// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_BIN_OP_DLG_H__1EF9C3C2_6D2B_4E4D_817E_1CA094EBF287__INCLUDED_) #define AFX_BIN_OP_DLG_H__1EF9C3C2_6D2B_4E4D_817E_1CA094EBF287__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "attrib_dlg.h" #include "nel/3d/ps_attrib_maker_bin_op.h" class CBinOpDlg : public CDialog { // Construction public: CBinOpDlg(IPopupNotify *pn, CWnd* pParent = NULL); // standard constructor virtual void init(CWnd *pParent) = 0 ; void create(CWnd *pParent); // called when a new operator has been selected virtual void newOp(uint32 op) = 0 ; // Dialog Data //{{AFX_DATA(CBinOpDlg) enum { IDD = IDD_BIN_OP }; CComboBox m_BinOp; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CBinOpDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: IPopupNotify *_PN; // Generated message map functions //{{AFX_MSG(CBinOpDlg) virtual BOOL OnInitDialog(); afx_msg void OnSelchangeBinOp(); afx_msg void OnClose(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; /** construct a dialog that allow to edit a binary operator that produce argument of a particle system */ template class CBinOpDlgT : public CBinOpDlg { public: /// ctruct the given dialog from the given scheme that owns memory CBinOpDlgT(NL3D::CPSAttribMakerBinOp *editedScheme, CAttribDlgT **attrbDlg, IPopupNotify *pn, HBITMAP bitmapToDisplay) : CBinOpDlg(pn), _BitmapToDisplay(bitmapToDisplay), _EditedScheme(editedScheme) { for (uint k = 0 ; k < 2 ; ++k) { nlassert(attrbDlg); _AttrbDlg[k] = attrbDlg[k]; _SchemeWrapper[k].S = _EditedScheme ; _SchemeWrapper[k].Index = k ; } } /// call this before performing DoModal and the like... void init(CWnd *pParent) { CBinOpDlg::create(pParent); uint k ; for (k = 0 ; k < 2 ; ++k) { _AttrbDlg[k]->disableConstantValue() ; _AttrbDlg[k]->setWrapper(&_DummyWrapper) ; _AttrbDlg[k]->setSchemeWrapper(&_SchemeWrapper[k]) ; _AttrbDlg[k]->init(_BitmapToDisplay, 10, 10 + k * 155, this) ; } // init the operator list box static const TCHAR *ops[] = { _T("selectArg1"), _T("selectArg2"), _T("modulate"), _T("add"), _T("subtract") }; for (k = 0 ; k < (uint) NL3D::CPSBinOp::last ; ++k) { // SchemeWrapper[k].S reference the atriobute maker being edited if (_EditedScheme->supportOp( (NL3D::CPSBinOp::BinOp) k)) { sint index = m_BinOp.AddString(ops[k]) ; m_BinOp.SetItemData(index, k) ; if ((uint) _EditedScheme->getOp() == k) { m_BinOp.SetCurSel(k) ; } } } UpdateData(FALSE) ; } ~CBinOpDlgT() { for (uint k = 0 ; k < 2 ; ++k) { if (_AttrbDlg[k]) _AttrbDlg[k]->DestroyWindow() ; delete _AttrbDlg[k] ; } } protected: NL3D::CPSAttribMakerBinOp *_EditedScheme ; // the bitmap displayed onthe left HBITMAP _BitmapToDisplay ; /// the dialogs that allow us to edit the schemes CAttribDlgT *_AttrbDlg[2] ; /// a wrapper to edit the scheme (which himself owns a scheme !!) struct CSchemeWrapper : public IPSSchemeWrapper { NL3D::CPSAttribMakerBinOp *S ; uint Index ; virtual scheme_type *getScheme(void) const { return S->getArg(Index) ; } virtual void setScheme(scheme_type *s) { S->setArg(Index, s) ; } ; } _SchemeWrapper[2] ; /// a dummy wrapper for constant value. This shouldn't be called , however struct CDummyWrapper : public IPSWrapper { T get(void) const { nlassert(false) ; return T() ; } void set(const T &) { nlassert(false) ; } } _DummyWrapper ; void newOp(uint32 op) { nlassert(_EditedScheme) ; _EditedScheme->setOp((NL3D::CPSBinOp::BinOp) op) ; } } ; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_BIN_OP_DLG_H__1EF9C3C2_6D2B_4E4D_817E_1CA094EBF287__INCLUDED_)