// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
// PageSimple.cpp : implementation file
//
#include "std_sound_plugin.h"
#include "georges_plugin_sound.h"
#include "georges_plugin_sound.h"
#include "nel/georges/u_form_elm.h"
#include "sound_document_plugin.h"
#include
#include "PageSimple.h"
using namespace std;
/////////////////////////////////////////////////////////////////////////////
// CPageSimple property page
#undef new
IMPLEMENT_DYNCREATE(CPageSimple, CPageBase)
#define new NL_NEW
CPageSimple::CPageSimple(NLGEORGES::CSoundDialog *soundDialog) : CPageBase(soundDialog, CPageSimple::IDD)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
//{{AFX_DATA_INIT(CPageSimple)
_AudioFormat = _T("");
_Filename = _T("");
_Filesize = _T("");
//}}AFX_DATA_INIT
}
CPageSimple::~CPageSimple()
{
}
void CPageSimple::onDocChanged()
{
// the document have been modified, update the dialog
NLGEORGES::IEditDocument *pdoc = SoundDialog->getSoundPlugin()->getActiveDocument();
bool valid = false;
if (pdoc != NULL)
{
string type, dfnName;
NLGEORGES::UFormElm *psoundType;
pdoc->getForm()->getRootNode().getNodeByName(&psoundType, ".SoundType");
if (psoundType != NULL)
{
psoundType->getDfnName(dfnName);
if (dfnName == "simple_sound.dfn")
{
uint sampleRate, sampleSize, channels, size;
string filename;
char s[256];
psoundType->getValueByName(filename, "Filename");
if (SoundDialog->getFileInfo(filename, sampleRate, sampleSize, channels, size))
{
/* if (channels > 1)
{
::MessageBox(NULL, "3D sounds accept only mono files", _Name.c_str(), MB_OK);
}
*/
// _Name = _Name.c_str());
// SetWindowText((_Name.empty()) ? "Sound plugin" : _Name.c_str());
_Filename = filename.c_str();
_snprintf(s, 256, "%s / %d bits / %d Hz", (channels == 1)? "mono" : "stereo", sampleSize, sampleRate);
_AudioFormat = s;
_snprintf(s, 256, "%d kb", size / 1024);
_Filesize = s;
UpdateData(FALSE);
valid = true;
}
}
}
}
if (!valid)
{
// This is not a valid simple sound...
_AudioFormat.Empty();
_Filename.Empty();
_Filesize.Empty();
UpdateData(FALSE);
}
}
void CPageSimple::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPageSimple)
DDX_Control(pDX, IDC_FILESIZE, _FilesizeCtrl);
DDX_Control(pDX, IDC_FILENAME, _FilenameCtrl);
DDX_Control(pDX, IDC_AUDIOFORMAT, _AudioFormatCtrl);
DDX_Text(pDX, IDC_AUDIOFORMAT, _AudioFormat);
DDX_Text(pDX, IDC_FILENAME, _Filename);
DDX_Text(pDX, IDC_FILESIZE, _Filesize);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPageSimple, CPropertyPage)
//{{AFX_MSG_MAP(CPageSimple)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPageSimple message handlers