// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef NLQT_COMMAND_LOG_H #define NLQT_COMMAND_LOG_H #include <nel/misc/types_nl.h> // STL includes // Qt includes #include <QtGui/QWidget> #include <QtGui/QTextEdit> #include <QtGui/QLineEdit> // NeL includes #include <nel/misc/log.h> #include <nel/misc/displayer.h> // Project includes namespace NLQT { /** * CCommandLog * \brief CCommandLog * \date 2010-02-05 20:27GMT * \author Jan Boon (Kaetemi) */ class CCommandLog : public QWidget, public NLMISC::IDisplayer { Q_OBJECT public: CCommandLog(QWidget *parent); virtual ~CCommandLog(); protected: virtual void doDisplay(const NLMISC::CLog::TDisplayInfo& args, const char *message); private slots: void returnPressed(); private: QTextEdit *m_DisplayerOutput; QLineEdit *m_CommandInput; private: CCommandLog(const CCommandLog &); CCommandLog &operator=(const CCommandLog &); }; /* class CCommandLog */ } /* namespace NLQT */ #endif /* #ifndef NLQT_COMMAND_LOG_H */ /* end of file */