// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
/////////////
// INCLUDE //
/////////////
#include "stdpch.h"
// Misc.
#include "nel/misc/config_file.h"
#include "nel/misc/bit_mem_stream.h"
#include "nel/misc/i18n.h"
// Client.
#include "client_cfg.h"
#include "entities.h"
#include "cursor_functions.h"
#include "debug_client.h"
#include "view.h" // For the cameraDistance funtion
#include "user_entity.h"
#include "misc.h"
// 3D Interface.
#include "nel/3d/u_driver.h"
#include "nel/3d/u_scene.h"
// Game Share.
#include "game_share/time_weather_season/time_and_season.h"
#include "game_share/ryzom_version.h"
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif // HAVE_CONFIG_H
#ifdef NL_OS_MAC
#include "app_bundle_utils.h"
#endif // NL_OS_MAC
#include
///////////
// MACRO //
///////////
//-----------------------------------------------
/// Macro to read a Bool from the CFG.
/// variableName : Variable Name to Read and Set.
//-----------------------------------------------
#define _READ_BOOL(variableName) \
/* Read the Variable Value From Script */ \
varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \
/* Value found, set the Variable */ \
if(varPtr) \
ClientCfg.variableName = varPtr->asInt() ? true : false; \
/* Use the Default Value */ \
else \
cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \
//-----------------------------------------------
/// Macro to read an Int from the CFG.
/// variableName : Variable Name to Read and Set.
//-----------------------------------------------
#define _READ_INT(variableName) \
/* Read the Variable Value From Script */ \
varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \
/* Value found, set the Variable */ \
if(varPtr) \
ClientCfg.variableName = varPtr->asInt(); \
/* Use the Default Value */ \
else \
cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \
//-----------------------------------------------
/// Macro to read a Float from the CFG.
/// variableName : Variable Name to Read and Set.
//-----------------------------------------------
#define _READ_FLOAT(variableName) \
/* Read the Variable Value From Script */ \
varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \
/* Value found, set the Variable */ \
if(varPtr) \
ClientCfg.variableName = varPtr->asFloat(); \
/* Use the Default Value */ \
else \
cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \
//-----------------------------------------------
/// Macro to read a Float from the CFG.
/// cfgVariableName : Variable Name to Read.
/// variableName : Variable Name to Set.
//-----------------------------------------------
#define _READ_FLOAT2(cfgVariableName,variableName) \
/* Read the Variable Value From Script */ \
varPtr = ClientCfg.ConfigFile.getVarPtr(#cfgVariableName); \
/* Value found, set the Variable */ \
if(varPtr) \
ClientCfg.variableName = varPtr->asFloat(); \
/* Use the Default Value */ \
else \
cfgWarning("CFG: Default value used for '"#cfgVariableName"' !!!"); \
//-----------------------------------------------
/// Macro to read a Double from the CFG.
/// variableName : Variable Name to Read and Set.
//-----------------------------------------------
#define _READ_DOUBLE(variableName) \
/* Read the Variable Value From Script */ \
varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \
/* Value found, set the Variable */ \
if(varPtr) \
ClientCfg.variableName = varPtr->asDouble(); \
/* Use the Default Value */ \
else \
cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \
//-----------------------------------------------
/// Macro to read a String from the CFG.
/// variableName : Variable Name to Read and Set.
//-----------------------------------------------
#define _READ_STRING(variableName) \
/* Read the Variable Value From Script */ \
varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \
/* Value found, set the Variable */ \
if(varPtr) \
ClientCfg.variableName = varPtr->asString(); \
/* Use the Default Value */ \
else \
cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \
//-----------------------------------------------
/// Macro to read a CVector from the CFG.
/// variableName : Variable Name to Read and Set.
//-----------------------------------------------
#define _READ_CVECTOR(variableName) \
/* Read the Variable Value From Script */ \
varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \
if(varPtr) \
{ \
/* Check params */ \
if(varPtr->size()==3) \
{ \
ClientCfg.variableName.x = varPtr->asFloat(0); \
ClientCfg.variableName.y = varPtr->asFloat(1); \
ClientCfg.variableName.z = varPtr->asFloat(2); \
} \
else \
cfgWarning("CFG: Bad params for '"#variableName"' !!!"); \
} \
else \
cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \
//-----------------------------------------------
/// Macro to read an Enum, as int from the CFG.
/// variableName : Variable Name to Read and Set.
//-----------------------------------------------
#define _READ_ENUM_ASINT(type, variableName) \
/* Read the Variable Value From Script */ \
varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \
/* Value found, set the Variable */ \
if(varPtr) \
ClientCfg.variableName = (type)varPtr->asInt(); \
/* Use the Default Value */ \
else \
cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \
//-----------------------------------------------
/// Macro to read a String Vector from the CFG.
/// variableName : Variable Name to Read and Set.
//-----------------------------------------------
#define _READ_STRINGVECTOR(variableName) \
/* Read the Variable Value From Script */ \
varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \
/* Value found, set the Variable */ \
if(varPtr) \
{ \
ClientCfg.variableName.clear (); \
int iSz = varPtr->size(); \
ClientCfg.variableName.reserve(iSz); \
for (int i = 0; i < iSz; i++) \
ClientCfg.variableName.push_back(varPtr->asString(i)); \
} \
/* Use the Default Value */ \
else \
cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \
//-----------------------------------------------
// Macro for the dev version
//-----------------------------------------------
#if !FINAL_VERSION
#define READ_BOOL_DEV(variableName) _READ_BOOL(variableName)
#define READ_INT_DEV(variableName) _READ_INT(variableName)
#define READ_FLOAT_DEV(variableName) _READ_FLOAT(variableName)
#define READ_FLOAT2_DEV(cfgVariableName,variableName) _READ_FLOAT2(cfgVariableName,variableName)
#define READ_DOUBLE_DEV(variableName) _READ_DOUBLE(variableName)
#define READ_STRING_DEV(variableName) _READ_STRING(variableName)
#define READ_CVECTOR_DEV(variableName) _READ_CVECTOR(variableName)
#define READ_ENUM_ASINT_DEV(type, variableName) _READ_ENUM_ASINT(type, variableName)
#define READ_STRINGVECTOR_DEV(variableName) _READ_STRINGVECTOR(variableName)
#else // !FINAL_VERSION
#define READ_BOOL_DEV(variableName)
#define READ_INT_DEV(variableName)
#define READ_FLOAT_DEV(variableName)
#define READ_FLOAT2_DEV(cfgVariableName,variableName)
#define READ_DOUBLE_DEV(variableName)
#define READ_STRING_DEV(variableName)
#define READ_CVECTOR_DEV(variableName)
#define READ_ENUM_ASINT_DEV(type, variableName)
#define READ_STRINGVECTOR_DEV(variableName)
#endif // !FINAL_VERSION
//-----------------------------------------------
// Macro for the dev & final version
//-----------------------------------------------
#define READ_BOOL_FV(variableName) _READ_BOOL(variableName)
#define READ_INT_FV(variableName) _READ_INT(variableName)
#define READ_FLOAT_FV(variableName) _READ_FLOAT(variableName)
#define READ_FLOAT2_FV(cfgVariableName,variableName) _READ_FLOAT2(cfgVariableName,variableName)
#define READ_DOUBLE_FV(variableName) _READ_DOUBLE(variableName)
#define READ_STRING_FV(variableName) _READ_STRING(variableName)
#define READ_CVECTOR_FV(variableName) _READ_CVECTOR(variableName)
#define READ_ENUM_ASINT_FV(type, variableName) _READ_ENUM_ASINT(type, variableName)
#define READ_STRINGVECTOR_FV(variableName) _READ_STRINGVECTOR(variableName)
///////////
// USING //
///////////
using namespace NLMISC;
using namespace NL3D;
////////////
// GLOBAL //
////////////
CClientConfig LastClientCfg;
CClientConfig ClientCfg;
const string ConfigFileName = "client.cfg";
////////////
// EXTERN //
////////////
#ifndef RZ_NO_CLIENT
extern NL3D::UScene *Scene;
extern NL3D::UDriver *Driver;
extern CRyzomTime RT;
extern string Cookie;
extern string FSAddr;
#endif
/////////////
// METHODS //
/////////////
// diplay only one time warning "Default values...."
static bool DisplayCFGWarning= false;
static void cfgWarning(const char *s)
{
if(DisplayCFGWarning)
nlwarning(s);
}
//---------------------------------------------------
// CClientConfig :
// Constructor.
//---------------------------------------------------
CClientConfig::CClientConfig()
{
IsInvalidated = false;
TestBrowser = false;
Light = false; // Default is no client light version
SaveConfig = false;
PositionX = 0;
PositionY = 0;
Frequency = 60;
SkipIntro = false;
SelectCharacter = -1; // Default is no auto select
SelectedSlot = 0; // Default is slot 0
Windowed = false; // Default is windowed mode.
Width = 800; // Default Width for the window.
Height = 600; // Default Height for the window.
Depth = 32; // Default Bit per Pixel.
Driver3D = DrvAuto; // Select best driver depending on hardware.
Contrast = 0.f; // Default Monitor Contrast.
Luminosity = 0.f; // Default Monitor Luminosity.
Gamma = 0.f; // Default Monitor Gamma.
VREnable = false;
VRDisplayDevice = "Auto";
VRDisplayDeviceId = "";
Local = false; // Default is Net Mode.
FSHost = ""; // Default Host.
