<interface_config> <root id="interface" x="0" y="0" w="800" h="600" active="true" /> <!-- base menu of landmark --> <group type="menu" id="land_mark_menu" extends="base_menu"> <action id="target" name="uiTargetLM" handler="land_mark_selected" params=""/> <action id="lmteleport" name="uiTeleport" handler="land_mark_teleport" params=""/> </group> <!-- menu of user landmark --> <group type="menu" id="user_land_mark_menu" extends="land_mark_menu"> <action id="remove" name="uiRemove" handler="remove_user_landmark" params=""/> <action id="rename" name="uiRename" handler="rename_user_landmark" params=""/> </group> <!-- menu of map --> <group type="menu" id="map_menu" extends="base_menu" on_active="lua" on_active_params="if r2 and r2.Mode == 'Edit' then r2:setCurrentTool('') end" > <action id="create" name="uiCreateUserLM" handler="create_user_landmark" params=""/> <action id="teleport" name="uiTeleport" handler="map_teleport" params=""/> <action id="create_at_user_pos" name="uiCreateUserLMAtUserPos" handler="create_user_landmark_at_user_pos" params=""/> <separator/> <action id="center" name="uiMenuCenter" handler="map_center" params="map=ui:interface:map:content:map_content:actual_map"/> </group> <!-- menu of map (ring version) --> <group type="menu" id="map_menu_island" extends="base_menu" on_active="lua" on_active_params="if r2 and r2.Mode == 'Edit' then r2:setCurrentTool('') end" > <action id="center" name="uiMenuCenter" handler="map_center" params="map=ui:interface:map:content:map_content:actual_map"/> </group> <variable entry="UI:VARIABLES:CDB_INIT_IN_PROGRESS" type="bool" value="1" /> <!-- ******************************************************************** --> <!-- * WINDOW TO ENTER THE NAME OF A USER LANDMARK (or to rename one) * --> <!-- ******************************************************************** --> <variable entry="UI:TEMP:LANDMARKTYPE" type="sint8" value="0" /> <proc id="validate_user_landmark_name"> <action handler="set" params="target_property=ui:interface:create_new_party_chat:active|value=0"/> <action handler="validate_user_landmark_name" params=""/> </proc> <group id="enter_landmark_name" type="container" modal="true" escapable="true" savable="false" openable="false" opened="true" movable="true" header_color="UI:SAVE:WIN:COLORS:LAB" global_color="false" on_close_button="set" on_close_button_params="target_property=ui:interface:enter_landmark_name:active|value=0" active="false" posparent="parent" title_opened="uiCreateNewLandMark" w="450" h="96" pop_min_w="300" pop_min_h="96" pop_max_w="1000" pop_max_h="96"> <group id="header_opened"/> <group id="content" x="0" y="0" w="0" h="0" posref="TL TL"> <group type="combo_box" id="landmarktypes" w="160" h="21" value="UI:TEMP:LANDMARKTYPE" posref="TR TR" posparent="content" x="-2" y="-12"> <instance template="combo_box_def1" /> <combo_text name="uiLMMiscColor" /> <combo_text name="uiLMTribeColor" /> <combo_text name="uiLMBanditColor" /> <combo_text name="uiLMCitizenColor" /> <combo_text name="uiLMFaunaColor" /> <combo_text name="uiLMFaunaExcelColor" /> <combo_text name="uiLMFaunaSupColor" /> <combo_text name="uiLMForageColor" /> <combo_text name="uiLMForageExcelColor" /> <combo_text name="uiLMForageSupColor" /> <combo_text name="uiLMSapColor" /> <combo_text name="uiLMAmberColor" /> <combo_text name="uiLMNodeColor" /> <combo_text name="uiLMFiberColor" /> <combo_text name="uiLMBarkColor" /> <combo_text name="uiLMSeedColor" /> <combo_text name="uiLMShellColor" /> <combo_text name="uiLMResinColor" /> <combo_text name="uiLMWoodColor" /> <combo_text name="uiLMOilColor" /> <combo_text name="uiLMMissionColor" /> <combo_text name="uiLMFoodColor" /> <combo_text name="uiLMConstructionColor" /> <combo_text name="uiLMGooColor" /> <combo_text name="uiLMInsectColor" /> <combo_text name="uiLMKitinColor" /> <combo_text name="uiLMNociveColor" /> <combo_text name="uiLMPreservativeColor" /> <combo_text name="uiLMPassageColor" /> <combo_text name="uiLMTeleporterColor" /> </group> <instance template="edit_box_widget" id="lm_name_eb" sizeref="w" posparent="content" posref="TL TL" x="2" y="-12" w="-170" onenter="proc" params="validate_user_landmark_name" entry_type="text"/> <instance posref="BR BR" sizeref="wh" x="-2" y="2" template="button_ok_cancel" onclick_ok="proc" onclick_ok_param="validate_user_landmark_name" onclick_cancel="set" onclick_cancel_param="target_property=ui:interface:enter_landmark_name:active|value=0" /> </group> </group> <!