// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // // Includes // #include #include #include #include #include #include #include #include #include #include #include "snowballs_client.h" #include "commands.h" #include "network.h" #include "entities.h" #include "interface.h" #include "graph.h" #include "mouse_listener.h" // // Namespaces // using namespace std; using namespace NLMISC; using namespace NLNET; using namespace NL3D; namespace SBCLIENT { // -- -- random note: most of this needs to change completely anyway // // Variables // CCallbackClient *Connection = NULL; // // Functions // static void cbClientDisconnected (TSockId from, void *arg) { nlwarning ("You lost the connection to the server"); askString ("You lost the connection to the server!!!", "", 2, CRGBA(64,0,0,128)); } static void cbAddEntity (CMessage &msgin, TSockId from, CCallbackNetBase &netbase) { uint32 id; string name; uint8 race; CVector startPosition; msgin.serial (id, name, race, startPosition); // nlinfo ("%s", stringFromVector (msgin.bufferAsVector())); // nlinfo ("Receive add entity %u '%s' %s (%f,%f,%f)", id, name.c_str(), race==0?"penguin":"gnu", startPosition.x, startPosition.y, startPosition.z); nlinfo ("New player named '%s' comes in at position (%8.2f, %8.2f, %8.2f)", name.c_str(), startPosition.x, startPosition.y, startPosition.z); if (Self == NULL && name == Login.toUtf8()) { addEntity(id, name, CEntity::Self, startPosition, startPosition); } else { addEntity(id, name, CEntity::Other, startPosition, startPosition); } } static void cbRemoveEntity (CMessage &msgin, TSockId from, CCallbackNetBase &netbase) { uint32 id; msgin.serial (id); // nlinfo ("Receive remove entity %u", id); EIT eit = findEntity (id); CEntity &entity = (*eit).second; nlinfo ("Player named '%s' goes offline", entity.Name.c_str()); removeEntity (id); } static void cbEntityPos (CMessage &msgin, TSockId from, CCallbackNetBase &netbase) { uint32 id; CVector position; float angle; uint32 state; msgin.serial (id, position, angle, state); // nlinfo ("(%5d) Receive entity pos %u (%f,%f,%f) %f, %u", msgin.length(), id, position.x, position.y, position.z, angle, state); if (Self->Id == id) { // receive my info, ignore them, i know where i am return; } EIT eit = findEntity (id, false); if (eit == Entities.end ()) { nlwarning ("can't find entity %u", id); } else { CEntity &entity = (*eit).second; entity.ServerPosition = position; entity.AuxiliaryAngle = angle; if (state&1) { entity.IsAiming = true; entity.IsWalking = false; } } } static void cbEntityTeleport(CMessage &msgin, TSockId from, CCallbackNetBase &netbase) { // temp uint32 id; CVector position; msgin.serial(id, position); nldebug("Received entity %u teleport %f,%f,%f", id, position.x, position.y, position.z); EIT eit = findEntity(id, false); if (eit == Entities.end()) nlwarning("can't find entity %u", id); else { CEntity &entity = eit->second; entity.ServerPosition = position; entity.Position = position; entity.MovePrimitive->setGlobalPosition(CVectorD(position.x, position.y, position.z), 0); if (&entity == Self) MouseListener->setPosition(position); } } static void cbHit(CMessage &msgin, TSockId from, CCallbackNetBase &netbase) { uint32 sid, eid; bool direct; msgin.serial (sid, eid, direct); // nlinfo ("Receive hit msg %u %u %d", sid, eid, direct); EIT eit = findEntity (eid); CEntity &entity = (*eit).second; if (!entity.AnimQueue.empty()) { EAnim a = entity.AnimQueue.front (); playAnimation (entity, HitAnim, true); playAnimation (entity, a); } else { playAnimation (entity, HitAnim, true); } removeEntity (sid); } static void cbSnowball (CMessage &msgin, TSockId from, CCallbackNetBase &netbase) { uint32 eid, sid; CVector position, target; float speed, deflagRadius; msgin.serial (sid, eid, position, target, speed, deflagRadius); // nlinfo ("Receive a snowball message"); shotSnowball (sid, eid, position, target, speed, deflagRadius); } static void cbChat (CMessage &msgin, TSockId from, CCallbackNetBase &netbase) { string line; msgin.serial (line); addLine (line); } static void cbIdentification (CMessage &msgin, TSockId from, CCallbackNetBase &netbase) { uint32 id; msgin.serial (id); // nlinfo ("my online id is %u", id); // if (Self == NULL) // nlerror ("Self is NULL"); // // if (Self->Id != id) // { //// nlinfo ("remaping my entity from %u to %u", Self->Id, id); // // // copy my old entity // CEntity me = *Self; // // // set my new online id // me.Id = id; // // // add my new entity in the array // EIT eit = (Entities.insert (make_pair (id, me))).first; // // // remove my old entity // Entities.erase (Self->Id); // // // remap Self // Self = &((*eit).second); // } // send to the network my entity std::string login_name(Login.toUtf8()); sendAddEntity(id, login_name, 1); } // Array that contains all callback that could comes from the server static TCallbackItem ClientCallbackArray[] = { { "ADD_ENTITY", cbAddEntity }, { "REMOVE_ENTITY", cbRemoveEntity }, { "ENTITY_POS", cbEntityPos }, { "ENTITY_TP", cbEntityTeleport }, { "HIT", cbHit }, { "CHAT", cbChat }, { "SNOWBALL", cbSnowball }, { "IDENTIFICATION", cbIdentification }, }; bool isOnline () { return Connection != NULL && Connection->connected (); } void sendAddEntity (uint32 id, string &name, uint8 race) { if (!isOnline ()) return; CMessage msgout("ADD_ENTITY"); msgout.serial(id, name, race); Connection->send(msgout); } void sendChatLine (string Line) { if (!isOnline ()) return; CMessage msgout ("CHAT"); string s; if (Self != NULL) { string line = Self->Name + string("> ") + Line; msgout.serial (line); } else { string line = string("Unknown> ") + Line; msgout.serial (line); } Connection->send (msgout); } void sendEntityPos (CEntity &entity) { if (!isOnline ()) return; // is aiming? is launching etc... uint32 state = 0; state |= (entity.IsAiming?1:0); CMessage msgout ("ENTITY_POS"); msgout.serial (entity.Id, entity.Position, entity.Angle, state); Connection->send (msgout); // nlinfo("(%5d) Sending pos to network (%f,%f,%f, %f), %u", msgout.length(), entity.Position.x, entity.Position.y, entity.Position.z, entity.Angle, state); } void sendSnowBall (uint32 eid, const NLMISC::CVector &position, const NLMISC::CVector &target, float speed, float deflagRadius) { if (!isOnline ()) return; CMessage msgout ("SNOWBALL"); msgout.serial (eid, const_cast(position), const_cast(target), speed, deflagRadius); Connection->send (msgout); // nlinfo("Sending snowball to network (%f,%f,%f) to (%f,%f,%f) with %f %f", position.x, position.y, position.z, target.x, target.y, target.z, speed, deflagRadius); } TTime LastPosSended; void initNetwork(const std::string &lc, const std::string &addr) { // if lc and addr is valid, directly connect to the fs Connection = new CCallbackClient; Connection->addCallbackArray (ClientCallbackArray, sizeof (ClientCallbackArray) / sizeof (ClientCallbackArray[0])); Connection->setDisconnectionCallback (cbClientDisconnected, NULL); string fsaddr; if (addr.empty()) fsaddr = ConfigFile->getVar("FSHost").asString (); else fsaddr = addr; if(fsaddr.find (":") == string::npos) { fsaddr += ":37000"; } CLoginCookie loginCookie; if (!lc.empty ()) { loginCookie.setFromString (lc); } string res = CLoginClient::connectToShard (loginCookie, fsaddr, *Connection); if (!res.empty ()) { string err = string ("Connection to shard failed: ") + res; askString (err, "", 2, CRGBA(64,0,0,128)); } else { // we remove all offline entities removeAllEntitiesExceptUs (); askString ("You are online!!!", "", 2, CRGBA(0,64,0,128)); // now we have to wait the identification message to know my id } LastPosSended = 0; } void updateNetwork() { if (Connection != NULL) { Connection->update (); sint64 newBytesDownloaded = (sint64) Connection->newBytesDownloaded (); sint64 newBytesUploaded = (sint64) Connection->newBytesUploaded (); TextContext->setHotSpot (UTextContext::MiddleTop); TextContext->setColor (CRGBA(255, 255, 255, 255)); TextContext->setFontSize (14); TextContext->printfAt (0.5f, 0.99f, "d:%"NL_I64"u u:%"NL_I64"u / d:%"NL_I64"u u:%"NL_I64"u / d:%"NL_I64"u u:%"NL_I64"u", Connection->bytesDownloaded (), Connection->bytesUploaded (), Connection->getBytesReceived (),Connection->getBytesSent (), newBytesDownloaded, newBytesUploaded); DownloadGraph.addValue ((float)newBytesDownloaded); UploadGraph.addValue ((float)newBytesUploaded); if (isOnline () && Self != NULL) { static float oldAngle = 0.0f; if ((Self->Angle != oldAngle || Self->IsAiming || Self->IsWalking) && CTime::getLocalTime () > LastPosSended + 100) { sendEntityPos (*Self); LastPosSended = CTime::getLocalTime (); oldAngle = Self->Angle; } } } } void releaseNetwork() { if (Connection != NULL) { if (Connection->connected ()) Connection->disconnect (); delete Connection; Connection = NULL; } } } /* namespace SBCLIENT */ /* end of file */