// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef DIALOG_STACK_H #define DIALOG_STACK_H /** this helps to record dynamically created window or dialog * Just deriv from this and call the method pushWnd to register a new window * They'll be deleted in the dtor */ class CDialogStack { public: void pushWnd(CWnd *wnd) { // a window must be registered only once nlassert(std::find(_WndList.begin(), _WndList.end() , wnd) == _WndList.end()) ; _WndList.push_back(wnd) ; } ~CDialogStack() { for (std::vector<CWnd *>::iterator it = _WndList.begin() ; it != _WndList.end() ; ++it) { (*it)->DestroyWindow() ; delete *it ; } } protected: std::vector<CWnd *> _WndList ; } ; #endif