// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef R2_SERVICE_H #define R2_SERVICE_H #include "nel/misc/types_nl.h" #include "nel/net/service.h" #include "game_share/dyn_chat.h" namespace NLNET { class IModuleSocket; } namespace NLMISC { class CConfigFile; struct CEntityId; } namespace R2 { class CDynamicMapService; class CDynamicScenarioService : public NLNET::IService { public: //CDynamicScenarioService(); //~CDynamicScenarioService(); // Initialisation of service void init (); // Update net processing bool update (); // Update service processing static void serviceUpdate(); // Release the service void release (); void addTestClient(const std::string & clientId); void removeTestClient(const std::string & clientId); void listTestClient() const; void runTestClientLuaScript(const std::string & clientId, const std::string & cmd); static R2::CDynamicScenarioService & instance() { return (CDynamicScenarioService&)*IService::getInstance(); } R2::CDynamicMapService & getDynamicMapService() const { return *_Dms; } void forwardToStringManagerModule (NLNET::CMessage &msgin); void forwardIncarnChat(TChanID id,TDataSetRow senderId,ucstring sentence); private: R2::CDynamicMapService* _Dms; }; } //namespace R2 #endif //R2_SERVICE_H