// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_LOD_CHARACTER_USER_MANAGER_H #define NL_LOD_CHARACTER_USER_MANAGER_H #include "nel/misc/types_nl.h" #include // *************************************************************************** /** * Manager of Lod characters for entities. * Use Scene. * \author Lionel Berenguier * \author Nevrax France * \date 2002 */ class CLodCharacterUserManager { public: /// Constructor CLodCharacterUserManager(); /** init, reseting manager, and loading default shapeBank * It load and setup "homins.lod_character_desc" too */ void init(); /// Add a .clodbank. nlwarning and return false if not found. Added to "Scene". bool addLodShapeBank(const std::string &filename); // ***************** private: }; extern CLodCharacterUserManager LodCharacterUserManager; #endif // NL_LOD_CHARACTER_USER_MANAGER_H /* End of lod_character_user_manager.h */