrieves an entity position. // void getPosition(CLFECOMMON::TCLEntityId entity, CLFECOMMON::CAction::TValue &posx, CLFECOMMON::CAction::TValue &posy, CLFECOMMON::CAction::TValue &posz) const; }; #endif // NL_PROPERTY_DECODER_H /* End of property_decoder.h */