// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "ctrl_polygon.h" #include "view_renderer.h" #include "interface_manager.h" // #include "nel/misc/vector_2f.h" using namespace NLMISC; //********************************************************************************* CCtrlPolygon::CCtrlPolygon() : CCtrlBase(TCtorParam()) { // Construct _Color = CRGBA::White; //_Matrix = CMatrix::Identity; _Valid = true; } //********************************************************************************* void CCtrlPolygon::updateBoudingRect() { H_AUTO(Rz_CCtrlPolygon_updateBoudingRect) if (_Poly.Vertices.empty()) { setX(0); setY(0); setW(0); setH(0); return; } // sint32 xmin = INT_MAX; sint32 ymin = INT_MAX; sint32 xmax = INT_MIN; sint32 ymax = INT_MIN; uint numVerts = _Poly.Vertices.size(); _XFormPoly.Vertices.resize(numVerts); for(uint k = 0; k < numVerts; ++k) { CVector2f &finalPos = _XFormPoly.Vertices[k]; //finalPos = _Matrix * _Poly.Vertices[k]; computeScaledVertex(finalPos, CVector2f(_Poly.Vertices[k].x, _Poly.Vertices[k].y)); xmin = std::min(xmin, (sint32) floorf(finalPos.x)); xmax = std::max(xmax, (sint32) ceilf(finalPos.x)); ymin = std::min(ymin, (sint32) floorf(finalPos.y)); ymax = std::max(ymax, (sint32) ceilf(finalPos.y)); } setX(xmin); setY(ymin); setW(xmax - xmin); setH(ymax - ymin); } //********************************************************************************* bool CCtrlPolygon::contains(const CVector2f &pos) const { H_AUTO(Rz_CCtrlPolygon_contains) if (!_Valid) return false; return _XFormPoly.contains(pos, false); } //********************************************************************************* void CCtrlPolygon::setVertices(const std::vector &vertices) { H_AUTO(Rz_CCtrlPolygon_setVertices) if (vertices.size() == _Poly.Vertices.size() && std::equal(vertices.begin(), vertices.end(), _Poly.Vertices.begin())) return; // remains unchanged //TTicks startTime = CTime::getPerformanceTime(); _Poly.Vertices = vertices; _Tris.clear(); std::list polys; bool splitDone = _Poly.toConvexPolygons(polys, NLMISC::CMatrix::Identity); if (!splitDone) { polys.clear(); // maybe wrong orientation std::reverse(_Poly.Vertices.begin(), _Poly.Vertices.end()); splitDone = _Poly.toConvexPolygons(polys, NLMISC::CMatrix::Identity); std::reverse(_Poly.Vertices.begin(), _Poly.Vertices.end()); } _Tris.clear(); if (splitDone) { for(std::list::iterator it = polys.begin(); it != polys.end(); ++it) { it->toTriFan(_Tris); } } _Touched = true; updateBoudingRect(); _Valid = splitDone; //TTicks endTime = CTime::getPerformanceTime(); //nlinfo("%d ms for CCtrlPolygon::setVertices", (int) (1000 * CTime::ticksToSecond(endTime - startTime))); } static inline bool totallyInside(const CVector &minCorner, const CVector &maxCorner, sint32 cx, sint32 cy, sint32 cw, sint32 ch) { return (sint32) maxCorner.x < (cx + cw) && (sint32) minCorner.x >= cx && (sint32) maxCorner.y < (cy + ch) && (sint32) minCorner.y >= cy; } static inline bool totallyOutside(const CVector &minCorner, const CVector &maxCorner, sint32 cx, sint32 cy, sint32 cw, sint32 ch) { return (sint32) minCorner.x >= (cx + cw) || (sint32) maxCorner.x < cx || (sint32) minCorner.y >= (cy + ch) || (sint32) maxCorner.y < cy; } //********************************************************************************* /*void CCtrlPolygon::setMatrix(const NLMISC::CMatrix &mat) { const float *lhs = mat.get(); const float *rhs = _Matrix.get(); if (std::equal(lhs, lhs + 16, rhs)) return; // unmodified... _Matrix = mat; updateBoudingRect(); _Touched = true; }*/ //********************************************************************************* void CCtrlPolygon::draw() { H_AUTO(Rz_CCtrlPolygon_draw) if (_Tris.empty()) return; if (!