// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/ps_int.h" #include "nel/3d/ps_register_int_attribs.h" namespace NL3D { sint32 CPSIntGradient::_DefaultGradient[] = { 0, 10 }; uint32 CPSUIntGradient::_DefaultGradient[] = { 0, 10 }; CPSIntGradient::CPSIntGradient(const sint32 *intTab, uint32 nbValues, uint32 nbStages, float nbCycles) : CPSValueGradient(nbCycles) { _F.setValues(intTab, nbValues, nbStages); } CPSUIntGradient::CPSUIntGradient(const uint32 *intTab, uint32 nbValues, uint32 nbStages, float nbCycles) : CPSValueGradient(nbCycles) { _F.setValues(intTab, nbValues, nbStages); } /// Register attribute makers based on int (used in particle systems) void PSRegisterIntAttribs() { NLMISC_REGISTER_CLASS(CPSIntBlender); NLMISC_REGISTER_CLASS(CPSIntMemory); NLMISC_REGISTER_CLASS(CPSIntBinOp); NLMISC_REGISTER_CLASS(CPSIntGradient); NLMISC_REGISTER_CLASS(CPSUIntBlender); NLMISC_REGISTER_CLASS(CPSUIntMemory); NLMISC_REGISTER_CLASS(CPSUIntBinOp); NLMISC_REGISTER_CLASS(CPSUIntGradient); } } // NL3D