// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "nel/misc/types_nl.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Include from libxml2 #include #include "nel/misc/debug.h" #include "nel/misc/common.h" #include "nel/misc/fast_mem.h" #include "nel/misc/system_info.h" #include "nel/misc/mem_displayer.h" #include "nel/misc/matrix.h" #include "nel/misc/stream.h" #include "nel/misc/path.h" #include "nel/misc/string_common.h" #include "nel/misc/config_file.h" #include "nel/misc/i_xml.h" #include "nel/misc/o_xml.h" #include "nel/misc/hierarchical_timer.h" #include "nel/misc/vector.h" #include "nel/misc/rgba.h" #include "nel/misc/file.h" #ifdef NL_OS_WINDOWS #define NOMINMAX #include #endif