#if 1 // Yubo hack
// The order is important here, because in a layer, global texture are rendered through this order
TexturesInterface.push_back("texture_interfaces_v3");
// DXTC contain all items and bricks bitmaps, they must come after standard texture
TexturesInterface.push_back("new_texture_interfaces_dxtc");
// Added icons by Yubo's Team 2009
TexturesInterface.push_back("texture_extra");
#else
TexturesInterface.push_back("texture_interfaces_v3");
TexturesInterfaceDXTC.push_back("texture_interfaces_dxtc");
#endif
TexturesOutGameInterface.push_back("texture_interfaces_v3_outgame_ui");
TexturesLoginInterface.push_back("texture_interfaces_v3_login");
DisplayAccountButtons = true;
CreateAccountURL = "https://secure.ryzom.com/signup/from_client.php";
ConditionsTermsURL = "https://secure.ryzom.com/signup/terms_of_use.php";
EditAccountURL = "https://secure.ryzom.com/payment_profile/index.php";
BetaAccountURL = "http://www.ryzom.com/profile";
ForgetPwdURL = "https://secure.ryzom.com/payment_profile/lost_secure_password.php";
FreeTrialURL = "http://www.ryzom.com/join/?freetrial=1";
LoginSupportURL = "http://www.ryzom.com/en/support.html";
Position = CVector(0.f, 0.f, 0.f); // Default Position.
Heading = CVector(0.f, 1.f, 0.f); // Default Heading.
EyesHeight = 1.5f; // Default User Eyes Height.
Walk = 1.66f; // Default Velocity for the Walk.
Run = 6.0f; // Default Velocity for the Run.
Fly = 25.0f; // Default Velocity for the Fly.
DmWalk = 6.0f; // Default Velocity for the Walk in Ring/DM or Ring/Editor.
DmRun = 20.0f; // Default Velocity for the Run in Ring/DM or Ring/Editor.
FlyAccel = 1000.f; // Default Acceleration for the fly, in m.s-2
AllowDebugCommands = false; // Add debug commands at startup
ForceDeltaTime = 0; // Default ForceDeltaTime, disabled by default
HardwareCursor = true; // Default HardwareCursor
HardwareCursorScale = 0.85f;
CursorSpeed = 1.f; // Default CursorSpeed
CursorAcceleration = 0; // Default CursorAcceleration
FreeLookSpeed = 0.001f; // Default FreeLookSpeed
FreeLookAcceleration = 0; // Default FreeLookAcceleration
FreeLookSmoothingPeriod = 0.f; // when in absolute mode, free look factor is used instead of speed, the mouse gives the absolute angle
FreeLookInverted = false;
AutomaticCamera = true;
DblClickMode = true; // when in dbl click mode, a double click is needed to execute default contextual action
AutoEquipTool = true; // when true player will auto-equip last used weapon or forage tool when doing an action
BGColor = CRGBA(100,100,255); // Default Background Color.
LandscapeTileNear = 50.0f; // Default Landscape Tile Near.
LandscapeThreshold = 1000.0f; // Default Landscape Threshold.
Vision = 500.f; // Player vision.
Vision_min = 200.f; // Player vision min.
Vision_max = 800.f; // Player vision max.
SkinNbMaxPoly = 40000;
FxNbMaxPoly = 10000;
Cloud = true;
CloudQuality = 160.0f;
CloudUpdate = 1;
NbMaxSkeletonNotCLod= 20;
CharacterFarClip = 200.f;
ScreenAspectRatio = 0.f; // Default commmon Screen Aspect Ratio (no relation with the resolution) - 0.f = auto
FoV = 75.f; // Default value for the FoV.
ForceDXTC = false; // Default is no DXTC Compression.
AnisotropicFilter = 0; // Default is disabled (-1 = maximum value, 0 = disabled, 1+ = enabled)
DivideTextureSizeBy2= false; // Divide texture by 2
DisableVtxProgram = false; // Disable Hardware Vertex Program.
DisableVtxAGP = false; // Disable Hardware Vertex AGP.
DisableTextureShdr = false; // Disable Hardware Texture Shader.
MicroVeget = true; // Default is with MicroVeget.
MicroVegetDensity = 100.0f;
HDEntityTexture = false;
HDTextureInstalled = false;
Fog = true; // Fog is on by default
WaitVBL = false;
FXAA = true;
Bloom = true;
SquareBloom = true;
DensityBloom = 255.f;
GlobalWindPower = 0.10f; // Default is 0.25
GlobalWindDirection = CVector(1,0,0); // Default direction is X>0
MovieShooterMemory = 0; // MovieShooter disabled
MovieShooterFramePeriod = 0.040f; // default is 25 fps
MovieShooterBlend = false;
MovieShooterFrameSkip = 0; // default not skip frame
MovieShooterPrefix = "shot_";
CameraRecorderPrefix = "cam_rec";
CameraRecorderBlend = true;
ScreenShotWidth = 0;
ScreenShotHeight = 0;
ScreenShotFullDetail = true;
ScreenShotZBuffer = false;
MaxNumberOfTimedFXInstances = 20;
SelectionFX = "sfx_selection_mouseover.ps";
MouseOverFX = "sfx_selection_mouseover.ps";
SelectionFXSize = 0.8f;
#if RZ_USE_PATCH
PatchWanted = true;
#else
PatchWanted = false;
#endif
PatchUrl.clear();
PatchletUrl.clear();
PatchVersion.clear();
PatchServer.clear();
WebIgMainDomain = "atys.ryzom.com";
WebIgTrustedDomains.push_back(WebIgMainDomain);
RingReleaseNotePath = "http://"+WebIgMainDomain+"/releasenotes_ring/index.php";
ReleaseNotePath = "http://"+WebIgMainDomain+"/releasenotes/index.php";
///////////////
// ANIMATION //
// With a bigger angle, rotation is animated.
AnimatedAngleThreshold = 25.0; //
BlendFrameNumber = 5; //
DestThreshold = 0.01; // Destination Threshold
PositionLimiterRadius = 0.1;
SignificantDist = 0.0001; // Significant Distance
///////////
// SOUND //
SoundOn = true; // Default is with sound.
DriverSound = SoundDrvAuto;
SoundForceSoftwareBuffer = true;
SoundOutGameMusic = "Main Menu Loop.ogg";
SoundSFXVolume = 1.f;
SoundGameMusicVolume = 1.f;
SoundTPFade = 500;
EnableBackgroundMusicTimeConstraint = true;
SoundPackedSheetPath= "data/sound/"; // Default path for sound packed sheets
SampleBankDir = "data/sound/samplebanks"; // Default path for samples
UserEntitySoundLevel = 0.5f; // Default volume for sound in 1st person
UseEax = true; // Default to use EAX;
UseADPCM = false; // Defualt to PCM sample, NO ADPCM
MaxTrack = 32; // DEfault to 32 track
ColorShout = CRGBA(150,0,0,255); // Default Shout color.
ColorTalk = CRGBA(255,255,255,255); // Default Talk color.
// PreDataPath.push_back("data/gamedev/language/"); // Default Path for the language data
// DataPath.push_back("data/"); // Default Path for the Data.
// DataPath.push_back("data_leveldesign/"); // Default Path for the Level Design Directory.
// DataPath.push_back("data_common/"); // Default Path for the Level Design Directory.
DataPathNoRecurse.push_back("data_leveldesign/leveldesign/Game_Elem");
UpdatePackedSheetPath.push_back("data_leveldesign");
UpdatePackedSheet = false; // Update packed sheet if needed
EndScreenTimeOut = 0.f; // Default time out for the screen at the end of the application.
Loading_BG = "loading_bg.tga"; // Default name for the loading background file.
LoadingFreeTrial_BG = "loading_free_trial_bg.tga"; // Default name for the loading background file in FreeTrial mode.
Launch_BG = "launcher_bg.tga"; // Default name for the launch background file.
TeleportKami_BG = "teleport_kami_bg.tga";
TeleportKaravan_BG = "teleport_caravan_bg.tga";
Elevator_BG = "elevator_bg.tga"; // Default name for the loading background file.
ResurectKami_BG = "resurect_kami_bg.tga";
ResurectKaravan_BG = "resurect_caravane_bg.tga";
End_BG = "end_bg.tga"; // Default name for the last background file.
IntroNevrax_BG = "launcher_nevrax.tga";
IntroNVidia_BG = "launcher_nvidia.tga";
TipsY = 0.07f;
TeleportInfoY = 0.23f;
SceneName = "";
IdFilePath = "sheet_id.bin";
PacsPrimDir.push_back("data/3d/");
Shadows = true; // Draw Shadows by default.
ShadowsClipFar = 10.f; // Shadows are disabled after this distance.
ShadowsLodDist = 3.f; // Shadows draw with just 1 part after this distance.
ShadowZDirClampLandscape = -0.5f; // On landscape, allow a minimum Phi angle of -30 degrees
ShadowZDirClampInterior = -0.86f; // On Interior, allow a minimum Phi angle of -60 degrees
ShadowZDirClampSmoothSpeed = 0.5f;
ShadowMaxDepthLandscape = 8.f;
ShadowMaxDepthInterior = 2.f;
ShadowMaxDepthSmoothSpeed = 6.f;
Names = false; // Don't draw Names by default.
Sleep = -1; // Default : client does not sleep.
ProcessPriority = 0; // Default : NORMAL
ShowPath = false; // Default : do not display the path.
DrawBoxes = false; // Default : Do not draw the selection.
UserSheet = "fyros.race_stats"; // Default sheet used.
Sex = GSGENDER::male; // Default : male.
PrimitiveHeightAddition = 2.f; // Default : 2.f
AttackDist = 0.5f;
RyzomDay = 0;
RyzomTime = 0.0f;
ManualWeatherSetup = false;
ChaseReactionTime = 0.4f; // Reaction time before chasing someone.
TimeToAdjustCamera = 1000.0;
ChangeDirAngle = 1.70f; // Default Angle.
GuildSymbolSize = 0.3f; // Default Guild Symbol Size.
SelectionDist = 150.f; // Default dist in meter.
SelectionOutBBoxWeight = 16.f; // Default factor
LootDist = 4.f; // Default loot/harvest distance (in meter).
