// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CAMERA_H
#define CAMERA_H
//
// Includes
//
#include
//
// External definitions
//
namespace NL3D
{
class UVisualCollisionEntity;
class CStereoOVR;
};
namespace SBCLIENT {
//
// External variables
//
extern NL3D::UCamera Camera;
extern NL3D::UCamera SkyCamera;
extern NL3D::UVisualCollisionEntity *CamCollisionEntity;
extern NL3D::UScene *SkyScene;
//
// External functions
//
void initCamera();
void updateCamera();
void releaseCamera();
void initSky ();
void releaseSky();
// Update the sky for this frame, and render it.
// Must be called before ANY rendering
// this is actually render
void updateSky ();
// this is update :x
void animateSky (double dt);
} /* namespace SBCLIENT */
#endif // CAMERA_H
/* End of camera.h */