// NeL - MMORPG Framework
// Copyright (C) 2015 Winch Gate Property Limited
// Author: Jan Boon
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include
#include "assimp_shape.h"
#include
#include
#include
#define NL_NODE_INTERNAL_TYPE aiNode
#define NL_SCENE_INTERNAL_TYPE aiScene
#include "scene_context.h"
#include
#include
#include
using namespace std;
using namespace NLMISC;
void assimpShape(CMeshUtilsContext &context, CNodeContext &nodeContext)
{
}
/* end of file */