-- ******************************************************************** --> <!-- * USER MAP * --> <!-- ******************************************************************** --> <proc id="map_proc_active"> <action handler="set" params="dblink=UI:VARIABLES:ISACTIVE:MAP|value=1" /> <action handler="lua" params="if (r2 and r2.Mode == 'Edit') then r2.ToolUI:updateToggleWindowButtons() end" /> </proc> <proc id="map_proc_deactive"> <action handler="set" params="dblink=UI:VARIABLES:ISACTIVE:MAP|value=0" /> <action handler="lua" params="if (r2 and r2.Mode == 'Edit') then r2.ToolUI:updateToggleWindowButtons() end" /> </proc> <define id="map_min_size" value="256" /> <group id="map" type="container" posref="BL TL" min_w="%map_min_size" max_w="16384" w="256" h="256" x="352" y="200" min_h="%map_min_size" max_h="16384" resizer="true" pop_max_h="16384" pop_min_h="%map_min_size" pop_max_w="16384" pop_min_w="%map_min_size" openable="false" opened="true" movable="true" open_button="false" savable="true" title="uiMapTitle" header_color="UI:SAVE:WIN:COLORS:LAB" global_color="false" on_active="proc" on_active_params="map_proc_active" on_deactive="proc" on_deactive_params="map_proc_deactive" > <group id="header_closed" x="0" y="0" h="16" posref="TL TL" > </group> <group id="header_opened" x="0" y="0" w="256" h="16" posref="TL TL" group_onclick_r="active_menu" group_params_r="menu=ui:interface:base_menu_with_color" > </group> <group id="content" x="0" y="0" h="0" posref="TL TL" > <group id="map_content" posref="TL TL" sizeref="wh" w="0" h="-12" y="-12" > <!-- back --> <ctrl type="button" id="map_back" button_type="push_button" posref="TL TL" y="0" x="4" tx_normal="w_back_map.tga" tx_pushed="W_button_16_over.tga" tx_over="W_button_16_over.tga" onclick_l="map_back" params_l="map=ui:interface:map:content:map_content:actual_map" tooltip="uittBack" /> <!-- zoom in --> <ctrl type="button" id="zoom_in" button_type="push_button" posparent="map_back" posref="TR TL" y="0" x="4" tx_normal="w_zoom_in.tga" tx_pushed="W_button_16_over.tga" tx_over="W_button_16_over.tga" onclick_l="map_zoom_in" params_l="map=ui:interface:map:content:map_content:actual_map" tooltip="uittZoomIn" /> <!-- zoom out --> <ctrl type="button" id="zoom_out" button_type="push_button" posparent="zoom_in" posref="TR TL" y="0" x="4" tx_normal="w_zoom_out.tga" tx_pushed="W_button_16_over.tga" tx_over="W_button_16_over.tga" onclick_l="map_zoom_out" params_l="map=ui:interface:map:content:map_content:actual_map" tooltip="uittZoomOut" /> <!-- center on player --> <ctrl type="button" id="center" button_type="push_button" posparent="zoom_out" posref="TR TL" y="0" x="4" tx_normal="w_center_map.tga" tx_pushed="W_button_16_over.tga" tx_over="W_button_16_over.tga" onclick_l="map_center" params_l="map=ui:interface:map:content:map_content:actual_map" tooltip="uittCenter" /> <view type="text" id="time" x="12" y="-1" posparent="center" posref="MR ML" color="255 255 255 255" fontsize="12" shadow="true" hardtext="" /> <view type="text" id="weather" x="8" y="-18" posref="TL TL" color="255 255 255 255" fontsize="12" shadow="true" hardtext="" /> <instance template="box_widget" id="back" posref="TL TL" sizeref="wh" w="-2" h="-32" x="1" y="-32" render_layer="0" /> <group type="map" id="actual_map" sizeref="wh" w="-4" h="-4" posparent="back" posref="TL