// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef SBCLIENT_SNOWBALLS_CLIENT_H #define SBCLIENT_SNOWBALLS_CLIENT_H #include #include "snowballs_config.h" #include // STL includes // ... // NeL includes #include #include #include #include // Project includes // ... namespace NLMISC { class CConfigFile; } namespace NL3D { class UDriver; class UScene; class UTextContext; class ULandscape; class CStereoOVR; } namespace SBCLIENT { class C3dMouseListener; /******************************************************************* * GLOBALS * *******************************************************************/ class CGlobals { public: static void assertNull(); }; extern NL3D::UDriver *Driver; extern NL3D::CStereoOVR *StereoHMD; extern NL3D::UScene *Scene; extern NL3D::UTextContext *TextContext; extern NLMISC::CConfigFile *ConfigFile; extern NL3D::ULandscape *Landscape; extern C3dMouseListener *MouseListener; extern NLMISC::TLocalTime LocalTime; // use for delta only extern NLMISC::TLocalTime LocalTimeDelta; // extern NLMISC::TLocalTime ServerTime; // use for delta only // extern NLMISC::TLocalTime ServerTimeDelta; // extern NLMISC::TGameTime GameTime; // extern NLMISC::TGameTime GameTimeDelta; // extern NLMISC::TGameCycle GameCycle; // extern NLMISC::TGameCycle GameCycleDelta; extern NL3D::TGlobalAnimationTime AnimationTime; extern NL3D::TAnimationTime AnimationTimeDelta; extern float FramesPerSecond; extern float FramesPerSecondSmooth; // Stuff for connection extern ucstring Login; /******************************************************************* * SNOWBALLS CLIENT * *******************************************************************/ class CSnowballsClient { public: static void init(); static bool run(); static void release(); }; } /* namespace SBCLIENT */ #endif /* #ifndef SBCLIENT_SNOWBALLS_CLIENT_H */ /* end of file */