// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_TEXT_MANAGER_H #define NL_TEXT_MANAGER_H ///////////// // INCLUDE // ///////////// // Misc #include "nel/misc/types_nl.h" #include "nel/misc/ucstring.h" // Std #include /////////// // CLASS // /////////// /** * * \author Guillaume PUZIN * \author Nevrax France * \date 2001 */ class CTextManager { protected: std::map _Texts; public: /// Constructor CTextManager(); /// Return the text according to the Id. ucstring text(uint textId); /// Set the text for 'textId'. void text(uint textId, const std::string &str); /// Set the text for 'textId'. void text(uint textId, const ucstring &str); }; //////////// // EXTERN // //////////// extern CTextManager TextMngr; #endif // NL_TEXT_MANAGER_H /* End of text_manager.h */