TL" x="2" y="-2" render_layer="1" group_onclick_r="world_map_right_click" group_params_r="map=ui:interface:map:content:map_content:actual_map" continent_landmark_tex_normal="LM_continent.tga" continent_landmark_tex_over="LM_over.tga" continent_landmark_tex_pushed="LM_continent_pushed.tga" continent_landmark_color_normal="255 255 255 255" continent_landmark_color_over="255 255 255 255" continent_landmark_color_pushed="255 255 255 255" continent_landmark_menu="ui:interface:land_mark_menu" user_landmark_tex_normal="LM_user.tga" user_landmark_tex_over="LM_over.tga" user_landmark_tex_pushed="LM_user_pushed.tga" user_landmark_color_normal="255 255 255 255" user_landmark_color_over="255 255 255 255" user_landmark_color_pushed="255 255 255 255" user_landmark_menu="ui:interface:user_land_mark_menu" mission_landmark_tex_normal="LM_mission.tga" mission_landmark_tex_over="LM_over.tga" mission_landmark_tex_pushed="LM_mission_pushed.tga" mission_landmark_color_normal="255 255 255 255" mission_landmark_color_over="255 255 255 255" mission_landmark_color_pushed="255 255 255 255" mission_landmark_menu="ui:interface:land_mark_menu" home_fyros_landmark_tex_normal="LM_home.tga" home_fyros_landmark_tex_over="LM_home_over.tga" home_fyros_landmark_tex_pushed="LM_home_pushed.tga" home_fyros_landmark_color_normal="255 255 255 255" home_fyros_landmark_color_over="255 255 255 255" home_fyros_landmark_color_pushed="255 255 255 255" home_fyros_landmark_menu="ui:interface:land_mark_menu" home_tryker_landmark_tex_normal="LM_home.tga" home_tryker_landmark_tex_over="LM_home_over.tga" home_tryker_landmark_tex_pushed="LM_home_pushed.tga" home_tryker_landmark_color_normal="255 255 255 255" home_tryker_landmark_color_over="255 255 255 255" home_tryker_landmark_color_pushed="255 255 255 255" home_tryker_landmark_menu="ui:interface:land_mark_menu" home_matis_landmark_tex_normal="LM_home.tga" home_matis_landmark_tex_over="LM_home_over.tga" home_matis_landmark_tex_pushed="LM_home_pushed.tga" home_matis_landmark_color_normal="255 255 255 255" home_matis_landmark_color_over="255 255 255 255" home_matis_landmark_color_pushed="255 255 255 255" home_matis_landmark_menu="ui:interface:land_mark_menu" home_zorai_landmark_tex_normal="LM_home.tga" home_zorai_landmark_tex_over="LM_home_over.tga" home_zorai_landmark_tex_pushed="LM_home_pushed.tga" home_zorai_landmark_color_normal="255 255 255 255" home_zorai_landmark_color_over="255 255 255 255" home_zorai_landmark_color_pushed="255 255 255 255" home_zorai_landmark_menu="ui:interface:land_mark_menu" target_landmark_tex_normal="LM_target.tga" target_landmark_tex_over="LM_target_over.tga" target_landmark_tex_pushed="LM_target_pushed.tga" target_landmark_color_normal="255 255 255 255" target_landmark_color_over="255 255 255 255" target_landmark_color_pushed="255 255 255 255" target_landmark_menu="ui:interface:land_mark_menu" respawn_landmark_tex_normal="LM_respawn.tga" respawn_landmark_tex_over="LM_respawn_over.tga" respawn_landmark_tex_pushed="LM_respawn_pushed.tga" respawn_landmark_color_normal="255 255 255 255" respawn_landmark_color_over="255 255 255 255" respawn_landmark_color_pushed="255 255 255 255" respawn_landmark_menu="ui:interface:land_mark_menu" animal_landmark_tex_normal="mektoub_map.tga" animal_landmark_tex_over="mektoub_map_over.tga" animal_landmark_tex_pushed="mektoub_map.tga" animal_landmark_color_normal="255 255 255 255" animal_landmark_color_over="255 255 255 255" animal_landmark_color_pushed="255 255 255 255" animal_landmark_menu="ui:interface:land_mark_menu" animal_stable_landmark_tex_normal="building_state2.tga" animal_stable_landmark_tex_over="mektoub_map_over.tga" animal_stable_landmark_tex_pushed="mektoub_map.tga" animal_stable_landmark_color_normal="255 255 255 255" animal_stable_landmark_color_over="255 255 255 255" animal_stable_landmark_color_pushed="255 255 255 