// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifdef HAVE_CONFIG_H #include "config.h" #endif // HAVE_CONFIG_H #ifndef SNOWBALLS_CONFIG #define SNOWBALLS_CONFIG "" #endif // SNOWBALLS_CONFIG #ifndef SNOWBALLS_LOGS #define SNOWBALLS_LOGS "" #endif // SNOWBALLS_LOGS // This include is mandatory to use NeL. It include NeL types. #include #include #include // We're using the NeL Service framework, and layer 5 #include using namespace std; using namespace NLMISC; using namespace NLNET; /**************************************************************************** * Function: cbChat * Callback function called when the Chat Service receive a "CHAT" * message ****************************************************************************/ void cbChat (CMessage &msgin, const std::string &serviceName, TServiceId sid) { string message; // Extract the incoming message content from the Frontend and print it msgin.serial( message ); nldebug( "SB: Received CHAT line: \"%s\"", message.c_str() ); // Prepare to send back the message. CMessage msgout( "CHAT" ); msgout.serial( message ); /* * Send the message to all the connected Frontend. */ CUnifiedNetwork::getInstance ()->send( "FS", msgout ); nldebug( "SB: Sent to every front end service CHAT line: \"%s\"", message.c_str() ); } /**************************************************************************** * CallbackArray * * It define the functions to call when receiving a specific message ****************************************************************************/ TUnifiedCallbackItem CallbackArray[] = { { "CHAT", cbChat } }; /**************************************************************************** * SNOWBALLS CHAT SERVICE MAIN Function * * This call create a main function for the CHAT service: * * - based on the base service class "IService", no need to inherit from it * - having the short name "CHAT" * - having the long name "chat_service" * - listening on an automatically allocated port (0) by the naming service * - and callback actions set to "CallbackArray" * ****************************************************************************/ NLNET_SERVICE_MAIN( IService, "CHAT", "chat_service", 0, CallbackArray, SNOWBALLS_CONFIG, SNOWBALLS_LOGS ) /* end of file */