// tile_edit_exe.h : main header file for the TILE_EDIT_EXE application // #if !defined(AFX_TILE_EDIT_EXE_H__254ECFC3_F100_41C1_8D5E_BA741F24687D__INCLUDED_) #define AFX_TILE_EDIT_EXE_H__254ECFC3_F100_41C1_8D5E_BA741F24687D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CTile_edit_exeApp: // See tile_edit_exe.cpp for the implementation of this class // class CTile_edit_exeApp : public CWinApp { public: CTile_edit_exeApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTile_edit_exeApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CTile_edit_exeApp) afx_msg void OnSaveAs(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TILE_EDIT_EXE_H__254ECFC3_F100_41C1_8D5E_BA741F24687D__INCLUDED_)