// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef PACS_H #define PACS_H // // External definitions // namespace NLPACS { class URetrieverBank; class UGlobalRetriever; class UMoveContainer; } namespace NL3D { class UVisualCollisionManager; } namespace SBCLIENT { // // External variables // extern NLPACS::URetrieverBank *RetrieverBank; extern NLPACS::UGlobalRetriever *GlobalRetriever; extern NLPACS::UMoveContainer *MoveContainer; extern NL3D::UVisualCollisionManager *VisualCollisionManager; // // External functions // void initPACS(); void releasePACS(); } /* namespace SBCLIENT */ #endif // PACS_H /* End of pacs.h */