_Parent) return; CInterfaceManager *im = CInterfaceManager::getInstance(); CViewRenderer &vr = im->getViewRenderer(); if (_Touched) { _RealTris.clear(); uint numTris = _Tris.size(); sint32 cornerX, cornerY; static std::vector winTris; winTris.resize(numTris); _Parent->getCorner(cornerX, cornerY, _ParentPosRef); /*CMatrix m = _Matrix; m.setPos(m.getPos() + CVector((float) cornerX, (float) cornerY, 0.f));*/ for(uint k = 0; k < numTris; ++k) { /*winTris[k].V0 = m * _Tris[k].V0; winTris[k].V1 = m * _Tris[k].V1; winTris[k].V2 = m * _Tris[k].V2;*/ CVector2f result; computeScaledVertex(result, _Tris[k].V0); winTris[k].V0.set(result.x + cornerX, result.y + cornerY, 0.f); computeScaledVertex(result, _Tris[k].V1); winTris[k].V1.set(result.x + cornerX, result.y + cornerY, 0.f); computeScaledVertex(result, _Tris[k].V2); winTris[k].V2.set(result.x + cornerX, result.y + cornerY, 0.f); } // recompute & reclip poly _RealTris.clear(); sint32 cx, cy, cw, ch; vr.getClipWindow(cx, cy, cw, ch); // per tri clip NLMISC::CVector minCorner; NLMISC::CVector maxCorner; for(uint k = 0; k < numTris; ++k) { winTris[k].getMinCorner(minCorner); winTris[k].getMaxCorner(maxCorner); if (totallyOutside(minCorner, maxCorner, cx, cy, cw, ch)) continue; if (totallyInside(minCorner, maxCorner, cx, cy, cw, ch)) { _RealTris.push_back(winTris[k]); } else { const uint maxNumCorners = 8; static CVector outPos0[maxNumCorners]; static CVector outPos1[maxNumCorners]; // outPos0[0] = winTris[k].V0; outPos0[1] = winTris[k].V1; outPos0[2] = winTris[k].V2; // CVector *pPos0 = outPos0; CVector *pPos1 = outPos1; // sint count = 3; // if ((sint32) minCorner.x < cx) { // clip left CPlane clipper(-1.f, 0.f, 0.f, (float) cx); count = clipper.clipPolygonBack(pPos0, pPos1, count); std::swap(pPos0, pPos1); } if ((sint32) maxCorner.x > cx + cw) { // clip right CPlane clipper(1.f, 0.f, 0.f, - (float) (cx + cw)); count = clipper.clipPolygonBack(pPos0, pPos1, count); std::swap(pPos0, pPos1); } // if ((sint32) minCorner.y < cy) { // clip bottom CPlane clipper(0.f, -1.f, 0.f, (float) cy); count = clipper.clipPolygonBack(pPos0, pPos1, count); std::swap(pPos0, pPos1); } if ((sint32) maxCorner.y > cy + ch) { // clip top CPlane clipper(0.f, 1.f, 0.f, - (float) (cy + ch)); count = clipper.clipPolygonBack(pPos0, pPos1, count); std::swap(pPos0, pPos1); } nlassert(count <= 8); if (count >= 3) { for(uint k = 0; k < (uint) (count - 2); ++k) { _RealTris.push_back(NLMISC::CTriangle(pPos0[0], pPos0[k + 1], pPos0[k + 2])); } } } } _Touched = false; } if (_RealTris.empty()) return; CRGBA col; if(getModulateGlobalColor()) { col.modulateFromColor (_Color, im->getGlobalColorForContent()); } else { col= _Color; col.A = (uint8)(((sint32)col.A*((sint32)im->getGlobalColorForContent().A+1))>>8); } vr.drawUnclippedTriangles(_RenderLayer, _RealTris, col); } //********************************************************************************* void CCtrlPolygon::updateCoords() { H_AUTO(Rz_CCtrlPolygon_updateCoords) CCtrlBase::updateCoords(); updateBoudingRect(); // assume that clipping will have to be done again, real update of triangle will be done at render time _Touched = true; } //********************************************************************************* void CCtrlPolygon::setAlpha(sint32 a) { H_AUTO(Rz_CCtrlPolygon_setAlpha) _Color.A = (uint8) a; } //********************************************************************************* bool CCtrlPolygon::handleEvent(const CEventDescriptor &/* event */) { H_AUTO(Rz_CCtrlPolygon_handleEvent) return false; } //********************************************************************************* // TMP TMP void CCtrlPolygon::computeScaledVertex(NLMISC::CVector2f &dest, const NLMISC::CVector2f &src) { H_AUTO(Rz_CCtrlPolygon_computeScaledVertex) dest.set(src.x, src.y); } //********************************************************************************* // TMP TMP void CCtrlPolygon::touch() { H_AUTO(Rz_CCtrlPolygon_touch) updateBoudingRect(); _Touched = true; }