#!/usr/bin/python # # \file site.py # \brief Site configuration # \date 2010-06-04-21-25-GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Site configuration. # # NeL - MMORPG Framework # Copyright (C) 2010 Winch Gate Property Limited # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # # *** SITE INSTALLATION *** # Use '/' in path name, not '' # Don't put '/' at the end of a directory name # Quality option for this site (1 for BEST, 0 for DRAFT) BuildQuality = 1 ToolDirectories = ['R:/code/nel', 'R:/code/ryzom/tools'] ToolSuffix = "_r.exe" # Build script directory ScriptDirectory = "W:/build_gamedata" WorkspaceDirectory = "R:/code/ryzom/tools/build_gamedata/workspace" # Data build directories DatabaseDirectory = "W:/database" ExportBuildDirectory = "W:/export" # Client data install directory (client/data) ClientDataDirectory = "S:/ryzom_client_open/user" # TODO: NETWORK RECONNECT NOT IMPLEMENTED :) # Leveldesign directories LeveldesignDirectory = "L:/leveldesign" LeveldesignDfnDirectory = "L:/leveldesign/dfn" LeveldesignWorldDirectory = "L:/leveldesign/world" # 3dsMax directives MaxAvailable = 1 MaxDirectory = "C:/Program Files (x86)/Autodesk/3ds Max 2010" MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu" MaxExecutable = "3dsmax.exe" # end of file