// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/init_3d.h" #include #include "nel/3d/scene.h" #include "nel/3d/register_3d.h" namespace { static bool _Initialized = false; } namespace NL3D { void init3d () { if( _Initialized ) return; // Init for windows #ifdef NL_OS_WINDOWS // Enable FPU exceptions // Enable divid by zero and overflow exception //_control87 (_EM_INVALID|_EM_DENORMAL/*|_EM_ZERODIVIDE|_EM_OVERFLOW*/|_EM_UNDERFLOW|_EM_INEXACT, _MCW_EM); #endif // NL_OS_WINDOWS NL3D::registerSerial3d(); CScene::registerBasics(); _Initialized = true; } } // NL3D