// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "control.h"
#include "interfaces_manager.h"
//-----------------------------------------------
// CControl :
// Constructor.
//-----------------------------------------------
CControl::CControl(uint id)
{
init(id, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
}// CControl //
//-----------------------------------------------
// CControl :
// Constructor.
//-----------------------------------------------
CControl::CControl(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel)
{
init(id, x, y, x_pixel, y_pixel, w, h, w_pixel, h_pixel);
}// CControl //
//-----------------------------------------------
// init :
// Constructor.
//-----------------------------------------------
void CControl::init(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel)
{
// Not child.
_Children.clear();
// Id of the control.
_Id = id;
_X = x; // Position X of the Control (between 0-1).
_Y = y; // Position Y of the Control (between 0-1).
_X_Pixel = x_pixel; // Position X of the Control (in Pixel).
_Y_Pixel = y_pixel; // Position Y of the Control (in Pixel).
_W = w; // Width of the control (between 0-1).
_H = h; // Height of the control (between 0-1).
_W_Pixel = w_pixel; // Width of the control (in Pixel).
_H_Pixel = h_pixel; // Height of the control (in Pixel).
// The control position is relative to this Reference.
_X_Ref = 0.f;
_Y_Ref = 0.f;
// Size of the Parent.
_W_Ref = 1.f;
_H_Ref = 1.f;
// Delta to add to the position because of the Hot Spot.
_X_HotSpot = 0.f;
_Y_HotSpot = 0.f;
// Hot Spot
_HotSpot = HS_MR;
// Do the control have to be displayed. true -> yes.
_Show = true;
_Origin = HS_MM;
_Parent = 0;
// Calculate others variables.
calculateDisplay();
}// CControl //
//-----------------------------------------------
// resize :
// The window size has changed -> resize the control.
//-----------------------------------------------
void CControl::resize(uint32, uint32)
{
calculateDisplay();
// Update chidren.
for(TListControl::iterator it = _Children.begin(); it != _Children.end(); ++it)
{
if((*it)->parent() == this)
{
float x, y;
calculateOrigin(x, y, (*it)->origin());
(*it)->ref(x, y, _W_Ref, _H_Ref);
}
}
}// resize //
//-----------------------------------------------
// ref :
// Set some references for the display.
//-----------------------------------------------
void CControl::ref(float x, float y, float w, float h)
{
_X_Ref = x;
_Y_Ref = y;
_W_Ref = w;
_H_Ref = h;
calculateDisplay();
// Update chidren.
for(TListControl::iterator it = _Children.begin(); it != _Children.end(); ++it)
{
if((*it)->parent() == this)
{
float x, y;
calculateOrigin(x, y, (*it)->origin());
(*it)->ref(x, y, _W_Ref, _H_Ref);
}
}
}// ref //
//-----------------------------------------------
// addChild :
// Add a child to the control.
//-----------------------------------------------
void CControl::addChild(CControl *ctrl)
{
_Children.push_back(ctrl);
}// addChild //
//-----------------------------------------------
// hotSpot :
// Change the Hot Spot.
//-----------------------------------------------
void CControl::hotSpot(THotSpot hs)
{
_HotSpot = hs;
calculateDisplay();
// Update chidren.
for(TListControl::iterator it = _Children.begin(); it != _Children.end(); ++it)
{
if((*it)->parent() == this)
{
float x, y;
calculateOrigin(x, y, (*it)->origin());
(*it)->ref(x, y, _W_Ref, _H_Ref);
}
}
}// hotSpot //
//-----------------------------------------------
// hotSpot :
// Return the Hot Spot.
//-----------------------------------------------
CControl::THotSpot CControl::hotSpot()
{
return _HotSpot;
}// hotSpot //
//-----------------------------------------------
// show :
// Hide or show the control. false -> hide, true -> show.
//-----------------------------------------------
void CControl::show(bool show)
{
_Show = show;
}// show //
//-----------------------------------------------
// show :
// Return the show of the control.
//-----------------------------------------------
bool CControl::show()
{
return _Show;
}// show //
//-----------------------------------------------
// calculateDisplay :
// Calculate the Display X, Y, Width, Height.
//-----------------------------------------------
void CControl::calculateDisplay()
{
uint32 w, h;
CInterfMngr::getWindowSize(w, h);
// Calculate the display Width and Height.
if(w!=0)
_W_Display = _W*_W_Ref + _W_Pixel/w;
else
_W_Display = _W*_W_Ref;
if(h!=0)
_H_Display = _H*_H_Ref + _H_Pixel/h;
else
_H_Display = _H*_H_Ref;
// Calculate the HotSpot.
calculateHS();
_X_Display = _X_Ref + _X*_W_Ref + _X_Pixel/w + _X_HotSpot;
_Y_Display = _Y_Ref + _Y*_H_Ref + _Y_Pixel/h + _Y_HotSpot;
}// calculateDisplay //
//-----------------------------------------------
// calculateHS :
// Calculate the display position of the control in relation to the position of the control (Hot Spot).
