FILE(GLOB SRC *.cpp *.h) FILE(GLOB HEADERS ../../include/nel/sound/*.h) FILE(GLOB ANIMATION sound_anim_manager.cpp ../../include/nel/sound/sound_anim_manager.h sound_anim_marker.cpp ../../include/nel/sound/sound_anim_marker.h sound_animation.cpp ../../include/nel/sound/sound_animation.h ) FILE(GLOB BACKGROUND_SOUND background_sound.cpp ../../include/nel/sound/background_sound.h background_sound_manager.cpp ../../include/nel/sound/background_sound_manager.h background_source.cpp ../../include/nel/sound/background_source.h clustered_sound.cpp ../../include/nel/sound/clustered_sound.h context_sound.cpp ../../include/nel/sound/context_sound.h ) FILE(GLOB BANKS async_file_manager_sound.cpp ../../include/nel/sound/async_file_manager_sound.h sample_bank.cpp ../../include/nel/sound/sample_bank.h sample_bank_manager.cpp ../../include/nel/sound/sample_bank_manager.h sound_bank.cpp ../../include/nel/sound/sound_bank.h ) FILE(GLOB MIXER audio_mixer_user.cpp ../../include/nel/sound/audio_mixer_user.h ../../include/nel/sound/containers.h group_controller.cpp ../../include/nel/sound/group_controller.h group_controller_root.cpp ../../include/nel/sound/group_controller_root.h listener_user.cpp ../../include/nel/sound/listener_user.h mixing_track.cpp ../../include/nel/sound/mixing_track.h ) FILE(GLOB MUSIC music_channel_fader.cpp ../../include/nel/sound/music_channel_fader.h music_sound.cpp ../../include/nel/sound/music_sound.h music_sound_manager.cpp ../../include/nel/sound/music_sound_manager.h music_source.cpp ../../include/nel/sound/music_source.h ) FILE(GLOB SOUND complex_sound.cpp ../../include/nel/sound/complex_sound.h complex_source.cpp ../../include/nel/sound/complex_source.h simple_sound.cpp ../../include/nel/sound/simple_sound.h simple_source.cpp ../../include/nel/sound/simple_source.h sound.cpp ../../include/nel/sound/sound.h ../../include/nel/sound/sound_pattern.h source_common.cpp ../../include/nel/sound/source_common.h ) FILE(GLOB STREAM stream_sound.cpp ../../include/nel/sound/stream_sound.h stream_source.cpp ../../include/nel/sound/stream_source.h ) FILE(GLOB STREAM_FILE audio_decoder.cpp ../../include/nel/sound/audio_decoder.h audio_decoder_vorbis.cpp ../../include/nel/sound/audio_decoder_vorbis.h ) FILE(GLOB USER_CLASSES ../../include/nel/sound/u_audio_mixer.h ../../include/nel/sound/u_group_controller.h ../../include/nel/sound/u_listener.h ../../include/nel/sound/u_source.h ../../include/nel/sound/u_stream_source.h ) SOURCE_GROUP("" FILES ${SRC} ${HEADERS}) SOURCE_GROUP("animation" FILES ${ANIMATION}) SOURCE_GROUP("background_sound" FILES ${BACKGROUND_SOUND}) SOURCE_GROUP("banks" FILES ${BANKS}) SOURCE_GROUP("mixer" FILES ${MIXER}) SOURCE_GROUP("music_deprecated" FILES ${MUSIC}) SOURCE_GROUP("sound" FILES ${SOUND}) SOURCE_GROUP("stream" FILES ${STREAM}) SOURCE_GROUP("stream_file" FILES ${STREAM_FILE}) SOURCE_GROUP("user_classes" FILES ${USER_CLASSES}) NL_TARGET_LIB(nelsound ${HEADERS} ${SRC}) INCLUDE_DIRECTORIES(${VORBIS_INCLUDE_DIR}) TARGET_LINK_LIBRARIES(nelsound ${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY}) IF(WITH_STATIC) # Add libogg dependency only if target is static because to libvorbisfile TARGET_LINK_LIBRARIES(nelsound ${OGG_LIBRARY}) ENDIF(WITH_STATIC) INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR}) TARGET_LINK_LIBRARIES(nelsound ${LIBXML2_LIBRARIES} nelmisc nelligo nelgeorges nel3d nelsnd_lowlevel) SET_TARGET_PROPERTIES(nelsound PROPERTIES LINK_INTERFACE_LIBRARIES "") NL_DEFAULT_PROPS(nelsound "NeL, Library: NeL Sound") NL_ADD_RUNTIME_FLAGS(nelsound) NL_ADD_LIB_SUFFIX(nelsound) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) IF(WITH_PCH) ADD_NATIVE_PRECOMPILED_HEADER(nelsound ${CMAKE_CURRENT_SOURCE_DIR}/stdsound.h ${CMAKE_CURRENT_SOURCE_DIR}/stdsound.cpp) ENDIF(WITH_PCH) NL_GEN_PC(nel-sound.pc) IF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC) INSTALL(TARGETS nelsound LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries) ENDIF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC) ADD_SUBDIRECTORY(driver)