// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef R2_CONFIG_H #define R2_CONFIG_H #include "config_var.h" // access to config vars namespace R2 { extern CConfigVarRGBA CV_MapEntityHighlightColor; extern CConfigVarRGBA CV_MapEntitySelectColor; extern CConfigVarRGBA CV_MapEntityFrozenColor; extern CConfigVarRGBA CV_MapEntityLockedColor; extern CConfigVarRGBA CV_ArrayInstanceColor; extern CConfigVarString CV_MapEntitySelectTexture; extern CConfigVarString CV_MapEntityDefaultTexture; extern CConfigVarString CV_MapEntityFarTexture; extern CConfigVarFloat CV_MapEntityFarArrowSize; extern CConfigVarString CV_MapEntitySmallTexture; extern CConfigVarString CV_MapEntitySmallHighlightTexture; extern CConfigVarString CV_MapEntityOrientTexture; extern CConfigVarFloat CV_MapEntityOrientOriginDist; extern CConfigVarFloat CV_MapEntityOrientBlendTimeInMs; extern CConfigVarFloat CV_MapEntityOrientOriginDistSmall; extern CConfigVarFloat CV_MapEntityCloseDist; extern CConfigVarString CV_MapEntityInvalidTexture; extern CConfigVarString CV_MapEntityInvalidTextureSmall; // extern CConfigVarString CV_MapGlowStarTexture; extern CConfigVarFloat CV_MapGlowStarSize; extern CConfigVarFloat CV_MapGlowStarSpeed[2]; extern CConfigVarFloat CV_FloatingShapeRefScale; // extern CConfigVarFloat CV_RegionFadeTimeInMs; extern CConfigVarRGBA CV_FocusedRegionColor; extern CConfigVarRGBA CV_SelectedRegionColor; extern CConfigVarRGBA CV_UnselectedRegionColor; extern CConfigVarRGBA CV_FrozenRegionColor; extern CConfigVarRGBA CV_LockedRegionColor; // extern CConfigVarRGBA CV_FocusedInstanceColor; extern CConfigVarRGBA CV_SelectedInstanceColor; extern CConfigVarRGBA CV_UnselectedInstanceColor; extern CConfigVarRGBA CV_FrozenInstanceColor; extern CConfigVarRGBA CV_LockedInstanceColor; // extern CConfigVarSInt32 CV_MapAutoPanBorder; extern CConfigVarSInt32 CV_MapAutoPanDeltaInMs; extern CConfigVarSInt32 CV_MapAutoFastPanDeltaInMs; extern CConfigVarSInt32 CV_MapAutoPanSpeedInPixels; extern CConfigVarSInt32 CV_MapAutoFastPanNumTicks; // extern CConfigVarString CV_FootStepMapTexture; extern CConfigVarFloat CV_FootStepMapWidth; extern CConfigVarString CV_FootStepDecalTexture; extern CConfigVarFloat CV_FootStepDecalUScale; extern CConfigVarFloat CV_FootStepDecalWidth; extern CConfigVarString CV_WanderDecalTexture; extern CConfigVarFloat CV_WanderDecalSize; extern CConfigVarRGBA CV_FootStepMapHiddenColor; extern CConfigVarRGBA CV_FootStepMapFocusedColor; extern CConfigVarRGBA CV_FootStepMapSelectedColor; extern CConfigVarRGBA CV_FootStepDecalHiddenColor; extern CConfigVarRGBA CV_FootStepDecalFocusedColor; extern CConfigVarRGBA CV_FootStepDecalSelectedColor; // extern CConfigVarFloat CV_AutoGroupMaxDist; // extern CConfigVarRGBA CV_InaccessiblePosColor0; extern CConfigVarRGBA CV_InaccessiblePosColor1; extern CConfigVarFloat CV_InaccessiblePosAnimDurationInMS; // extern CConfigVarFloat CV_DecalTopBlendStartDist; // distance at which the color starts to fade for player & selection decals extern CConfigVarFloat CV_DecalBottomBlendStartDist; // distance at which the color starts to fade for player & selection decals extern CConfigVarFloat CV_DecalBlendLength; // length for decal color fading (player & selection decals) } // R2 #endif