// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdsound.h" #include "music_source.h" #include "music_sound.h" #include "audio_mixer_user.h" #include "music_sound_manager.h" namespace NLSOUND { // *************************************************************************** CMusicSource::CMusicSource(CMusicSound *musicSound, bool spawn, TSpawnEndCallback cb, void *cbUserParam, NL3D::CCluster *cluster) : CSourceCommon(musicSound, spawn, cb, cbUserParam, cluster) { _MusicSound= musicSound; } // *************************************************************************** CMusicSource::~CMusicSource() { if(isPlaying()) stop(); // avoid any bug, ensure the source is removed CAudioMixerUser::instance()->getBackgroundMusicManager()->removeMusicSourcePlaying(this); } // *************************************************************************** TSoundId CMusicSource::getSound() { return _MusicSound; } // *************************************************************************** void CMusicSource::play() { // if already playing, no-op (don't restart) if(isPlaying()) return; // append and play common CAudioMixerUser::instance()->getBackgroundMusicManager()->addMusicSourcePlaying(this); CSourceCommon::play(); } // *************************************************************************** void CMusicSource::stop() { // if already non-playing, no-op (don't restop) if(!isPlaying()) return; // remove and stop common CAudioMixerUser::instance()->getBackgroundMusicManager()->removeMusicSourcePlaying(this); CSourceCommon::stop(); } } // NLSOUND