// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_ATTACK_INFO #define CL_ATTACK_INFO #include "game_share/body.h" #include "game_share/hit_type.h" /** General a description of an attack. This describe parameters common to melee/magic/range/creature_attack attacks * This is filled when an attack behaviour is received * * \author Nicolas Vizerie * \author Nevrax France * \date 1/2004 */ struct CAttackInfo { uint Intensity; // intensity of attack uint PhysicalImpactIntensity; // intensity (for physical damages only) BODY::TBodyPart Localisation; // localisation (for physical damages only) HITTYPE::THitType HitType; // if there are physical damages, tells how critical they are DMGTYPE::EDamageType DamageType; // if there are physical damages, give their nature BODY::TSide Side; // side of body that receives the impact }; #endif