SpaceSelectionDist = 50.f;
SpaceSelectionMaxCycle = 1;
ForceLanguage = false;
LanguageCode = "en"; // Default to english
DebugStringManager = false; // Default to no debug
// TUNING
WaterOffset = -1.085f;
FyrosWaterOffset = -1.0f;
MatisWaterOffset = -1.08f;
TrykerWaterOffset = -0.88f;
ZoraiWaterOffset = -1.25f;
WaterOffsetCreature = -1.6f;
TimeToRemoveCol = 1000;
MoveToTimeToStopStall = 500;
TPVMinPitch = -1.5f;
TPVMaxPitch = 1.5f;
MaxHeadTargetDist = 30.0f;
DeadFXName = "misc_dead.ps";
ImpactFXName = "impact.ps";
SkillUpFXName = "misc_levelup.ps";
MinDistFactor = 0.5;
NameScale = 1.0f; // Default Scale to display Names.
NamePos = 0.02f;
NameFontSize = 20;
MaxNameDist = 50.0f;
ConstNameSizeDist = 20.0f;
StaticNameHeight = true;
BarsHeight = 0.002f;
BarsWidth = 0.05f;
FightAreaSize = 1.5;
BubbleZBias = -3.f;
ForageInterfaceZBias= -10.f;
FyrosScale = 1.0f;
MatisScale = 1.08f;
TrykerScale = 0.88f;
ZoraiScale = 1.25f;
EnableRacialAnimation = true;
// OPTIONS
RunAtTheBeginning = true;
SelectWithRClick = false; // Default right click cannot select.
RotKeySpeedMax = 3.0f;
RotKeySpeedMin = 1.0f;
RotAccel = 0.001f;
PutBackItems = false;
ShowNameUnderCursor = true;
ShowNameSelected = true;
ShowNameBelowDistanceSqr = 20.f * 20.f;
ForceIndoorFPV = false;
FollowOnAtk = true;
AtkOnSelect = false;
TransparentUnderCursor = false;
// PREFERENCES
FPV = false;
CameraHeight = 2.5f;
CameraDistance = 3.0f;
CameraDistStep = 1.0f;
CameraDistMin = 1.0f;
CameraDistMax = 100.0f;
DmCameraDistMax = 25.0f;
CameraAccel = 0.2f;
CameraSpeedMin = 0.2f;
CameraSpeedMax = 1.0f;
CameraResetSpeed = 2.0f;
// VERBOSES
VerboseVP = false;
VerboseAnimUser = false;
VerboseAnimSelection = false;
VerboseAllTraffic = false;
// DEBUG
DisplayMissingAnimFile = false;
DefaultEntity = "ccafb1.creature";
RestrainPI = true;
DumpVSIndex = false;
HelpFontSize = 12;
HelpFontColor = CRGBA(255,255,255);
HelpLineStep = 0.025f;
DebugFontSize = 16;
DebugFontColor = CRGBA(250, 250, 250);
DebugLineStep = 0.02f;
HeadOffset = CVector(0.f, 0.f, 0.f);
Check = false;
BlendForward = true;
//
FPExceptions = false; // Disable Floating Point Exceptions.
DisplayWeapons = false; // Do not dusplay weapons in first person.
NeedComputeVS = false; // Do not need to compute Visual Slots.
//
GroundFXMaxDist = 40.f;
GroundFXMaxNB = 10;
GroundFXCacheSize = 10;
//
AutoReloadFiles = false;
BlendShapePatched = true;
ExtendedCommands = false;
WaterEnvMapUpdateTime = 1.f;
NumFrameForProfile = 0;
SimulateServerTick = false;
TimerMode= 0;
KlientChatPort= "";
PreCacheShapes = true;
ResetShapeBankOnRetCharSelect = false;
LandscapeEnabled = true;
VillagesEnabled = true;
EAMEnabled = true;
CacheUIParsing = false;
MicroLifeEnabled = true;
SkipEULA = false;
StageLCTUsage= StageUsePosOnlyLCT;
SimulatePacketLossRatio= 0;
CheckMemoryEveryNFrame= -1;
LogMemoryAllocation=false;
LogMemoryAllocationSize=8;
DamageShieldEnabled = false;
LevelDesignEnabled = false;
R2Mode = true;
R2EDEnabled = false;
R2EDExtendedDebug = false;
R2EDVerboseParseTime = false;
R2EDDontReparseUnchangedUIFiles = false;
R2EDLightPalette = false;
R2EDAutoSaveWait = 60*5;
R2EDAutoSaveSlot = 9;
R2EDMustVerifyRingAccessWhileLoadingAnimation = false;
R2EDUseVerboseRingAccess = false;
R2EDDssNetwork = 3;
DamageShieldEnabled = false;
AllowDebugLua = false;
LoadLuaDebugger = false;
DisplayLuaDebugInfo = false;
BeepWhenLaunched = false;
LoadingStringCount = 0;
LuaDebugInfoGotoButtonEnabled = false;
FogDistAndDepthLookupBias = 0.f;
R2EDLoadDynamicFeatures = 0;
CheckR2ScenarioMD5 = true;
DisplayTPReason = false;
//TPCancelButtonX = 988;
//TPCancelButtonY = 138;
//TPQuitButtonX = 8;
//TPQuitButtonY = 138;
TPButtonW = 32;
TPButtonH = 32;
//SAVE
ScenarioSavePath = "./my_scenarios/";
R2EDClippedEntityBlendTime = 0.18f;
BackgroundDownloader = false;
}// CClientConfig //
//---------------------------------------------------
// load :
// Load the client config file.
//---------------------------------------------------
void CClientConfig::setValuesOnFileChange()
{
// ClientCfg.ConfigFile.print (InfoLog);
// display an info only when the file change
nlinfo ("reloading the config file!");
setValues();
}
//---------------------------------------------------
// load :
// Load the client config file.
//---------------------------------------------------
void CClientConfig::setValues()
{
CConfigFile::CVar *varPtr = 0;
static bool firstTimeSetValues= true;
//////////////////////
// INTERFACE CONFIG //
// input files
READ_STRING_FV(XMLInputFile)
READ_BOOL_FV(SkipIntro);
READ_BOOL_DEV(SkipEULA);
READ_INT_DEV(SelectCharacter);
READ_INT_FV(SelectedSlot);
if( ClientCfg.SelectedSlot>4 )
{
ClientCfg.SelectedSlot = 0;
}
// interface textures login menus
READ_STRINGVECTOR_FV(TexturesLoginInterface);
READ_STRINGVECTOR_FV(TexturesLoginInterfaceDXTC);
// interface textures outgame menus
READ_STRINGVECTOR_FV(TexturesOutGameInterface);
READ_STRINGVECTOR_FV(TexturesOutGameInterfaceDXTC);
// interface textures ingame and r2
READ_STRINGVECTOR_FV(TexturesInterface);
READ_STRINGVECTOR_FV(TexturesInterfaceDXTC);
// interface files login menus
READ_STRINGVECTOR_FV(XMLLoginInterfaceFiles);
// interface files outgame menus
READ_STRINGVECTOR_FV(XMLOutGameInterfaceFiles);
// interface files
READ_STRINGVECTOR_FV(XMLInterfaceFiles);
// r2ed interfaces
READ_STRINGVECTOR_FV(XMLR2EDInterfaceFiles);
// logos
READ_STRINGVECTOR_FV(Logos);
// browser test mode
READ_BOOL_DEV(TestBrowser);
READ_STRING_DEV(TestBrowserUrl);
// ClientLight
#if !FINAL_VERSION
varPtr = ClientCfg.ConfigFile.getVarPtr ("ClientLight");
if (varPtr)
ClientCfg.Light = varPtr->asInt() ? true : false;
#endif // !FINAL_VERSION
READ_BOOL_DEV(LandscapeEnabled)
READ_BOOL_DEV(VillagesEnabled)
READ_BOOL_DEV(EAMEnabled)
READ_BOOL_DEV(CacheUIParsing)
READ_BOOL_DEV(MicroLifeEnabled)
READ_BOOL_DEV(LevelDesignEnabled)
///////////////////
// WINDOW CONFIG //
// Mode.
