/** \file animation.h * Animation interface between the game and NeL */ /* Copyright, 2001 Nevrax Ltd. * * This file is part of NEVRAX SNOWBALLS. * NEVRAX SNOWBALLS is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * NEVRAX SNOWBALLS is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * You should have received a copy of the GNU General Public License * along with NEVRAX SNOWBALLS; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, * MA 02111-1307, USA. */ #ifndef ANIMATION_H #define ANIMATION_H namespace SBCLIENT { // // External definitions // class CEntity; // // External variables // // Animation id used by playAnimation() enum EAnim { NoAnim = -1, PrepareWalkAnim, WalkAnim, IdleAnim, LogInAnim, LogOffAnim, ThrowSnowball, PrepareSnowBall, PrepareSnowBallCycle, HitAnim }; // // External functions // // This function is automatically called by playAnimation() the first time void createAnimation (CEntity &entity); // Change the animation of an entity. You have to give the animation id void playAnimation (CEntity &entity, EAnim anim, bool force = false); // This function must be called before releasing the entity to delete the entity animation void deleteAnimation (CEntity &entity); void initAnimation (); void updateAnimation (); void releaseAnimation (); } /* namespace SBCLIENT */ #endif // ANIMATION_H /* End of animation.h */