//-----------------------------------------------
void CControl::calculateHS()
{
switch(_HotSpot)
{
case HS_TL:
_X_HotSpot = -_W_Display;
_Y_HotSpot = 0.f;
break;
case HS_TM:
_X_HotSpot = -_W_Display/2.f;
_Y_HotSpot = 0.f;
break;
case HS_TR:
_X_HotSpot = 0.f;
_Y_HotSpot = 0.f;
break;
case HS_ML:
_X_HotSpot = -_W_Display;
_Y_HotSpot = -_H_Display/2.f;
break;
case HS_MM:
_X_HotSpot = -_W_Display/2.f;
_Y_HotSpot = -_H_Display/2.f;
break;
case HS_MR:
_X_HotSpot = 0.f;
_Y_HotSpot = -_H_Display/2.f;
break;
case HS_BL:
_X_HotSpot = -_W_Display;
_Y_HotSpot = -_H_Display;
break;
case HS_BM:
_X_HotSpot = -_W_Display/2.f;
_Y_HotSpot = -_H_Display;
break;
case HS_BR:
_X_HotSpot = 0.f;
_Y_HotSpot = -_H_Display;
break;
}
}// calculateHS() //
//-----------------------------------------------
// calculateOrigin :
// Function to calculate where to position a child.
//-----------------------------------------------
void CControl::calculateOrigin(float &x, float &y, THotSpot origin)
{
switch(origin)
{
case CControl::HS_TL:
x = _X_Display;
y = _Y_Display+_H_Display;
break;
case CControl::HS_TM:
x = _X_Display+_W_Display/2.f;
y = _Y_Display+_H_Display;
break;
case CControl::HS_TR:
x = _X_Display+_W_Display;
y = _Y_Display+_H_Display;
break;
case CControl::HS_ML:
x = _X_Display;
y = _Y_Display+_H_Display/2.f;
break;
case CControl::HS_MM:
x = _X_Display+_W_Display/2.f;
y = _Y_Display+_H_Display/2.f;
break;
case CControl::HS_MR:
x = _X_Display+_W_Display;
y = _Y_Display+_H_Display/2.f;
break;
case CControl::HS_BL:
x = _X_Display;
y = _Y_Display;
break;
case CControl::HS_BM:
x = _X_Display+_W_Display/2.f;
y = _Y_Display;
break;
case CControl::HS_BR:
x = _X_Display+_W_Display;
y = _Y_Display;
break;
}
}// calculateOrigin //
//-----------------------------------------------
// mouseMove :
// called when the mouse has moved, give the new coordinates
//-----------------------------------------------
void CControl::mouseMove( float x, float y)
{
// send the message to all it's children
TListControl::iterator itChild;
const TListControl::iterator itChildEnd = _Children.end();
for (itChild = _Children.begin() ; itChild != itChildEnd ; ++itChild)
{
(*itChild)->mouseMove( x, y );
}
}// mouseMove //
//-----------------------------------------------
// click :
// manage left mouse button click
//-----------------------------------------------
void CControl::click(float x, float y, bool &taken)
{
}// click //
//-----------------------------------------------
// clickRight :
// manage right mouse button click
//-----------------------------------------------
void CControl::clickRight(float x, float y, bool &taken)
{
}// clickRight //
//-----------------------------------------------
// getDisplayValues :
// get display values of this control
//-----------------------------------------------
void CControl::getDisplayValues(float &x, float &y, float &h, float &w) const
{
x = _X_Display;
y = _Y_Display;
h = _H_Display;
w = _W_Display;
}// getDisplayValues //
//-----------------------------------------------
// getSize :
// get the size of the control
//-----------------------------------------------
void CControl::getSize( float &w, float &h, float &wPixel, float &hPixel) const
{
w = _W;
h = _H;
wPixel = _W_Pixel;
hPixel = _H_Pixel;
}// getSize //
//-----------------------------------------------
// getPosition :
// get the position of the control
//-----------------------------------------------
void CControl::getPosition( float &x, float &y, float &xPixel, float &yPixel ) const
{
x = _X;
y = _Y;
xPixel = _X_Pixel;
yPixel = _Y_Pixel;
}// getPosition //
//-----------------------------------------------
// setSize :
// set the size of the control
//-----------------------------------------------
void CControl::setSize( float w, float h, float wPixel, float hPixel )
{
_W = w;
_H = h;
_W_Pixel = wPixel;
_H_Pixel = hPixel;
calculateDisplay();
// update children
for(TListControl::iterator it = _Children.begin(); it != _Children.end(); ++it)
{
if((*it)->parent() == this)
{
float nx, ny;
calculateOrigin(nx, ny, (*it)->origin());
(*it)->ref(nx, ny, _W_Ref, _H_Ref);
}
}
}// setSize //
//-----------------------------------------------
// setPosition :
// set the position of the control
//-----------------------------------------------
void CControl::setPosition( float x, float y, float xPixel, float yPixel)
{
_X = x;
_Y = y;
_X_Pixel = xPixel;
_Y_Pixel = yPixel;
calculateDisplay();
// update children
for(TListControl::iterator it = _Children.begin(); it != _Children.end(); ++it)
{
if((*it)->parent() == this)
{
float nx, ny;
calculateOrigin(nx, ny, (*it)->origin());
(*it)->ref(nx, ny, _W_Ref, _H_Ref);
}
}
}// setPosition //