// SaveConfig
READ_BOOL_FV(SaveConfig)
// Window Positon
READ_INT_FV(PositionX)
READ_INT_FV(PositionY)
// Window frequency
READ_INT_FV(Frequency)
CConfigFile::CVar *pcvFullScreen = ClientCfg.ConfigFile.getVarPtr("FullScreen");
if( pcvFullScreen )
{
ClientCfg.Windowed = pcvFullScreen->asInt() ? false : true;
}
else
cfgWarning("Default value used for 'Fullscreen'");
// Width
READ_INT_FV(Width)
// Height
READ_INT_FV(Height)
// Depth : Bit Per Pixel
READ_INT_FV(Depth)
// Contrast
READ_FLOAT_FV(Contrast)
// Luminosity
READ_FLOAT_FV(Luminosity)
// Gamma
READ_FLOAT_FV(Gamma)
// 3D Driver
varPtr = ClientCfg.ConfigFile.getVarPtr ("Driver3D");
if (varPtr)
{
if (nlstricmp(varPtr->asString(), "Auto") == 0 || nlstricmp(varPtr->asString(), "0") == 0) ClientCfg.Driver3D = CClientConfig::DrvAuto;
else if (nlstricmp(varPtr->asString(), "OpenGL") == 0 || nlstricmp(varPtr->asString(), "1") == 0) ClientCfg.Driver3D = CClientConfig::OpenGL;
else if (nlstricmp(varPtr->asString(), "Direct3D") == 0 || nlstricmp(varPtr->asString(), "2") == 0) ClientCfg.Driver3D = CClientConfig::Direct3D;
else if (nlstricmp(varPtr->asString(), "OpenGLES") == 0 || nlstricmp(varPtr->asString(), "3") == 0) ClientCfg.Driver3D = CClientConfig::OpenGLES;
}
else
cfgWarning ("Default value used for 'Driver3D' !!!");
READ_BOOL_FV(VREnable)
READ_STRING_FV(VRDisplayDevice)
READ_STRING_FV(VRDisplayDeviceId)
////////////
// INPUTS //
READ_BOOL_FV(HardwareCursor)
READ_FLOAT_FV(HardwareCursorScale)
READ_FLOAT_FV(CursorSpeed)
READ_INT_FV(CursorAcceleration)
READ_FLOAT_FV(FreeLookSpeed)
READ_INT_FV(FreeLookAcceleration)
READ_FLOAT_FV(FreeLookSmoothingPeriod)
READ_BOOL_FV(FreeLookInverted)
READ_BOOL_FV(AutomaticCamera)
READ_BOOL_FV(DblClickMode)
READ_BOOL_FV(AutoEquipTool)
/////////
// NET //
#if !FINAL_VERSION
// Local : local mode or network mode
READ_BOOL_DEV(Local)
#endif // FINAL_VERSION
// FSHost
READ_STRING_FV(FSHost)
READ_BOOL_DEV(DisplayAccountButtons)
READ_STRING_DEV(CreateAccountURL)
READ_STRING_DEV(EditAccountURL)
READ_STRING_DEV(ConditionsTermsURL)
READ_STRING_DEV(BetaAccountURL)
READ_STRING_DEV(ForgetPwdURL)
READ_STRING_DEV(FreeTrialURL)
READ_STRING_DEV(LoginSupportURL)
#ifndef RZ_NO_CLIENT
// if cookie is not empty, it means that the client was launch
// by the nel_launcher, so it can't be local
if(!Cookie.empty())
{
nlassert (!FSAddr.empty());
ClientCfg.Local = false;
}
else
{
nlassert (FSAddr.empty());
}
#endif
/////////////////
// USER ENTITY //
READ_CVECTOR_DEV(Position)
READ_CVECTOR_DEV(Heading)
// EyesHeight
READ_FLOAT_DEV(EyesHeight)
// Walk
READ_FLOAT_DEV(Walk)
// Run
READ_FLOAT_DEV(Run)
//When editing or Dm ing a session in ring mode the player move quicker
// DM Walk
READ_FLOAT_DEV(DmWalk)
// DM Run
READ_FLOAT_DEV(DmRun)
// Fly
READ_FLOAT_DEV(Fly)
READ_FLOAT_DEV(FlyAccel)
READ_BOOL_FV(AllowDebugCommands)
// ForceDeltaTime
READ_INT_DEV(ForceDeltaTime)
////////////
// RENDER //
// Background Color
#if !FINAL_VERSION
CConfigFile::CVar *pcvBackColor = ClientCfg.ConfigFile.getVarPtr("Background");
if( pcvBackColor && (pcvBackColor->size()==3) )
{
ClientCfg.BGColor.R = pcvBackColor->asInt(0);
ClientCfg.BGColor.G = pcvBackColor->asInt(1);
ClientCfg.BGColor.B = pcvBackColor->asInt(2);
ClientCfg.BGColor.A = 255;
}
else
cfgWarning("Default value used for 'Background'");
#endif // !FINAL_VERSION
// LandscapeTileNear
READ_FLOAT_FV(LandscapeTileNear)
// LandscapeThreshold
READ_FLOAT_FV(LandscapeThreshold)
// to be backward compatible, suppose a value<1 is for the old System!!! => invert it!
if( ClientCfg.LandscapeThreshold<1)
{
ClientCfg.LandscapeThreshold= 1.f/ ClientCfg.LandscapeThreshold;
// must re-write in the CFG database, to be ok with the in-game configurator
varPtr = ClientCfg.ConfigFile.getVarPtr("LandscapeThreshold");
if(varPtr)
varPtr->forceAsDouble(ClientCfg.LandscapeThreshold);
}
// Vision
READ_FLOAT_FV(Vision)
READ_FLOAT_FV(Vision_min)
READ_FLOAT_FV(Vision_max)
// SkinNbMaxPoly
READ_INT_FV(SkinNbMaxPoly)
// FxNbMaxPoly
READ_INT_FV(FxNbMaxPoly)
READ_BOOL_FV(Cloud)
READ_FLOAT_FV(CloudQuality)
READ_INT_FV(CloudUpdate)
// NbMaxSkeletonNotCLod
READ_INT_FV(NbMaxSkeletonNotCLod)
// CharacterFarClip
READ_FLOAT_FV(CharacterFarClip)
// Bloom
READ_BOOL_FV(Bloom)
READ_BOOL_FV(SquareBloom)
READ_FLOAT_FV(DensityBloom)
// FXAA
READ_BOOL_FV(FXAA)
// ScreenAspectRatio.
READ_FLOAT_FV(ScreenAspectRatio)
// FoV.
READ_FLOAT_FV(FoV)
// ForceDXTC
READ_BOOL_FV(ForceDXTC)
// AnisotropicFilter
READ_INT_FV(AnisotropicFilter)
// DivideTextureSizeBy2
READ_BOOL_FV(DivideTextureSizeBy2)
// DisableVtxProgram
READ_BOOL_FV(DisableVtxProgram)
// DisableVtxAGP
READ_BOOL_FV(DisableVtxAGP)
// DisableTextureShdr
READ_BOOL_FV(DisableTextureShdr)
// MicroVeget
READ_BOOL_FV(MicroVeget)
// MicroVeget Density
READ_FLOAT_FV(MicroVegetDensity)
// GlobalWindPower: Global Wind Power
READ_FLOAT_DEV(GlobalWindPower)
// Global Wind Direction
READ_CVECTOR_DEV(GlobalWindDirection)
// HDEntityTexture
READ_BOOL_FV(HDEntityTexture)
// HDTextureInstalled
READ_BOOL_FV(HDTextureInstalled)
// Fog
READ_BOOL_DEV(Fog)
// WaitVBL
READ_BOOL_FV(WaitVBL)
READ_INT_DEV(TimerMode)
// MovieShooterMemory
CConfigFile::CVar *pcv = ClientCfg.ConfigFile.getVarPtr("MovieShooterMemory");
if( pcv )
{
ClientCfg.MovieShooterMemory = pcv->asInt();
// Transform to octet
ClientCfg.MovieShooterMemory *= 1024*1024;
}
else
cfgWarning("'MovieShooterMemory' not found => MovieShooter Disabled");
// MovieShooterPath
READ_STRING_FV(MovieShooterPath)
// MovieShooterFramePeriod
READ_FLOAT_FV(MovieShooterFramePeriod)
// MovieShooterBlend
READ_BOOL_FV(MovieShooterBlend)
// MovieShooterFrameSkip
READ_INT_FV(MovieShooterFrameSkip)
// Camera Recorder
READ_STRING_FV(CameraRecorderPath)
READ_STRING_FV(CameraRecorderPrefix)
READ_BOOL_FV(CameraRecorderBlend)
// Screenshot
READ_INT_FV(ScreenShotWidth)
READ_INT_FV(ScreenShotHeight)
READ_BOOL_FV(ScreenShotFullDetail)
READ_BOOL_FV(ScreenShotZBuffer)
/////////////////////////
// NEW PATCHING SYSTEM //
READ_BOOL_FV(PatchWanted)
READ_STRING_DEV(PatchUrl)
READ_STRING_DEV(PatchVersion)
READ_STRING_DEV(RingReleaseNotePath)
READ_STRING_DEV(ReleaseNotePath)
READ_STRING_FV(PatchServer)
/////////////////////////
// NEW PATCHLET SYSTEM //
READ_STRING_FV(PatchletUrl)
///////////
// WEBIG //
READ_STRING_FV(WebIgMainDomain);
READ_STRINGVECTOR_FV(WebIgTrustedDomains);
///////////////
// ANIMATION //
// AnimatedAngleThreshold
READ_DOUBLE_DEV(AnimatedAngleThreshold)
// BlendFrameNumber
READ_INT_DEV(BlendFrameNumber)
// DestThreshold
READ_DOUBLE_DEV(DestThreshold)
// PositionLimiterRadius
READ_DOUBLE_DEV(PositionLimiterRadius)
// SignificantDist
READ_DOUBLE_DEV(SignificantDist)
// Stage LCT usage
READ_ENUM_ASINT_DEV(TStageLCTUsage, StageLCTUsage)
////////////
// TUNING //
// Water Offset
READ_FLOAT_DEV(WaterOffset)
#if !FINAL_VERSION
READ_FLOAT_DEV(FyrosWaterOffset)
READ_FLOAT_DEV(MatisWaterOffset)
READ_FLOAT_DEV(TrykerWaterOffset)
READ_FLOAT_DEV(ZoraiWaterOffset)
#endif // FINAL_VERSION
// Water Offset for creature
READ_FLOAT_DEV(WaterOffsetCreature)
// TimeToRemoveCol
READ_INT_DEV(TimeToRemoveCol)
// MoveToTimeToStopStall
READ_INT_DEV(MoveToTimeToStopStall)
// TimeToAdjustCamera
READ_DOUBLE_DEV(TimeToAdjustCamera)
// ChangeDirAngle
READ_DOUBLE_DEV(ChangeDirAngle)
// GuildSymbolSize
READ_FLOAT_DEV(GuildSymbolSize)
// SelectionDist
READ_FLOAT_DEV(SelectionDist)
// SelectionOutBBoxWeight
READ_FLOAT_DEV(SelectionOutBBoxWeight)
// LootDist
READ_FLOAT_DEV(LootDist)
// SpaceSelectionDist
READ_FLOAT_DEV(SpaceSelectionDist)
// SpaceSelectionMaxCycle
READ_INT_DEV(SpaceSelectionMaxCycle)
// Third Person View Min Pitch.