255" animal_stable_landmark_menu="ui:interface:land_mark_menu" animal_dead_landmark_tex_normal="MP_skull.tga" animal_dead_landmark_tex_over="mektoub_map_over.tga" animal_dead_landmark_tex_pushed="mektoub_map.tga" animal_dead_landmark_color_normal="255 255 255 255" animal_dead_landmark_color_over="255 255 255 255" animal_dead_landmark_color_pushed="255 255 255 255" animal_dead_landmark_menu="ui:interface:land_mark_menu" teammate_landmark_tex_normal="teammate_map.tga" teammate_landmark_tex_over="teammate_map_over.tga" teammate_landmark_tex_pushed="teammate_map.tga" teammate_landmark_color_normal="255 255 255 255" teammate_landmark_color_over="255 255 255 255" teammate_landmark_color_pushed="255 255 255 255" teammate_landmark_menu="ui:interface:land_mark_menu" player_pos_tex="player_pos.tga" frustum_view_texture = "r2_frustum.tga" frustum_view_color = "255 255 255 255" frustum_view_color_over = "255 255 255 63" frustum_view_blend_time_in_ms = "600" selection_axis_color = "0 0 0 127" compass="ui:interface:compass" scale_max="2" scale_max_r2="8" /> <!-- border around the map --> </group> </group> </group> <!-- ******************************************************************** --> <!-- * RESPAWN MAP * --> <!-- ******************************************************************** --> <!-- Change This to modify the delay before an auto respawn. In Server Ticks (300 => 30 seconds) --> <define id="time_before_auto_respawn" value="600" /> <variable entry="UI:VARIABLES:RESPAWN:MSG_SENT" type="sint64" value="0" /> <proc id="respawn_map_activated"> <action handler="exit_free_look" /> <action handler="set" params="dblink=UI:VARIABLES:RESPAWN:MSG_SENT|value=0" /> <!-- <action handler="add_link" params="id=respawn_timer_link|expr=secondsToTimeString(div(mul(div(sub(%player_percent_max,abs(@%player_hp_percent)),%player_percent_max),%time_before_auto_respawn),10))|target=ui:interface:respawn_map:content:map_content:timer:t:uc_hardtext" /> --> <action handler="add_link" params="id=respawn_timer_link|expr=secondsToTimeString(mul(div(sub(%player_percent_max,abs(@%player_hp_percent)),%player_percent_max),%time_before_auto_respawn))|target=ui:interface:respawn_map:content:map_content:timer:t:uc_hardtext" /> <action handler="add_link" params="id=respawn_acttimer_link|expr=depends(@%player_hp_percent)|action=respawn_map_valid|params=map=ui:interface:respawn_map:content:map_content:actual_map|cond=and(eq(abs(@%player_hp_percent), %player_percent_max), and(lt(@%player_hp_percent,0), eq(@UI:VARIABLES:CDB_INIT_IN_PROGRESS, 0)) ,ne(@UI:VARIABLES:RESPAWN:MSG_SENT,1)) " /> <action handler="add_link" params="id=respawn_showtimer_link|expr=lt(abs(@%player_hp_percent), %player_percent_max)|target=ui:interface:respawn_map:content:map_content:timer:active" /> </proc> <proc id="respawn_map_deactivated"> <action handler="remove_link" params="id=respawn_timer_link" /> <action handler="remove_link" params="id=respawn_acttimer_link" /> <action handler="remove_link" params="id=respawn_showtimer_link" /> </proc> <!-- The Respawn Map Group --> <group id="respawn_map" type="container" posref="BL TL" min_w="%map_min_size" max_w="16384" w="256" h="256" x="352" y="200" min_h="%map_min_size" max_h="16384" resizer="true" pop_max_h="16384" pop_min_h="%map_min_size" pop_max_w="16384" pop_min_w="%map_min_size" openable="false" opened="true" right_button="false" movable="true" open_button="false" savable="true" active_savable="false" title="uiRespawnMapTitle" header_color="UI:SAVE:WIN:COLORS:LAB" global_color="false" win_priority="%win_priority_high" on_active="proc" on_active_params="respawn_map_activated" on_deactive="proc" on_deactive_params="respawn_map_deactivated" > <group id="header_closed" x="0" y="0" h="16" posref="TL TL" > </group> <group id="header_opened" x="0" y="0" h="16" w="256" posref="TL TL" group_onclick_r="active_menu" group_params_r="menu=ui:interface:base_menu_with_color" > </group> <group id="content" x="0" y="0" w="0" h="0" posref="TL TL" > <group id="map_content" posref="TL TL" sizeref="wh" w="0" h="-12" y="-12" > <!