// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_STDAFX2_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_) #define AFX_STDAFX2_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #include // MFC core and standard components #include // MFC extensions #ifndef _AFX_NO_OLE_SUPPORT #include // MFC OLE classes #include // MFC OLE dialog classes #include // MFC Automation classes #endif // _AFX_NO_OLE_SUPPORT #ifndef _AFX_NO_DB_SUPPORT #include // MFC ODBC database classes #endif // _AFX_NO_DB_SUPPORT #ifndef _AFX_NO_DAO_SUPPORT #include // MFC DAO database classes #endif // _AFX_NO_DAO_SUPPORT #include // MFC support for Internet Explorer 4 Common Controls #ifndef _AFX_NO_AFXCMN_SUPPORT #include // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT //#include "resource.h" #include "nel/misc/common.h" #include "nel/misc/stream.h" #include "nel/misc/vector.h" #include "nel/misc/matrix.h" #include "3d/particle_system.h" #include "3d/ps_located.h" #include "3d/ps_particle.h" #include "3d/ps_force.h" #include "3d/ps_emitter.h" #include "3d/ps_zone.h" #include #include #include #include "animation_dlg.h" #include "animation_set_dlg.h" #include "main_dlg.h" #include "object_viewer.h" #include "object_viewer_interface.h" #include "select_string.h" //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)