READ_FLOAT_DEV(TPVMinPitch)
// Third Person View Max Pitch.
READ_FLOAT_DEV(TPVMaxPitch)
// The character look at the target before this distance.
READ_FLOAT_DEV(MaxHeadTargetDist)
// FX played when dead
READ_STRING_DEV(DeadFXName)
// FX played for each impact
READ_STRING_DEV(ImpactFXName)
// FX Played at skill up
READ_STRING_DEV(SkillUpFXName)
// MinDistFactor
READ_DOUBLE_DEV(MinDistFactor)
// NameScale
READ_FLOAT_DEV(NameScale)
// NamePos
READ_FLOAT_DEV(NamePos)
// NameFontSize
READ_INT_DEV(NameFontSize)
// MaxNameDist
READ_FLOAT_DEV(MaxNameDist)
// ConstNameSizeDist
READ_FLOAT_DEV(ConstNameSizeDist)
// StaticNameHeight
READ_BOOL_FV(StaticNameHeight)
// BarsHeight
READ_FLOAT_DEV(BarsHeight)
// BarsWidth
READ_FLOAT_DEV(BarsWidth)
// DisplayWeapons
READ_BOOL_FV(DisplayWeapons)
// FightAreaSize
READ_DOUBLE_DEV(FightAreaSize)
// AttackDist
READ_FLOAT_DEV(AttackDist)
// BubbleZBias
READ_FLOAT_DEV(BubbleZBias);
// ForageInterfaceZBias
READ_FLOAT_DEV(ForageInterfaceZBias);
// EnableRacialAnimation
READ_BOOL_FV(EnableRacialAnimation);
#if !FINAL_VERSION
READ_FLOAT_DEV(FyrosScale);
READ_FLOAT_DEV(MatisScale);
READ_FLOAT_DEV(TrykerScale);
READ_FLOAT_DEV(ZoraiScale);
#endif // FINAL_VERSION
//////////////////
// SOUND CONFIG //
// SoundOn
READ_BOOL_FV(SoundOn)
// Sound Driver
varPtr = ClientCfg.ConfigFile.getVarPtr ("DriverSound");
if (varPtr)
{
if (nlstricmp(varPtr->asString(), "Auto") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvAuto;
else if (nlstricmp(varPtr->asString(), "FMod") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvFMod;
else if (nlstricmp(varPtr->asString(), "OpenAL") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvOpenAL;
else if (nlstricmp(varPtr->asString(), "DirectSound") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvDirectSound;
else if (nlstricmp(varPtr->asString(), "XAudio2") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvXAudio2;
}
else
cfgWarning ("Default value used for 'DriverSound' !!!");
// SoundForceSoftwareBuffer
READ_BOOL_FV(SoundForceSoftwareBuffer);
// SoundOutGameMusic
READ_STRING_DEV(SoundOutGameMusic)
// SoundSFXVolume
READ_FLOAT_FV(SoundSFXVolume);
// SoundGameMusicVolume
READ_FLOAT_FV(SoundGameMusicVolume);
// SoundTPFade
READ_INT_DEV(SoundTPFade);
// EnableBackgroundMusicTimeConstraint
READ_BOOL_DEV(EnableBackgroundMusicTimeConstraint);
// SoundPackedSheetPath
READ_STRING_DEV(SoundPackedSheetPath)
// SampleBankDir
READ_STRING_DEV(SampleBankDir)
// UserEntitySoundLevel : UserEntity sound level
READ_FLOAT_FV(UserEntitySoundLevel)
// Use EAX
READ_BOOL_FV(UseEax)
// UseADPCM
READ_BOOL_DEV(UseADPCM)
// Max track
READ_INT_FV(MaxTrack)
/////////////////
// USER COLORS //
// Shout Color
CConfigFile::CVar *pcvColorShout = ClientCfg.ConfigFile.getVarPtr("ColorShout");
if( pcvColorShout && (pcvColorShout->size() == 3) )
{
ClientCfg.ColorShout.R = pcvColorShout->asInt(0);
ClientCfg.ColorShout.G = pcvColorShout->asInt(1);
ClientCfg.ColorShout.B = pcvColorShout->asInt(2);
ClientCfg.ColorShout.A = 255;
}
else
cfgWarning("Default value used for 'ColorShout'");
// Talk Color
CConfigFile::CVar *pcvColorTalk = ClientCfg.ConfigFile.getVarPtr("ColorTalk");
if( pcvColorTalk && (pcvColorTalk->size() == 3) )
{
ClientCfg.ColorTalk.R = pcvColorTalk->asInt(0);
ClientCfg.ColorTalk.G = pcvColorTalk->asInt(1);
ClientCfg.ColorTalk.B = pcvColorTalk->asInt(2);
ClientCfg.ColorTalk.A = 255;
}
else
cfgWarning("Default value used for 'ColorTalk'");
//////////
// MISC //
// Pre Data Path.
READ_STRINGVECTOR_FV(PreDataPath);
// Data Path.
READ_STRINGVECTOR_FV(DataPath);
// List of files that trigger R2ED reload when touched
READ_STRINGVECTOR_FV(R2EDReloadFiles);
// Data Path no recurse.
READ_STRINGVECTOR_FV(DataPathNoRecurse);
// Update packed sheet Path
READ_STRINGVECTOR_FV(UpdatePackedSheetPath);
// UpdatePackedSheet
READ_BOOL_DEV(UpdatePackedSheet)
// EndScreenTimeOut
READ_FLOAT_DEV(EndScreenTimeOut)
// Backgrounds
READ_STRING_FV(Loading_BG)
READ_STRING_FV(LoadingFreeTrial_BG)
READ_STRING_FV(Launch_BG)
READ_STRING_FV(TeleportKami_BG)
READ_STRING_FV(TeleportKaravan_BG)
READ_STRING_FV(Elevator_BG)
READ_STRING_FV(ResurectKami_BG)
READ_STRING_FV(ResurectKaravan_BG)
READ_STRING_FV(End_BG)
READ_STRING_FV(IntroNevrax_BG)
READ_STRING_FV(IntroNVidia_BG)
READ_FLOAT_DEV(TipsY)
READ_FLOAT_DEV(TeleportInfoY)
// SceneName
READ_STRING_DEV(SceneName)
// IdFile Path
READ_STRING_DEV(IdFilePath)
// PacsPrimDir
READ_STRINGVECTOR_DEV(PacsPrimDir);
/////////////
// FILTERS //
createDebug ();
CConfigFile::CVar *pcvTmp = ClientCfg.ConfigFile.getVarPtr("NegFiltersDebug");
if( pcvTmp )
{
int iSz = pcvTmp->size();
for(int k = 0; k < iSz; ++k)
{
DebugLog->addNegativeFilter (pcvTmp->asString(k).c_str());
}
}
else
cfgWarning("Default value used for 'NegFiltersDebug'");
pcvTmp = ClientCfg.ConfigFile.getVarPtr("NegFiltersInfo");
if( pcvTmp )
{
int iSz = pcvTmp->size();
for(int k = 0; k < iSz; ++k)
{
InfoLog->addNegativeFilter (pcvTmp->asString(k).c_str());
}
}
else
cfgWarning("Default value used for 'NegFiltersInfo'");
pcvTmp = ClientCfg.ConfigFile.getVarPtr("NegFiltersWarning");
if( pcvTmp )
{
int iSz = pcvTmp->size();
for(int k = 0; k < iSz; ++k)
{
WarningLog->addNegativeFilter (pcvTmp->asString(k).c_str());
}
}
else
cfgWarning("Default value used for 'NegFiltersWarning'");
// Script Files
READ_STRINGVECTOR_FV(StartCommands);
/////////////
// OPTIONS //
// Colors for system infos
ClientCfg.SystemInfoParams.clear();
CConfigFile::CVar *sic = ClientCfg.ConfigFile.getVarPtr("SystemInfoColors");
if (!sic)
{
cfgWarning("Can't read SystemInfoColors, all colors defaulting to white");
}
else
{
if (sic->size() & 1)
{
cfgWarning("Expecting odd size for SystemInfoColors. Last entry ignored.");
}
uint numCol = sic->size() >> 1;
for(uint k = 0; k < numCol; ++k)
{
uint r, g, b, a;
char mode[64];
char fx[64];
fx[0]='\0';
if (sscanf(sic->asString((2 * k) + 1).c_str(), "%d %d %d %d %s %s", &r, &g, &b, &a, mode, fx) < 5)
{
if(DisplayCFGWarning)
nlwarning("Can't parse color for entry %s", sic->asString(2 * k).c_str());
}
else
{
SSysInfoParam p;
p.Color = CRGBA(r, g, b, a);
p.Mode = SSysInfoParam::Normal;
p.SysInfoFxName = string(fx);
if (stricmp(mode, "over") == 0) p.Mode = SSysInfoParam::Over;
else if (stricmp(mode, "overonly") == 0) p.Mode = SSysInfoParam::OverOnly;
else if (stricmp(mode, "center") == 0) p.Mode = SSysInfoParam::Center;
else if (stricmp(mode, "centeraround") == 0) p.Mode = SSysInfoParam::CenterAround;
else if (stricmp(mode, "around") == 0) p.Mode = SSysInfoParam::Around;
ClientCfg.SystemInfoParams[toLower(sic->asString(2 * k))] = p;
}
}
}
#ifndef RZ_NO_CLIENT
// printf commands in loading screens
ClientCfg.PrintfCommands.clear();
ClientCfg.PrintfCommandsFreeTrial.clear();
std::vector< std::string > printfCommands(2);
printfCommands[0] = "PrintfCommands";
printfCommands[1] = "PrintfCommandsFreeTrial";
for(uint p=0; p<2; p++)
{
CConfigFile::CVar *pc = ClientCfg.ConfigFile.getVarPtr(printfCommands[p].c_str());
if (pc)
{
if( pc->size()%5 == 0 && pc->size() >= 5)
{
for (uint i = 0; i < pc->size(); i+=5)
{
SPrintfCommand pcom;
pcom.X = pc->asInt(i);
pcom.Y = pc->asInt(i+1);
pcom.Color = CRGBA::stringToRGBA( pc->asString(i+2).c_str() );
pcom.FontSize = pc->asInt(i+3);
pcom.Text = pc->asString(i+4);
if(p==0) ClientCfg.PrintfCommands.push_back( pcom );
else ClientCfg.PrintfCommandsFreeTrial.push_back( pcom );
}
}
else
{
cfgWarning(("Missing or too many parameters in " + printfCommands[p]).c_str());
}
}
}
#endif
READ_INT_FV(LoadingStringCount)
// DEBUG MEMORY
READ_INT_DEV(CheckMemoryEveryNFrame)
READ_BOOL_DEV(LogMemoryAllocation)
READ_INT_DEV(LogMemoryAllocationSize)
// SelectWithRClick
READ_BOOL_FV(SelectWithRClick)
READ_BOOL_DEV(RunAtTheBeginning)
READ_FLOAT_FV(RotKeySpeedMax)
READ_FLOAT_FV(RotKeySpeedMin)
READ_FLOAT_FV(RotAccel)
READ_BOOL_DEV(PutBackItems)
READ_BOOL_DEV(ShowNameUnderCursor)
READ_BOOL_DEV(ShowNameSelected)
READ_FLOAT_DEV(ShowNameBelowDistanceSqr)
READ_BOOL_DEV(ForceIndoorFPV)
READ_BOOL_FV(FollowOnAtk);
READ_BOOL_FV(AtkOnSelect);
READ_BOOL_DEV(TransparentUnderCursor);
/////////////////
// PREFERENCES //
// Read the view mode at load time only, cause prefer keep ingame player setup
if(firstTimeSetValues)
{
READ_BOOL_FV(FPV)
}
READ_FLOAT_FV(CameraDistStep)
READ_FLOAT_FV(CameraDistMin)
READ_FLOAT_FV(CameraDistMax)
READ_FLOAT_FV(DmCameraDistMax)
READ_FLOAT_FV(CameraAccel)
READ_FLOAT_FV(CameraSpeedMin)
READ_FLOAT_FV(CameraSpeedMax)
READ_FLOAT_FV(CameraResetSpeed)
// Read the camera height and distance at load time only, cause prefer keep ingame player setup
if(firstTimeSetValues)
{
READ_FLOAT_FV(CameraHeight)
READ_FLOAT_FV(CameraDistance)
}
/////////////
// SHADOWS //
// Shadows : Get Shadows state
READ_BOOL_FV(Shadows)
// ShadowsClipFar : Get Shadows Clip Far.
