// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef CONNECTION_STATS_H #define CONNECTION_STATS_H #include <nel/misc/types_nl.h> #include <vector> #include <string> // The following ifdef block is the standard way of creating macros which make exporting // from a DLL simpler. All files within this DLL are compiled with the CONNECTION_STATS_EXPORTS // symbol defined on the command line. this symbol should not be defined on any project // that uses this DLL. This way any other project whose source files include this file see // CONNECTION_STATS_API functions as being imported from a DLL, wheras this DLL sees symbols // defined with this macro as being exported. #ifdef LOG_ANALYSER_PLUGIN_EXPORTS #define LOG_ANALYSER_PLUGIN_API __declspec(dllexport) #else #define LOG_ANALYSER_PLUGIN_API __declspec(dllimport) #endif LOG_ANALYSER_PLUGIN_API std::string getInfoString(); LOG_ANALYSER_PLUGIN_API bool doAnalyse( const std::vector<const char *>& vec, std::string& res, std::string& log ); #endif