// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef R2_SERVICE_H
#define R2_SERVICE_H
#include "nel/misc/types_nl.h"
#include "nel/net/service.h"
#include "game_share/dyn_chat.h"
namespace NLNET
{
class IModuleSocket;
}
namespace NLMISC
{
class CConfigFile;
struct CEntityId;
}
namespace R2
{
class CDynamicMapService;
class CDynamicScenarioService : public NLNET::IService
{
public:
//CDynamicScenarioService();
//~CDynamicScenarioService();
// Initialisation of service
void init ();
// Update net processing
bool update ();
// Update service processing
static void serviceUpdate();
// Release the service
void release ();
void addTestClient(const std::string & clientId);
void removeTestClient(const std::string & clientId);
void listTestClient() const;
void runTestClientLuaScript(const std::string & clientId, const std::string & cmd);
static R2::CDynamicScenarioService & instance() { return (CDynamicScenarioService&)*IService::getInstance(); }
R2::CDynamicMapService & getDynamicMapService() const { return *_Dms; }
void forwardToStringManagerModule (NLNET::CMessage &msgin);
void forwardIncarnChat(TChanID id,TDataSetRow senderId,ucstring sentence);
private:
R2::CDynamicMapService* _Dms;
};
} //namespace R2
#endif //R2_SERVICE_H