READ_FLOAT_DEV(ShadowsClipFar)
// ShadowsLodDist : Get Shadows Lod Distance.
READ_FLOAT_DEV(ShadowsLodDist)
// ZClamp
READ_FLOAT_DEV(ShadowZDirClampLandscape);
READ_FLOAT_DEV(ShadowZDirClampInterior);
READ_FLOAT_DEV(ShadowZDirClampSmoothSpeed);
// MaxDepth
READ_FLOAT_DEV(ShadowMaxDepthLandscape);
READ_FLOAT_DEV(ShadowMaxDepthInterior);
READ_FLOAT_DEV(ShadowMaxDepthSmoothSpeed);
////////////////
// GROUND FXS //
////////////////
READ_FLOAT_DEV(GroundFXMaxDist)
READ_INT_DEV(GroundFXMaxNB)
READ_INT_DEV(GroundFXCacheSize)
// Names : Get Names state
READ_BOOL_FV(Names)
// Sleep
READ_INT_FV(Sleep)
// ProcessPriority
READ_INT_FV(ProcessPriority)
// ShowPath : Get the ShowPath value.
READ_BOOL_DEV(ShowPath)
// UserSheet : Get the sheet to used for the use rin Local mode.
READ_STRING_DEV(UserSheet)
#if !FINAL_VERSION
// Sex
varPtr = ClientCfg.ConfigFile.getVarPtr("Sex");
if(varPtr)
ClientCfg.Sex = (GSGENDER::EGender)varPtr->asInt();
else
cfgWarning("Default value used for 'Sex' !!!");
#endif // FINAL_VERSION
// PrimitiveHeightAddition
READ_BOOL_DEV(PrimitiveHeightAddition)
// DrawBoxes
READ_BOOL_DEV(DrawBoxes)
// ChaseReactionTime
READ_FLOAT_DEV(ChaseReactionTime)
// RyzomTime
READ_FLOAT_DEV(RyzomTime)
// RyzomDay
READ_INT_DEV(RyzomDay)
// ManualWeatherSetup
READ_BOOL_DEV(ManualWeatherSetup)
// LanguageCode
READ_BOOL_DEV(ForceLanguage)
if (!ClientCfg.ForceLanguage)
{
READ_STRING_FV(LanguageCode)
}
// DebugStringManager
READ_BOOL_DEV(DebugStringManager)
// LastLogin
READ_STRING_FV(LastLogin)
//////////////
// VERBOSES //
READ_BOOL_DEV(VerboseVP)
READ_BOOL_DEV(VerboseAnimUser)
READ_BOOL_DEV(VerboseAnimSelection)
READ_BOOL_DEV(VerboseAllTraffic)
READ_STRING_DEV(LigoPrimitiveClass);
///////////
// DEBUG //
READ_INT_DEV(SimulatePacketLossRatio)
READ_BOOL_DEV(PreCacheShapes)
READ_BOOL_FV(ResetShapeBankOnRetCharSelect)
READ_BOOL_DEV(DisplayMissingAnimFile)
READ_STRING_DEV(DefaultEntity)
READ_BOOL_DEV(RestrainPI)
READ_BOOL_DEV(DumpVSIndex)
READ_INT_DEV(HelpFontSize)
#if !FINAL_VERSION
// HelpFontColor
{
CConfigFile::CVar *cvHelpFontColor = ClientCfg.ConfigFile.getVarPtr("HelpFontColor");
if(cvHelpFontColor && cvHelpFontColor->size() == 3)
{
ClientCfg.HelpFontColor.R = cvHelpFontColor->asInt(0);
ClientCfg.HelpFontColor.G = cvHelpFontColor->asInt(1);
ClientCfg.HelpFontColor.B = cvHelpFontColor->asInt(2);
ClientCfg.HelpFontColor.A = 255;
}
else
cfgWarning("Default value used for 'HelpFontColor' !!!");
}
#endif // !FINAL_VERSION
// HelpLineStep
READ_FLOAT_DEV(HelpLineStep)
READ_INT_DEV(DebugFontSize)
#if !FINAL_VERSION
// DebugFontColor
CConfigFile::CVar *pcvDebugFontColor = ClientCfg.ConfigFile.getVarPtr("DebugFontColor");
if( pcvDebugFontColor && (pcvDebugFontColor->size() == 3) )
{
ClientCfg.DebugFontColor.R = pcvDebugFontColor->asInt(0);
ClientCfg.DebugFontColor.G = pcvDebugFontColor->asInt(1);
ClientCfg.DebugFontColor.B = pcvDebugFontColor->asInt(2);
ClientCfg.DebugFontColor.A = 255;
}
else
cfgWarning("Default value used for 'DebugFontColor'");
#endif // !FINAL_VERSION
READ_FLOAT_DEV(DebugLineStep)
// HeadOffset
READ_CVECTOR_DEV(HeadOffset)
READ_BOOL_DEV(FPExceptions)
READ_BOOL_DEV(NeedComputeVS)
READ_BOOL_DEV(Check)
READ_BOOL_DEV(UsePACSForAll)
READ_FLOAT_DEV(WaterEnvMapUpdateTime)
READ_BOOL_DEV(BlendForward)
ClientCfg.ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
READ_STRING_DEV(ZCPacsPrim)
READ_BOOL_FV(AutoReloadFiles)
READ_BOOL_DEV(BlendShapePatched)
READ_INT_DEV(MaxNumberOfTimedFXInstances);
READ_STRING_DEV(SelectionFX);
READ_STRING_DEV(MouseOverFX);
READ_FLOAT_DEV(SelectionFXSize);
if(ClientCfg.ConfigFile.exists("ExtendedCommands") && ClientCfg.ConfigFile.getVar("ExtendedCommands").asString() == "Enable")
ClientCfg.ExtendedCommands = true;
READ_BOOL_DEV(R2Mode);
if (ClientCfg.Local) // R2EDEnabled is now set by the server
{
READ_BOOL_DEV(R2EDEnabled)
}
READ_INT_FV(R2EDDssNetwork)
if (ClientCfg.Local)
{
ClientCfg.R2EDDssNetwork = 1;
}
READ_BOOL_DEV(R2EDExtendedDebug)
#if FINAL_VERSION
{
CConfigFile::CVar *var = ClientCfg.ConfigFile.getVarPtr("R2EDExtendedDebug");
if (var)
{
var->setAsInt(0);
}
// else no-op -> will resolve to 'nil' into lua
}
#endif
READ_BOOL_DEV(R2EDVerboseParseTime)
READ_BOOL_DEV(R2EDDontReparseUnchangedUIFiles)
READ_BOOL_DEV(R2EDLightPalette)
READ_INT_FV(R2EDAutoSaveWait)
READ_INT_FV(R2EDAutoSaveSlot)
READ_BOOL_DEV(R2EDMustVerifyRingAccessWhileLoadingAnimation)
READ_BOOL_FV(R2EDUseVerboseRingAccess)
//////////
// TEMP //
// Array with the name of all offensive impact FXs.