-- zoom in --> <ctrl type="button" id="zoom_in" button_type="push_button" posref="TL TL" y="0" x="4" tx_normal="w_zoom_in.tga" tx_pushed="W_button_16_over.tga" tx_over="W_button_16_over.tga" onclick_l="map_zoom_in" params_l="map=ui:interface:respawn_map:content:map_content:actual_map" tooltip="uittZoomIn" /> <!-- zoom out --> <ctrl type="button" id="zoom_out" button_type="push_button" posparent="zoom_in" posref="TR TL" y="0" x="4" tx_normal="w_zoom_out.tga" tx_pushed="W_button_16_over.tga" tx_over="W_button_16_over.tga" onclick_l="map_zoom_out" params_l="map=ui:interface:respawn_map:content:map_content:actual_map" tooltip="uittZoomOut" /> <!-- center on player --> <ctrl type="button" id="center" button_type="push_button" posparent="zoom_out" posref="TR TL" y="0" x="4" tx_normal="w_center_map.tga" tx_pushed="W_button_16_over.tga" tx_over="W_button_16_over.tga" onclick_l="map_center" params_l="map=ui:interface:respawn_map:content:map_content:actual_map" tooltip="uittCenter" /> <ctrl style="button_ok" id="respawn" posparent="center" x="16" posref="TR TL" onclick_l="respawn_map_valid" params_l="map=ui:interface:respawn_map:content:map_content:actual_map" hardtext="uiRespawn"/> <group id="timer" posparent="respawn" posref="TR TL" x="8" y="-5" child_resize_h="true" child_resize_w="true"> <view type="bar" id="b" ultra_mini="true" posref="TL TL" value="%player_hp_percent" range="%player_percent_max" color="255 255 255 255" color_negative="255 255 255 255" /> <view type="text" id="t" posparent="b" posref="TR TL" x="4" color="255 255 255 255" fontsize="8" shadow="true" hardtext="" /> </group> <instance template="box_widget" id="back" posref="TL TL" sizeref="wh" w="-2" h="-22" x="1" y="-22" render_layer="0" /> <group type="map" id="actual_map" sizeref="wh" w="-4" h="-4" posparent="back" posref="TL TL" x="2" y="-2" render_layer="1" group_onclick_r="world_map_right_click" group_params_r="map=ui:interface:respawn_map:content:map_content:actual_map" map_mode="death" respawn_selected="LM_respawn_over.tga" respawn_button="ui:interface:respawn_map:content:map_content:respawn" respawn_landmark_tex_normal="LM_respawn.tga" respawn_landmark_tex_over="LM_respawn_over.tga" respawn_landmark_tex_pushed="LM_respawn_pushed.tga" respawn_landmark_color_normal="255 255 255 255" respawn_landmark_color_over="255 255 255 255" respawn_landmark_color_pushed="255 255 255 255" respawn_landmark_menu="ui:interface:land_mark_menu" player_pos_tex="player_pos.tga" scale_max="2" /> <!-- border around the map --> </group> </group> </group> <!-- Change This to modify the delay after wich the Respawn Map opens. In Ms --> <define id="time_to_open_respawn_map" value="4000" /> <variable entry="UI:VARIABLES:OPEN_RESPAWN" type="sint32" value="0" /> <variable entry="UI:VARIABLES:OPEN_RESPAWN_AT_TIME" type="sint32" value="0" /> <!-- Avoid set Active each frame for possible speed up: Use OPEN_RESPAWN intermediate --> <link expr="@UI:VARIABLES:OPEN_RESPAWN" target="ui:interface:respawn_map:active" /> <!-- Set the Open Flag when the delay has expired --> <link expr="and(@UI:VARIABLES:OPEN_RESPAWN_AT_TIME, le(@UI:VARIABLES:OPEN_RESPAWN_AT_TIME, @UI:VARIABLES:CURRENT_TIME))" target="@UI:VARIABLES:OPEN_RESPAWN" /> <!-- Verify player mode. because at init, mode == 0, => the window won't be opened by default If Dead, then start The Timing counter, else reset. NB: must not test player Life Percent, because inc each time => counter started when the user is in "coma mode" --> <link expr="depends(@SERVER:Entities:E0:P8)" action="set" params="dblink=UI:VARIABLES:OPEN_RESPAWN_AT_TIME|value=ifthenelse( isUserEntityDead(), add(@UI:VARIABLES:CURRENT_TIME, %time_to_open_respawn_map), 0)" /> <tree node="enter_landmark_name"> </tree> <tree node="map"> </tree> <tree node="respawn_map"> </tree> </interface_config>