// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" ///////////// // INCLUDE // ///////////// // 3D Interface. #include "nel/3d/u_driver.h" // Client. #include "actions_client.h" #include "interface_v3/input_handler_manager.h" /////////// // USING // /////////// using namespace NLMISC; using namespace NL3D; //////////// // EXTERN // //////////// extern UDriver *Driver; //////////// // GLOBAL // //////////// CActionsContext ActionsContext; // Register action managers CActionsManager Actions; // Default actions Manager CEventsListener EventsListener; // Inputs Manager //----------------------------------------------- // initActions : // Initialize Actions. //----------------------------------------------- void initActions() { /* Add the Actions listener to the Interface Manager Events Server, NOT TO THE DRIVER This is because the interfaceManager filter the events */ CInputHandlerManager *pIH= CInputHandlerManager::getInstance(); EventsListener.addToServer(pIH->FilteredEventServer); }// initActions // void uninitActions() { /* Add the Actions listener to the Interface Manager Events Server, NOT TO THE DRIVER This is because the interfaceManager filter the events */ CInputHandlerManager *pIH= CInputHandlerManager::getInstance(); EventsListener.removeFromServer(pIH->FilteredEventServer); Actions.clear(); EditActions.clear(); }// initActions //