READ_STRINGVECTOR_DEV(OffImpactFX);
#ifndef RZ_NO_CLIENT
//////////
// INIT //
// FPU
#ifdef NL_OS_WINDOWS
if(ClientCfg.FPExceptions)
_control87(_EM_DENORMAL/*|_EM_INVALID|_EM_ZERODIVIDE|_EM_OVERFLOW*/|_EM_UNDERFLOW|_EM_INEXACT, _MCW_EM);
else
_control87(_EM_INVALID|_EM_DENORMAL|_EM_ZERODIVIDE|_EM_OVERFLOW|_EM_UNDERFLOW|_EM_INEXACT, _MCW_EM);
// Set the process priority
static DWORD priority[6]=
{
0x40, // IDLE_PRIORITY_CLASS
0x4000, // BELOW_NORMAL_PRIORITY_CLASS
0x20, // NORMAL_PRIORITY_CLASS
0x8000, // ABOVE_NORMAL_PRIORITY_CLASS
0x80, // HIGH_PRIORITY_CLASS
0x100, // REALTIME_PRIORITY_CLASS
};
int index = ClientCfg.ProcessPriority+2;
clamp(index, 0, 6);
SetPriorityClass (GetCurrentProcess(), priority[index]);
#endif // NL_OS_WINDOWS
// Init Verbose Modes (at the beginning to be able to display them as soon as possible).
::VerboseVP = ClientCfg.VerboseVP;
::VerboseAnimUser = ClientCfg.VerboseAnimUser;
::VerboseAnimSelection = ClientCfg.VerboseAnimSelection;
#ifdef LOG_ALL_TRAFFIC
NLMISC::VerboseAllTraffic = ClientCfg.VerboseAllTraffic;
#endif
// (re-)Initialize contextual cursors.
if (!ClientCfg.R2EDEnabled)
{
initContextualCursor();
}
// Prim files
READ_STRINGVECTOR_DEV(PrimFiles);
// Reset GlobalWind Setup
if(Scene)
{
Scene->setGlobalWindPower(ClientCfg.GlobalWindPower);
Scene->setGlobalWindDirection(ClientCfg.GlobalWindDirection);
}
if (Driver)
{
// Set the monitor color properties
CMonitorColorProperties monitorColor;
for(uint i=0; i<3; i++)
{
monitorColor.Contrast[i] = ClientCfg.Contrast;
monitorColor.Luminosity[i] = ClientCfg.Luminosity;
monitorColor.Gamma[i] = ClientCfg.Gamma;
}
if(!Driver->setMonitorColorProperties(monitorColor))
cfgWarning("reloadCFG: setMonitorColorProperties fails");
}
// Show/hide all or parts of the user body.
if (UserEntity)
{
UserEntity->eyesHeight(ClientCfg.EyesHeight);
UserEntity->updateVisualDisplay();
// Run speed and camera dist max are set according to R2 char mode
UserEntity->flushR2CharMode();
}
// Initialize the camera distance (after camera dist max)
View.setCameraDistanceMaxForPlayer();
// draw in client light?
if(ClientCfg.Light)
{
ClientCfg.DrawBoxes = true;
ClientCfg.Names = true;
}
// Set Day / Time
if (ClientCfg.Local)
{
uint32 tickOffset = (uint32)(ClientCfg.RyzomDay * RYZOM_HOURS_IN_TICKS * 24 + ClientCfg.RyzomTime * RYZOM_HOURS_IN_TICKS);
RT.resetTickOffset();
RT.increaseTickOffset( tickOffset );
}
#endif
// for reset effect of variable in mainLoop(), set true
ClientCfg.IsInvalidated= true;
// Allow warning display only first time.
DisplayCFGWarning= false;
// If it is the load time, bkup the ClientCfg into LastClientCfg
if(firstTimeSetValues)
LastClientCfg = ClientCfg;
// no more true.
firstTimeSetValues= false;
READ_INT_DEV(NumFrameForProfile);
READ_STRING_FV(KlientChatPort);
READ_BOOL_DEV(SimulateServerTick);
READ_BOOL_DEV(DamageShieldEnabled)
READ_BOOL_DEV(AllowDebugLua)
READ_BOOL_DEV(LoadLuaDebugger)
READ_BOOL_DEV(DisplayLuaDebugInfo)
READ_BOOL_DEV(LuaDebugInfoGotoButtonEnabled)
READ_STRING_DEV(LuaDebugInfoGotoButtonTemplate)
READ_STRING_DEV(LuaDebugInfoGotoButtonCaption)
READ_STRING_DEV(LuaDebugInfoGotoButtonFunction)
READ_BOOL_DEV(BeepWhenLaunched)
READ_STRING_DEV(R2ClientGw)
READ_FLOAT_FV(FogDistAndDepthLookupBias)
READ_INT_DEV(R2EDLoadDynamicFeatures)
READ_BOOL_DEV(CheckR2ScenarioMD5);
CConfigFile::CVar *pcvHardwareCursors = ClientCfg.ConfigFile.getVarPtr("HardwareCursors");
if(pcvHardwareCursors)
{
ClientCfg.HardwareCursors.clear ();
int iSz = pcvHardwareCursors->size();
for (int i = 0; i < iSz; i++)
ClientCfg.HardwareCursors.insert(toLower(pcvHardwareCursors->asString(i)));
}
else
{
cfgWarning("Default value used for 'HardwareCursors'");
// default list of harware cursors
ClientCfg.HardwareCursors.insert("curs_can_pan.tga");
ClientCfg.HardwareCursors.insert("curs_can_pan_dup.tga");
ClientCfg.HardwareCursors.insert("curs_create.tga");
ClientCfg.HardwareCursors.insert("curs_create_multi.tga");
ClientCfg.HardwareCursors.insert("curs_create_vertex_invalid.tga");
ClientCfg.HardwareCursors.insert("curs_default.tga");
ClientCfg.HardwareCursors.insert("curs_dup.tga");
ClientCfg.HardwareCursors.insert("curs_L.tga");
ClientCfg.HardwareCursors.insert("curs_M.tga");
ClientCfg.HardwareCursors.insert("curs_pan.tga");
ClientCfg.HardwareCursors.insert("curs_pan_dup.tga");
ClientCfg.HardwareCursors.insert("curs_pick.tga");
ClientCfg.HardwareCursors.insert("curs_pick_dup.tga");
ClientCfg.HardwareCursors.insert("curs_R.tga");
ClientCfg.HardwareCursors.insert("curs_resize_BL_TR.tga");
ClientCfg.HardwareCursors.insert("curs_resize_BR_TL.tga");
ClientCfg.HardwareCursors.insert("curs_resize_LR.tga");
ClientCfg.HardwareCursors.insert("curs_resize_TB.tga");
ClientCfg.HardwareCursors.insert("curs_rotate.tga");
ClientCfg.HardwareCursors.insert("curs_scale.tga");
ClientCfg.HardwareCursors.insert("curs_stop.tga");
ClientCfg.HardwareCursors.insert("text_cursor.tga");
ClientCfg.HardwareCursors.insert("r2_hand_can_pan.tga");
ClientCfg.HardwareCursors.insert("r2_hand_pan.tga");
ClientCfg.HardwareCursors.insert("r2ed_tool_can_pick.tga");
ClientCfg.HardwareCursors.insert("r2ed_tool_can_rotate.tga");
ClientCfg.HardwareCursors.insert("r2ed_tool_pick.tga");
ClientCfg.HardwareCursors.insert("r2ed_tool_rotate.tga");
ClientCfg.HardwareCursors.insert("r2ed_tool_rotating.tga");
}
// languages and types of Ring Scenarii
READ_STRINGVECTOR_FV(ScenarioLanguages);
READ_STRINGVECTOR_FV(ScenarioTypes);
// build name
READ_STRING_FV(BuildName)
READ_BOOL_DEV(DisplayTPReason)
//READ_INT_FV(TPQuitButtonX)
//READ_INT_FV(TPQuitButtonY)
//READ_INT_FV(TPCancelButtonX)
//READ_INT_FV(TPCancelButtonY)
READ_INT_FV(TPButtonW)
READ_INT_FV(TPButtonH)
READ_STRING_FV(ScenarioSavePath)
ClientCfg.R2EDClippedEntityBlendTime = 0.18f;
READ_FLOAT_FV(R2EDClippedEntityBlendTime)
// vl: BackgroundDownloader is hardcoded to false and we don't want to run it, even if the cfg wants it
//READ_BOOL_FV(BackgroundDownloader)
}// load //
//-----------------------------------------------
// serial :
// Serialize CFG.
