// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_FACTION_WAR_MANAGER_H #define CL_FACTION_WAR_MANAGER_H ///////////// // INCLUDE // ///////////// #include "nel/misc/types_nl.h" #include "game_share/pvp_clan.h" /////////// // CLASS // /////////// /** * All active faction wars * \author Stephane Coutelas * \author Nevrax France * \date 2005 */ class CFactionWarManager { public: /// singleton init static void init(); /// singleton release static void release(); /// instance accessor static CFactionWarManager * getInstance(); /// add a faction war void addFactionWar(PVP_CLAN::CFactionWar fw); /// stop a faction war void stopFactionWar(PVP_CLAN::CFactionWar fw); /// true if there's a conflict between the two factions bool areFactionsInWar(PVP_CLAN::TPVPClan clan1, PVP_CLAN::TPVPClan clan2); private: /// ctor CFactionWarManager(){} /// dtor ~CFactionWarManager(); /// unique instance static CFactionWarManager * _Instance; /// faction wars std::vector< PVP_CLAN::CFactionWar > _FactionWarOccurs; }; #endif // CL_FACTION_WAR_MANAGER_H /* End of faction_war_manager.h */