//-----------------------------------------------
void CClientConfig::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
// Start the opening of a new node named ClientCFG.
f.xmlPush("ClientCFG");
f.xmlPushBegin("Light");
f.xmlPushEnd();
f.serial(Light);
f.xmlPop();
f.xmlPushBegin("Windowed");
f.xmlPushEnd();
f.serial(Windowed);
f.xmlPop();
f.xmlPushBegin("Width");
f.xmlPushEnd();
f.serial(Width);
f.xmlPop();
f.xmlPushBegin("Height");
f.xmlPushEnd();
f.serial(Height);
f.xmlPop();
f.xmlPushBegin("Depth");
f.xmlPushEnd();
f.serial(Depth);
f.xmlPop();
f.xmlPushBegin("Contrast");
f.xmlPushEnd();
f.serial(Contrast);
f.xmlPop();
f.xmlPushBegin("Luminosity");
f.xmlPushEnd();
f.serial(Luminosity);
f.xmlPop();
f.xmlPushBegin("Gamma");
f.xmlPushEnd();
f.serial(Gamma);
f.xmlPop();
f.xmlPushBegin("AttackDist");
f.xmlPushEnd();
f.serial(AttackDist);
f.xmlPop();
// SelectWithRClick
f.xmlPushBegin("SelectWithRClick");
f.xmlPushEnd();
f.serial(SelectWithRClick);
f.xmlPop();
// Close the serial for the Client CFG.
f.xmlPop();
}// serial //
//-----------------------------------------------
// init :
//-----------------------------------------------
void CClientConfig::init(const string &configFileName)
{
// if the users client config does not exist
if(!CFile::fileExists(configFileName))
{
// create the basic .cfg
FILE *fp = fopen(configFileName.c_str(), "w");
if (fp == NULL)
nlerror("CFG::init: Can't create config file '%s'", configFileName.c_str());
else
nlwarning("CFG::init: creating '%s' with default values", configFileName.c_str ());
// get current locale
std::string lang = toLower(std::string(setlocale(LC_CTYPE, "")));
lang = lang.substr(0, 2);
const std::vector &languages = CI18N::getLanguageCodes();
// search if current locale is defined in language codes
for(uint i = 0; i < languages.size(); ++i)
{
if (lang == languages[i])
{
// store the language code in the config file
fprintf(fp, "LanguageCode = \"%s\";\n", lang.c_str());
break;
}
}
fclose(fp);
}
// read the exising config file (don't parse it yet!)
ucstring content;
NLMISC::CI18N::readTextFile(configFileName, content);
std::string contentUtf8 = content.toUtf8();
// while there are "RootConfigFilename" values, remove them
size_t pos = 0;
while((pos = contentUtf8.find("RootConfigFilename")) != configFileName.npos)
{
size_t endOfLine = contentUtf8.find("\n", pos);
contentUtf8.erase(pos, (endOfLine - pos) + 1);
}
// get current location of the root config file (client_default.cfg)
std::string defaultConfigLocation;
if(!getDefaultConfigLocation(defaultConfigLocation))
nlerror("cannot find client_default.cfg");
// and store it in the RootConfigFilename value in the very first line
contentUtf8.insert(0, std::string("RootConfigFilename = \"") +
defaultConfigLocation + "\";\n");
// save the updated config file
NLMISC::COFile configFile(configFileName, false, true, false);
configFile.serialBuffer((uint8*)contentUtf8.c_str(), (uint)contentUtf8.size());
configFile.close();
// now we can continue loading and parsing the config file
// if the config file will be modified, it calls automatically the function setValuesOnFileChange()
ClientCfg.ConfigFile.setCallback (CClientConfig::setValuesOnFileChange);
// load the config files
ClientCfg.ConfigFile.load (configFileName);
// update the ConfigFile variable in the config file
CConfigFile::CVar *varPtr = ClientCfg.ConfigFile.getVarPtr ("ClientVersion");
if (varPtr)
{
string str = varPtr->asString ();
if (str != RYZOM_VERSION && ClientCfg.SaveConfig)
{
nlinfo ("Update and save the ClientVersion variable in config file %s -> %s", str.c_str(), RYZOM_VERSION);
varPtr->setAsString (RYZOM_VERSION);
ClientCfg.ConfigFile.save ();
}
}
else
{
nlwarning ("There's no ClientVersion variable in the config file!");
}
}// init //
//-----------------------------------------------
// init :
//-----------------------------------------------
void CClientConfig::release ()
{
#ifndef RZ_NO_CLIENT
// Do we have to save the cfg file ?
if (ClientCfg.SaveConfig)
{
// Save values
try
{
CConfigFile::CVar *varPtr = NULL;
// Driver still alive ?
if (Driver && Driver->isActive ())
{
sint32 x, y;
uint32 width, height;
Driver->getWindowPos(x, y);
Driver->getWindowSize(width, height);
// Are we in window mode ?
if (ClientCfg.Windowed /* && !isWindowMaximized() */)
{
// Save windows position
writeInt("PositionX", x);
writeInt("PositionY", y);
// Save windows size
writeInt("Width", std::max((sint)width, 800));
writeInt("Height", std::max((sint)height, 600));
}
}
// Save if in FPV or TPV.
writeBool("FPV", ClientCfg.FPV);
// Save the camera distance
writeDouble("CameraDistance", ClientCfg.CameraDistance);
}
catch (const Exception &e)
{
nlwarning ("Error while set config file variables : %s", e.what ());
}
// Save it
ClientCfg.ConfigFile.save ();
}
#endif
}
bool CClientConfig::readBool (const std::string &varName)
{
bool bVal = false;
CConfigFile::CVar *varPtr = ConfigFile.getVarPtr(varName);
if(varPtr)
bVal = varPtr->asInt() ? true : false;
else
nlwarning("CFG: Default value used for '%s' !!!",varName.c_str());
return bVal;
}
void CClientConfig::writeBool (const std::string &varName, bool bVal, bool bForce)
{
CConfigFile::CVar *varPtr = bForce ? ConfigFile.insertVar(varName, CConfigFile::CVar()):ConfigFile.getVarPtr(varName);
if(varPtr)
varPtr->forceAsInt(bVal ? 1:0);
else
nlwarning("CFG: Default value used for '%s' !!!",varName.c_str());
}
sint32 CClientConfig::readInt (const std::string &varName)
{
sint32 bVal = 0;
CConfigFile::CVar *varPtr = ConfigFile.getVarPtr(varName);
if(varPtr)
bVal = varPtr->asInt();
else
nlwarning("CFG: Default value used for '%s' !!!",varName.c_str());
return bVal;
}
void CClientConfig::writeInt (const std::string &varName, sint32 bVal, bool bForce)
{
CConfigFile::CVar *varPtr = bForce ? ConfigFile.insertVar(varName, CConfigFile::CVar()):ConfigFile.getVarPtr(varName);
if(varPtr)
varPtr->forceAsInt(bVal);
else
nlwarning("CFG: Default value used for '%s' !!!",varName.c_str());
}
double CClientConfig::readDouble (const std::string &varName)
{
double bVal = 0;
CConfigFile::CVar *varPtr = ConfigFile.getVarPtr(varName);
if(varPtr)
bVal = varPtr->asDouble();
else
nlwarning("CFG: Default value used for '%s' !!!",varName.c_str());
return bVal;
}
void CClientConfig::writeDouble (const std::string &varName, double dVal, bool bForce)
{
CConfigFile::CVar *varPtr = bForce ? ConfigFile.insertVar(varName, CConfigFile::CVar()):ConfigFile.getVarPtr(varName);
if(varPtr)
varPtr->forceAsDouble(dVal);
else
nlwarning("CFG: Default value used for '%s' !!!",varName.c_str());
}
string CClientConfig::readString (const std::string &varName)
{
string sVal;
CConfigFile::CVar *varPtr = ConfigFile.getVarPtr(varName);
if(varPtr)
sVal = varPtr->asString();
else
nlwarning("CFG: Default value used for '%s' !!!",varName.c_str());
return sVal;
}
void CClientConfig::writeString (const std::string &varName, const std::string &strVal, bool bForce)
{
CConfigFile::CVar *varPtr = bForce ? ConfigFile.insertVar(varName, CConfigFile::CVar()):ConfigFile.getVarPtr(varName);
if(varPtr)
varPtr->forceAsString(strVal);
else
nlwarning("CFG: Default value used for '%s' !!!",varName.c_str());
}
// ***************************************************************************
bool CClientConfig::readBoolNoWarning(const std::string &varName)
{
bool bVal = false;
CConfigFile::CVar *varPtr = ConfigFile.getVarPtr(varName);
if(varPtr)
bVal = varPtr->asInt() ? true : false;
return bVal;
}
sint32 CClientConfig::readIntNoWarning(const std::string &varName)
{
sint32 bVal = 0;
CConfigFile::CVar *varPtr = ConfigFile.getVarPtr(varName);
if(varPtr)
bVal = varPtr->asInt();
return bVal;
}
double CClientConfig::readDoubleNoWarning(const std::string &varName)
{
double bVal = 0;
CConfigFile::CVar *varPtr = ConfigFile.getVarPtr(varName);
if(varPtr)
bVal = varPtr->asDouble();
return bVal;
}
// ***************************************************************************
float CClientConfig::getActualLandscapeThreshold() const
{
// The threshold to set in landscape is the inverse of the CFG one
return 1.0f/LandscapeThreshold;
}
// ***************************************************************************
string CClientConfig::getHtmlLanguageCode() const
{
if(LanguageCode=="wk")
return "en";
else
return LanguageCode;
}
// ***************************************************************************
ucstring CClientConfig::buildLoadingString( const ucstring& ucstr ) const
{
if( LoadingStringCount > 0 )
{
uint index = rand()%LoadingStringCount;
string tipId = "uiLoadingString"+toString(index);
ucstring randomUCStr = CI18N::get(tipId);
return randomUCStr;
}
else
return ucstr;
}
// ***************************************************************************
bool CClientConfig::getDefaultConfigLocation(std::string& p_name) const
{
std::string defaultConfigFileName = "client_default.cfg";
std::string defaultConfigPath;
p_name.clear();
#ifdef NL_OS_MAC
// on mac, client_default.cfg should be searched in .app/Contents/Resources/
defaultConfigPath = CPath::standardizePath(getAppBundlePath() + "/Contents/Resources/");
#elif defined(RYZOM_ETC_PREFIX)
// if RYZOM_ETC_PREFIX is defined, client_default.cfg might be over there
defaultConfigPath = CPath::standardizePath(RYZOM_ETC_PREFIX);
#else
// some other prefix here :)
#endif // RYZOM_ETC_PREFIX
// look in the current working directory first
if (CFile::isExists(defaultConfigFileName))
p_name = defaultConfigFileName;
// if not in working directory, check using prefix path
else if (CFile::isExists(defaultConfigPath + defaultConfigFileName))
p_name = defaultConfigPath + defaultConfigFileName;
// if some client_default.cfg was found return true
if(p_name.size())
return true;
return false;
}